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		<title><![CDATA[Latest posts for the topic "2nd Scenario Completed!"]]></title>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ Since I have so much to do these days, I've already taken MJ and the Ascetics (Monterey, Sister Mary [no house rule], Amanda Sharpe, and Ashcan) out for a spin in the new scenario.<br /> <br /> It was awful. <br /> <br /> Nyarlathotep's doom track rose to 9. The terror track rose to 6. I spent most of the game with 5 or 6 gates open on the board, 4 or 5 monsters on the board, and the outskirts nearly full. We faced and passed three rumors, ended up with a whopping score of 16, and Monterey Jack elevated uselessness to a profound, new level.<br /> <br /> A brief summary of Monterey's game: Find an elder sign; fail to trade it; go crazy; search for more money; Find an elder sign; fail to trade it; go crazy, lose an elder sign, etc.<br /> <br /> In the end, I found that it was more useful to have Monterey draw the elder sign, not purchase it, and have Ashcan come scrounge it up. Of course, that required Ashcan to have money. Luckily, he and Amanda "I can lose two retainers on the first roll in one game" Sharpe had will enough to make the trades.<br /> <br /> On a positive note, Sister Mary may have found reason, since she ended the game with two Lucky Cigarette Cases and a Whiskey. I took that to mean God was not enough during this trial, and she had lost her faith. Hallelujah!<br /> <br /> And on a final superbly horrible note, I also realized after my game that I had not subtracted any sanity for the two maniacs I drew (and killed), meaning my score wasn't even official. <br /> <br /> So I get to do this again tomorrow, and it will be worse. <br /> <br /> Solid.]]></description>
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				<pubDate><![CDATA[Sat, 12 Jul 2008 01:35:13]]> GMT</pubDate>
				<author><![CDATA[ alamogold]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ I'm soooo looking forward to the next report <img src="http://www.fantasyflightgames.com/ffgforums//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 12 Jul 2008 07:03:19]]> GMT</pubDate>
				<author><![CDATA[ Garzini_UK]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ We also played the 2nd scenario last night and can attest to how wicked the experience was; at least in contrast to the 'The Tide of Serpents'.<br /> <br /> The Arkham Avengers: Mandy Thompson, Bob Jenkins, Wilson Richards, and Darrell Simmons started off with very weak items as everybody had things like tomes and motorcycles instead of good weapons. We figured this was not a good start for a scenario so monster oriented.<br /> <br /> We were quickly in trouble. We read our tomes right away before we lost them but still were without much fighting prowess. Thankfully Wilson Richards comes with his own shotgun and Mandy snagged an enchanted knife from the get-go.<br /> <br /> However, sanity consistently bled away in buckets and Simmons and Richards couldn't get through an Other World to use their elder signs. Simmons, Jenkins, and Richards seemed to spend most of the game at the Arkham Asylum as later on in the game they had no money (Simmons lost his retainer very early) and couldn't max up in one turn.<br /> <br /> The other bit of good fortune we did have was we found 3 elders signs throughout the game. Things looked particularly grim as we also failed two rumors: The Southside Strangler Strikes and the Great Ritual. A quick summary of the rhythm of our game was characters quickly lost their sanities and basically ended up with only one item, no money, and difficulty in holding on to clues. Meanwhile the outskirts filled up like an ice cube tray and the terror level was at 6.<br /> <br /> There were many monster surges but after we used our elder signs on several hot spots Nyar's doom track was only at 4 or 5. We were much more worried about the terror track; a nice change of pace actually. Ever resourceful Mandy was able to use sneak and focus to scrape together clues and she sealed two on clues while the other three sealed one each per investigator and Arkham seemed to settle down a bit. I guess no more "spoilers" on how we did it but we ended up closing all of the gates with 5 unspent gates in front of us. <br /> <br /> Our final score was a robust 17  <img src="http://www.fantasyflightgames.com/ffgforums//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> We played about 26 turns in total I think and it took about 3.5 hours.<br /> <br /> We really like the scenario and how it affected the investigators and the overall play of the game. I wonder, though, if it added a great deal of time to the game. We will certainly play this scenario again, hopefully tomorrow, but I would like to see it clock in around 2 to 2.5 hours instead of 3.5.]]></description>
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				<pubDate><![CDATA[Sat, 12 Jul 2008 13:11:05]]> GMT</pubDate>
				<author><![CDATA[ Islay]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ These stories make me eager to battle :') now is lunch time, but afterwards, I shall make an Elder God my lunch!<br /> <br /> Heh...  But I am glad I read them ;') they made me reconsider a part of my strategy (I'd thought a bit about changed game dynamics last night).<br /> <br /> ::laughter:: thinking back on it, I'm really glad I left Leo Anderson on my team, oh wait, no I didn't ;'D whoops.]]></description>
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				<pubDate><![CDATA[Sat, 12 Jul 2008 13:27:37]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ Twitch.  Twitch.  Twitch twitch twitch.]]></description>
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				<pubDate><![CDATA[Sat, 12 Jul 2008 16:18:55]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ :'\ Hmmm....  ::laughter::  this is considerably harder than I thought ;'D (six out of my eight investigators went insane last turn, two of which were in other worlds).  Seriously.  What're the odds of drawing THREE insanity loss in one gate surge ;.(  And I've been rolling as if I had cursed dice (i.e. less than 1/6th of my rolls have been successes, the entire game).  ::sigh:: It's not over yet, but it may be in a few turns.<br /> <br /> Probably will be :'\  I'm annoyed.  Usually at this point in a game I would forfeit, but it looks like I'll need to play another couple turns just so I have the game to report.  [Oh wait, apparently reporting  a loss is optional].<br /> <br /> ::laughter:: I forgot to mention that in this game.  My first monster draw was God of the bloody tongue.  The next two (which came out on the second turn with one of the release two monsters into the streets cards) were cultists ;'D ::insane laughter::<br /> <br /> Oh yes, and it was on Unvisited Isle (where a gate opened on the first turn), you know, the place where I had planned to get the ally that would let me capture endless monsters ;'D<br /> <br /> ::hangs self::<br /> <br /> Blarg.  I could possibly win this game.  With a terror track at 10 :'\  No thanks.  Time for a do over.]]></description>
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				<pubDate><![CDATA[Sat, 12 Jul 2008 16:21:11]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Three high frequency gates sealed, two medium frequency gates open (with a character sitting on one), just got Legrasse with my strongest character ;') things will be going my way this game.<br /> <br /> edit: heh heh heh...  Five gates sealed, one character with 26 monster trophies.  Yeah, I think this is under control.  Vengeance is MINE Nyarlhotep!<br /> <br /> Done :'D  Final score, 46.  I would've gotten higher, but unfortunately I failed all my south church rolls this game :'\  Seriously.  (Heh...  Actually I had one success on my ninth roll there).  And who was the conquering hero you wonder?  Heroine actually.  Daisy, with 6 gates and...  Drumroll please...  38 monster trophies (these kills were obtained without a blessing btw, just in case you were wondering).  Beware the wrath of the Librarian!  Hear that, monsters?  Return your overdue books (Nyarlhotep got his library card revoked)!]]></description>
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				<pubDate><![CDATA[Sat, 12 Jul 2008 18:52:54]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Since you had such high amounts of monster trophies, were you able to catch that ally that allows you to ignore endless, or were you just getting lucky with your monster draws near the end (since if you didn't get rid of the endless monsters and killing so many others, your chances of drawing cultists and masks is increased). I'll be trying the scenario next week, and I was thinking that an ally purchase might be a good idea - 1 point trade in for the abillity to keep the masks and cultists is easily brought back in through the slaying of these aforementioned minions/faces of the outer ones.]]></description>
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				<pubDate><![CDATA[Sun, 13 Jul 2008 05:18:58]]> GMT</pubDate>
				<author><![CDATA[ Victimizer]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Heh...  Let me just say there's a reason Daisy had so many monster kills that game.  Not that she normally doesn't when I play her, but she had 15 more this game than last game ;')]]></description>
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				<pubDate><![CDATA[Sun, 13 Jul 2008 14:21:19]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ I had the best combat draw in the world, both Enchanted knives, both enchanted blades, both Fightskills & 1 Marksman, Kane with Prof Armitage, Mandy getting and keeping Sir William turn 1, some other weapons including a tommy gun purchased turn 2...<br /> <br /> ...but Nyarlathotep woke up on turn 4 and ate everyone. [b]GG[/b]]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 13:11:28]]> GMT</pubDate>
				<author><![CDATA[ Nijay]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Heh...  If you had such good cards, how come you let your gates gate out of control?  (This isn't meant to be accusatory, I'm just asking).]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 14:06:16]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ because I don't usually walk into a gate on the first turn and bad play or not I had a gate open on me during a Witch House encounter. I was greedy and going for clues fast so I could seal a few gates very quickly. One investiator in the second area of an other world had a gate box and an item that would get him enough clues to seal a "10-spot" and a second investigator in the second area of another world (both already surviving their OW encounters) with 5 clues to seal a 6-spot. In other words, if the gate hadn't opened in the encounter things would have been b-e-a-utiful. A gate opened and Jackie tried to stop it but the next Mythos card opened up the gate on the same place. Too bad. <img src="http://www.fantasyflightgames.com/ffgforums//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 14:25:28]]> GMT</pubDate>
				<author><![CDATA[ Nijay]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ That's why I don't visit locations that have open gate encounters unless I'm desperate ;') or if I'm sending a character who will then have enough clues to seal the gate (if a gate opens on him).  But yeah.  Heh.  That sucks.  I remember the last time that happened to me, I was pissed ;'D]]></description>
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				<pubDate><![CDATA[Tue, 15 Jul 2008 14:29:02]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ wow just finished and we got 18 points!<br /> <br /> I have to admit the first time around we only got 10, but we felt we could do better. It was only because we got the Stars Are Right (I think) rumour and he woke up really early. Also, getting given a healing stone in an encounter was excellent luck. <br /> <br /> Bring on the next one!]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 10:05:16]]> GMT</pubDate>
				<author><![CDATA[ tamsyn]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Half of team PACT played last night (Darrell Simmons, Michael McGlen, Sister Mary, and Luke Robinson), and it was a bit of a painful experience.  Nylarthotep woke up, devoured Michael instantly, and ate Luke a couple rounds later.  Sister Mary couldn't manage to hit the beast with her one die roll per attack, so it took a few rounds for Darrell (armed with a .38 revolver and a cavalary saber) to take the monster down.<br /> <br /> Before Naryly woke up it was just chaos.  Our first monster on the pre-game draw was a Cultist, and it was all down hill from there.  Michael went insane early, and Darrell followed suit a few rounds later when our third Cultist and first Maniac were drawn.  We never saw any Mask monsters, but we aren't crying for that.  It seemed like we had bad random equipment draws (except for Michael, who started with a Sword of Glory that he then lost when he went insane) and horrible luck with die rolls and encounters from there.  Our terror level finished at 3 since we seemed to have at least three gates open at any time and numerous monster surges.<br /> <br /> Edited to add: We ended with 18 points, having few monster trophies and used one Elder Sign.<br /> <br /> Still, it was fun in ways that AH always is!  I want to retry this one, since I know it can happen better, dammit.<br /> <br /> Side note: Waking up at 1am to hear [i]something[/i] running/skittering across the roof is really not a comforting thing after such a game.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 11:33:38]]> GMT</pubDate>
				<author><![CDATA[ blark]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Better a skittering over your head than a skittering under your bed  <img src="http://www.fantasyflightgames.com/ffgforums//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <br /> <br /> <br /> <br /> Btw, I was just reviewing the later games.  So what do you guys think the KiY scenarios will be like?  Yes Herald or no Herald?  Hmm...  I wonder how they'll ramp up the difficulty on them ;') regardless, I have Charlie on my team, so I'm not too worried.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 12:07:49]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ yes herald, with hastur (for the second scenario)]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 13:45:59]]> GMT</pubDate>
				<author><![CDATA[ Garzini_UK]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ My only complaint is that the scenarios don't modify the base game more drastically.  More Heralds/Guardians.  More selection of expansion items.  How bout replacing the Unique deck with the exhibit item deck?  Crazy stuff like that would be awesome.  All in all scenarios are great fun though and this summer league has really got my green ichor a'brewin.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 14:01:21]]> GMT</pubDate>
				<author><![CDATA[ Glamdryn]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Eh...  I thought the second scenario was a pretty drastic change.  I only wish Legrasse was removed from the game.  Now *that* would've been a terrifying game ;'D]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 14:23:22]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ I thought the whole sanity loss when one of those monsters comes out is a  nightmare to deal with. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 07:13:32]]> GMT</pubDate>
				<author><![CDATA[ tamsyn]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Ironically, the sanity loss is actually easier to deal with the less investigators you have (which makes the scenario easier), because you don't have to worry about 4-8 monsters popping out of a gate surge ;')  Heh...  Once again, playing eight characters has made Arkham harder (in a way).]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 09:10:26]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ I didn't even bother trying to get Allies, the rolling -3 Will Checks to keep them was too much of a risky waste of time. <br /> <br /> I did see another way to handle the endless in the end game without Legrasse. There is a Graveyard encounter that lets you draw a monster trophy even if it has endless (there is also a OW encounter that lets you claim one). Darrel wasn't part of my team, but he could abuse that once the monster cup was getting low. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 14:06:33]]> GMT</pubDate>
				<author><![CDATA[ PharaohEye]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Yeah :') I know about the graveyard encounter, but it's muuuuch easier to just get Legrasse.]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 14:42:53]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ didn't bother with allies, just go for the gates on this one]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 14:45:52]]> GMT</pubDate>
				<author><![CDATA[ tamsyn]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ ::shrug:: if you're just going for a sealing victory then you're probably better off ignoring allies, but if you're going for a high score, you need Legrasse.]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 14:51:09]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ [quote=PharaohEye]I didn't even bother trying to get Allies, the rolling -3 Will Checks to keep them was too much of a risky waste of time. [/quote]<br /> <br /> Yeah, we came to that same decision.  We kept getting location encounters that gave us Allies, but always with a character that was at 1 or 2 Will at the time.  Figures.  Those cards always ended up being a fancy way of saying "Nothing happens..."<br /> <br /> Started replaying the scenario last night (only about half-way done, due to after-work tiredness), but we are doing much better than our initial run through.  No one has gone insane yet, and we're keeping it down to 2 open gates at a time.  Even managed to seal a couple with Clues.  I think we learned a few lessons from the first go around.]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 17:16:30]]> GMT</pubDate>
				<author><![CDATA[ blark]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[   Just posted our next score. Talk about maddness. We got a good handle on things then RUMER time. We defeated 2. One cost us 2 gate trophies. I thought Daryle was going to have to sacrifice himself to end the game. He was in the Abyse with an elder sign 1 sanity and 1 stamina. Joe was also in a gate but only had 4 clues. Then right before we come out NODEN'S FAVOR baby! Quite the exciting game. Score was 23.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jul 2008 01:36:01]]> GMT</pubDate>
				<author><![CDATA[ norb]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ over 10 hours later I win! huzzah? 40 points, sealed 6, drew 5 rumors passed 3 (Oh it was classic, using Jacqueline to discard the third rumor of the day which was the graveyard thing only to have Good Work Undone follow it), left the terrible experiment running and caught the Black Man <img src="http://www.fantasyflightgames.com/ffgforums//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> Redecorated Arkham Asylum since it was my home sweet home. I got stuck in LiTaS for awhile with a couple investigators, I'll just say 7-8 players good luck!!! The number of times I was on the edge of losing were uncountable, only phenomenal luck countered the bad luck and viscous sanity loss, like randomly visiting the Unvisited Isle with Pete and snagging Lagrasse, which was the turning point of the game, just took a long time to turn it around. Kudos to those skilled players out there that navigate this challenge! ]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 10:22:09]]> GMT</pubDate>
				<author><![CDATA[ Nijay]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ We played again today and quite happy with our 20 points considering it was just the two of us, and we both survived to fight another day!]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 11:13:21]]> GMT</pubDate>
				<author><![CDATA[ tamsyn]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ ::laughter:: it's pretty crazy with eight investigators, 'ey nijay?  ::shudder:: Losing 3 sanity with all investigators in one turn ;'D fun.]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 12:35:58]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ I have to admit, the second scenario was not as difficult as I had thought the first three times I played it. My team was: Monterey Jack, Harvey Walters, Mandy Thompson, and Kate Winthrop. Although MJ did have some problems with going insane on a couple of occasions, it wasn't that big of a deal, since I got him a bank loan early to insta-heal his mind and get him back in the swing of things quickly.<br /> <br /> As for the others, they had enough sanity to shrug off the losses until they sealed/closed gates. Harvey especially, since he has his 'strong mind' ability, was perfect for this scenario.<br /> <br /> Of course, my luck can't last forever. Here's wishing everyone else the same amount of luck. <img src="http://www.fantasyflightgames.com/ffgforums//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 13:06:03]]> GMT</pubDate>
				<author><![CDATA[ Kaz Necro]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ That's an odd group Kaz, are you not using expansion investigators until the expansions are added in?]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 13:09:52]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Eh... Depending on the scenario, I might upgrade them. I figured I'd kick it old school and see how well they fare in this summer league.<br /> <br /> And I wouldn't necessarily consider my team 'odd'. Monterey was chosen to be my 'tank' because he already starts with two weapons in hand, and he has his unique item ability, which is a plus. As I said before, Harvey Walter's strong mind ability made him a no-brainer choice. Kate Winthrop's flux stabilizer was a nice addition, since I would park her on one of the "hot spots" until other gates were closed/sealed. And what's a horror game without the chesty "Daphne" type character. Mandy Thompson's special ability helped with some of the more horrific rolls I've come across.]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 13:26:15]]> GMT</pubDate>
				<author><![CDATA[ Kaz Necro]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Hmmm... If I were to pick four characters from the original set, I'd get Mandy (gamebreaker, of course), Darrell (also great for abusing game dynamics), Joe Diamond (the true tank, starts off with a 45 automatic, two common items, 3 clue tokens, and eight bucks, plus he has great movement, decent fight/will, and double clue token uses, heh heh heh, he's so broken).  Fourth character would be a tough choice, I think I'd either go for Jenny or Pete, probably Jenny actually, while Pete's a little better as a fighter (and can occasionally abuse game dynamics with Scrounge, Jenny has waaaay more cash (pity about not starting with 3 clue tokens though).<br /> <br /> Yeah, Mandy, Jenny, Darrell, and Joe would've been my four :') Mandy and Joe, means you can start off almost ready to seal two gates, and Darrell and Jenny means you'll be rolling in cash (and will be able to get good equipment and elder signs/old journals/kings in yellows, whatever you need, really).]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 14:05:53]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ We're playing with Mandy and Joe and it seems to be working out quite well, probably because they start with so many clue tokens and with two people, Mandy's reroll is used effectively every turn. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 14:14:43]]> GMT</pubDate>
				<author><![CDATA[ tamsyn]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ Heh...  If I were doing a two player game I'd either go with Mandy and Joe or Mandy and Daisy :'\ it'd be a tough choice.]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 14:24:28]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ We played scenario 2 tonight. It was fairly tough and everone avoided Allies like the plague. It got close but we bested Nyarly on 9 doom tokens. Still only managed to get 1 more point than we did with the first scenario though which was dissapointing.]]></description>
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				<pubDate><![CDATA[Sat, 19 Jul 2008 18:35:50]]> GMT</pubDate>
				<author><![CDATA[ TheBigShow]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ [quote=avi_dreader]Heh...  If I were doing a two player game I'd either go with Mandy and Joe or Mandy and Daisy :'\ it'd be a tough choice.[/quote]<br /> <br /> I played with Daisy for the first time the other day. The shrivelling spell in each hand, oh yeah. Of course then all the monsters were magic resistant....]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2008 03:04:29]]> GMT</pubDate>
				<author><![CDATA[ tamsyn]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ [quote=avi_dreader]Hmmm... If I were to pick four characters from the original set, I'd get Mandy (gamebreaker, of course), Darrell (also great for abusing game dynamics), Joe Diamond (the true tank, starts off with a 45 automatic, two common items, 3 clue tokens, and eight bucks, plus he has great movement, decent fight/will, and double clue token uses, heh heh heh, he's so broken).  Fourth character would be a tough choice, I think I'd either go for Jenny or Pete, probably Jenny actually, while Pete's a little better as a fighter (and can occasionally abuse game dynamics with Scrounge, Jenny has waaaay more cash (pity about not starting with 3 clue tokens though).<br /> <br /> Yeah, Mandy, Jenny, Darrell, and Joe would've been my four :') Mandy and Joe, means you can start off almost ready to seal two gates, and Darrell and Jenny means you'll be rolling in cash (and will be able to get good equipment and elder signs/old journals/kings in yellows, whatever you need, really).[/quote]<br /> <br /> Right on. But I'll still stick with my crew until they get devoured. So long as they survive to fight another day, I'm a happy guy.  <img src="http://www.fantasyflightgames.com/ffgforums//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jul 2008 05:23:17]]> GMT</pubDate>
				<author><![CDATA[ Kaz Necro]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Played my 2nd scenario yesterday (Dexter's Midnight Runners : Dexter Drake and Mandy Thompson)<br /> <br /> Mandy got silver twilight membership on turn 2. went into a gate, sealed it,  went back to silver twilight, and got kicked out for not having enough money.  then a Dhole moved into French Hills, so Mandy stays at the silver twilight, is asked if she wants to re-join, doesn't have the money and is shown the door (and the Dhole).<br /> <br /> Dexter went around like a killing machine with the Lamp of Al-Hazred and collected enough monster trophies to try for an ally at Ma's Moarding house.  it was worth the 2 clues he used on will (-3) checks to grab a hold of Prof Armitage, just before the terror ctrack started going crazy.<br /> <br /> Both Dexter and Mandy had 2 trips to the asylum due to low sanity (paying for full treatment), thanks to the amount of cultists (endless) and later, maniacs (who became endless due to terror track).<br /> <br /> Terror track got to 10, there were 10 monsters on the streets, and Nyarlathotep lumbers into view starting a 6 turn battle in which poor Mandy gets devoured, and Dexter finally triumphs over Nyarly, thanks mostly to Prof. Armitages ability to ignore magical resistance.<br /> <br /> Dexter is looking for a new "Eileen" for the next scenario.<br /> <br /> <br /> (for those that don't get it, the group name is based on "Dexys Midnight Runners", who had a hit with "Come on Eileen")]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 06:15:23]]> GMT</pubDate>
				<author><![CDATA[ Garzini_UK]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ ::blink blink:: Garzini, if I were you I'd replay that scenario ;'D]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 16:38:14]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ My team played this scenario this past weekend, and we decided right from turn one that we were going to plan a Final battle. No bothering with sealing gates, no using elder signs, just close as many gates as we can and get each investigator as many clues as we could to take the big ugly down.<br /> <br /> Daisy started with an elder sign and our first gate was, once again, The Witch House and a Witch?!?!? Seriously, how many times can this keep happening? Daisy rushes through the gate and comes back out and closes it. But not using elder signs?? This was going against everything I knew and I kept itching to use the thing. What a wierd feeling. No sooner than she gets the gate closed, another pops open on her and shes sucked right back in.<br /> <br /> Meanwhile, after Leo's stroke of bad luck at the beginning of last game, he has amassed a small fortune of gate trophies and monsters. He was tearing through everything with an enchanted knife and the .45. It helped that he started with Tom Mountain (+2 Fight).<br /> <br /> The only ally encountered was by Daisy and she failed her roll and got booted into the streets. The cultists, maniacs and Masks did appear but they were so spaced out that the sanity damage wasnt really a factor. Leo was in danger once but after getting the healing stone he was able to maintain and then restore fully without ever slowing down. Dasiy did happen to go insane once with only 3 items on her and again I had to question our methods when I discarded the Elder Sign instead of Shrivelling or whatever else she had. It was also made easier by the fact that Wilson stayed most of the game in the general store, spending all of our money on weapons. Many trades were attempted (as there was no real penalty for failing the attempt, we tried alot) and enough were made that we could get the job done. The last trade actually happened in the first round of the Final Battle to give Leo another .45 for a massive 10 dice vs the GOO. With the whip to re-roll one failed dice and Mandy's ability to re-roll the final battle was pretty easy. Each investigator had 5 clues and only 2 or 3 attacks from Nyarly actually landed. The kicker was that even Mandy with only 2 dice was rolling at least one success every round.<br /> <br /> The key to this victory was strategy and timing. Our strategy made sense and we stuck to it, even when things began to fall apart a bit, but determination and some lucky draws made it work out in the end. There was one rumor out about halfway through the game that started brining up the terror track, but by the time the store closed, Wilson had pillaged almost everything we needed from there. The game was over just a few turns after that, the terrror track only reaching 4. <br /> <br /> At one point, we stopped closing gates just so we could get a few more turns in from monster surges for preparation, taking an obvious gamble on the cultists, maniac, mask appearances. By then we had 2 healing stones and were not that concerned with the sanity loss.<br /> <br /> The scary part was when the Doom track was at 8 or so and we knew we only had a few turns left, as we were closing gates as fast as they could open, and we still needed a few more weapons to round everyone out. Daisy had been in the OW so long that she had only the 1 clue she started with!! The last few turns for her were to rush around and get the 2 left on the board and a fortunate environment in Rivertown Street where she could pass a check and get 3 more, bringing her up to the 5 requirement we placed on ourselves. Not only that but our physical weapon hoarding had left a bunch of Immune baddies out, with only Leo and his enchanted knife and pal Mr. Mountain able to do anything about it. Some selective gate closings and Leo clearing the way, we even overcame even that small obstacle. <br /> <br /> All in all the Doom track moved quickly and if we hadnt decided right from the beginning to take Nyarly on head-to-head, been able to keep the terror level down and cause a few monster surges by not closing a few key gates, I think this plan could have easily blown up in our faces. It was great to end it with everyone alive, a score of 23 and a feeling that we had executed our plan perfectly as a team.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 18:48:05]]> GMT</pubDate>
				<author><![CDATA[ Bravo McWilley]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ So who here is going to try *my* scenario ;'D consider it a warmup ::laughter:: for Dunwich.<br /> <br /> <a class="snap_shots" href="http://www.fantasyflightgames.com/ffgforums/posts/list/10606.page" target="_blank" rel="nofollow">http://www.fantasyflightgames.com/ffgforums/posts/list/10606.page</a><br /> <br /> @Bravo McWilley ::facepalms::  okay...  Hrm...  First of all, you shouldn't have 2 healing stones in your deck (especially in a league game), what you apparently didn't know is that the extra cards that came with Dunwich (flesh wards, lanterns, and a healing stone, I think those were all) were all intended to replace the original versions (as was stated in the errata prior to Dunwich's release).  Okay.  On to strategy.<br /> <br /> Considering your strategy, you should've used the elder signs.  Here's why.  Every time you use one, you lose one point.  BUT, they remove one doom token.  This gives you more time.  And, of course, this now enables you to close (not seal) one more gate per elder sign (which balances out the score loss), BUT, it does more than balance :') it gives you more time to battle monsters before the GOO wakes up (so you would've been able to raise your score higher).<br /> <br /> ::shrug:: you also should've traded tokens in order to get legrasse, it would've paid off in that scenario (14 more potential captures means 4 more points, minimum).<br /> <br /> That being said, I enjoyed reading your recap, it was very detailed.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 19:27:15]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Well that was Weird. I just finished my game and all in all it went fairly smoothly, least as soon as I got 3 of the high activity areas sealed it went smoothly. <br /> <br /> First of all I should say that since my past games were "ruined" by getting too many elder signs (we got 3 in our last game without anyone fishing. I was so annoyed cause I had bought 3 great allies from Ma but never really got to use them). I wanted a genuine challenge so I removed all 4 elder signs before the game began and its a good thing I did cause I would have gotten all 4 of them by the end of the game. I know this because I cycled through the unique Item deck twice before the game was over (I'm glad I wasn't fighting Y'gorec or whoever that tome AO is, we prolly would have had to fight 5 of him by the time I was done  <img src="http://www.fantasyflightgames.com/ffgforums//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> ) The reason I went through so many unique items is that M Jack is much too big a risk to send to OW or go monster fighting. So I had him hang around the curiosity shoppe, asylum and Newspaper most of the game. He even got a retainer relatively early that he kept (and in fact still has) as well as a few charitable donations by Jenny when that trust fund built up. I think it's also worth noting that my team starts with 8 random unique items between the six of them, I completed a rumor that game each investigator a unique item and there were a few Mi-Gos<br /> <br /> I at first thought that getting the Clue tokens necessary would be difficult but in the first few turns clue tokens literally rained down. I'd say about 80% of my encounters gave me some, many gave 3 or more. Kate had the most at one point with 18 a number I've only reached in the past with Coded message or Rex Murphy. A funny thing that happened to me was that I completed a rumor that gave each investigator 2 clue tokens and the very next card was another rumor that did the same thing. It was actually a card from CotDP that I had accidentally left in but it was still funny that it showed up then (No, I didn't resolve it). <br /> <br /> Early on a lot of gates were opening out of control. When I got 3 high activity locations sealed it settled down and I had time to heal up and take a few turns to try and trade items Jack with his 3 will and 3 sanity always passed items bought the first chance he would get which was a fairly nice haul ranging from weapons and other things.<br /> <br /> Now the really annoying thing is near the middle - end I was very well equipped but nothing was happening (About half the turns were gates on sealed locations rather than monster surges). The Mistress of pain Amanda Sharpe had 6 skills (remember how I told you I cycled though the Unique item deck twice? She got the Skill tome 3 times) including Lore +1 (great for reading the tomes) Marksman ship (while a nice backup don't believe I used this once) and 2 fight +1s and 2 will +1s maxing both her fight and will at 6. I never really got to take advantage of the +2 extra dice while fighting but she dual wielded enchanted knives for a +6 and had a shotgun for the magically immune. <br /> However this paled in comparison to the Master of pain "Ashcan" Pete. On turn two he acquired Mr Legras and later on Senor Murphy also came aboard (and I don't mean the reporter) giving him a max will and fight of 7. Rather than Wielding a pair of girly knives Mr Pete dual wielded a pair of blades (cycled throught the deck twice, remember?) for a whopping +8. He also had a shotgun of his own (both shotgun were supplied by their dear friend Bob Jenkins, The Weapons Dealer) for the Magically immune. As everyone knows Mr Legrass has a Hunting permit so Mask and Cultist season officially started for Pete ([color=red]WARNING: [/color]puns much worse than any I've tried to get away with so far follow). So first they bought 10 plagues upon their enemies till finally parting the red sea of their blood to victory. Then the monsters heard the fat lady singing as she was gunned down. Finally He-Who-Bit-Down-Too-Hard appeared but Pete was lazy so he had the Orange Listeners of the Cube (hmmmmm something doesn't sound right) help him. (Bad Puns Over)<br /> <br /> I acquired a ton of fire power but I never had a challenge to use it on. The final mask monster only appeared cause I prolonged the game in hopes of him showing so I could murder him.<br /> <br /> Ultimately I ended it when the AO  was 1 away from being summoned having closed all 10 gates that had opened since then. Kate with her 5 gates is technically first citizen though Pete With his hordes of dead corpses could take that title from her.<br /> <br /> For the final score do I instantly get 11 points from Nyethrotep or does it matter where the doom track and how close we was to being summoned?]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 23:04:49]]> GMT</pubDate>
				<author><![CDATA[ allstar64]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ You always get points equal to the GOOs MAX Doom for victories.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 23:23:56]]> GMT</pubDate>
				<author><![CDATA[ Nijay]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ Errr, actually, it's Max Doom, minus current level of terror track.  The scoring details are in the book ::shrug:: 1 per 3 monster trophies, 1 per gate, 1 per surviving investigator (I don't remember if there's a penalty for devoured or retired investigators) -1 per unpaid bankloan, -1 per elder sign usage.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 01:24:58]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ No penalties for devoured investigators.<br /> <br /> *edit*<br /> I used to wonder if madness cards affected this (You only get points for surviving SANE investigators). But since there is no direct correlation between the ´language used for these two game effects beyond one of intuitively logical association, I've never allowed this to affect the score.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 01:27:15]]> GMT</pubDate>
				<author><![CDATA[ Victimizer]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ -1 penalty for retiring investigators as well as +1 bonus for completing tasks and missions is in the Dunwich book.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 01:33:20]]> GMT</pubDate>
				<author><![CDATA[ mageith]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ [quote]avi_dreader wrote:<br /> okay... Hrm... First of all, you shouldn't have 2 healing stones in your deck (especially in a league game), what you apparently didn't know is that the extra cards that came with Dunwich (flesh wards, lanterns, and a healing stone, I think those were all) were all intended to replace the original versions (as was stated in the errata prior to Dunwich's release).[/quote]<br /> <br /> Oh man, now that you mention it, I remember that. I checked the errata and see what you are talking about. I will make sure to trash those old card first thing! Ehh...figures, I knew we had to get something wrong.<br /> <br /> The only thing that would have made a difference would have been the 2nd healing stone. Daisy ended up with 4 flesh wards but never used any of them and didnt have to toss anything out when she did have them. That second heal stone was actually never used. The first one was handed off to Leo who used his like every turn, but the second one was not used. Still, I may have to go back and play this one again now. This should be in the dunwhich book correct?<br /> <br /> Also, thanks for the tip about the elder signs. I never thought of it that way. Plus I was figuring that in this scenario sanity was a precious commodity and I really didnt want to lower it by using them. We dont really play to maximize the score anyway, its more about having fun and pulling off a victory. We are happy that we not only won but won by how we planned it. I know its League play but Im not really gunning for first place anyway, so that doesnt really matter. But I will keep it in mind when we replay it, maybe to try for a higher score.<br /> <br /> I didnt undserstand the quote "you also should've traded tokens in order to get legrasse, it would've paid off in that scenario (14 more potential captures means 4 more points, minimum)." How is this possible? Isnt an ally chosen at random when you buy them? maybe this is something else we are doing wrong? Plus it costs 2 gates or ten toughness monsters for an ally, and then you would have had to make the -3 will check just to keep him, seems like a big risk for only a 2 point gain. (4 points you quoted - the 2 points for buying him)]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 08:08:49]]> GMT</pubDate>
				<author><![CDATA[ Bravo McWilley]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ [quote=TheBigShow]We played scenario 2 tonight. It was fairly tough and everone avoided Allies like the plague. It got close but we bested Nyarly on 9 doom tokens. Still only managed to get 1 more point than we did with the first scenario though which was dissapointing.[/quote]<br /> <br /> Just double checked our score before sending it off and we had miscalculated. We beat scenario 1's score by 4 points! ]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 10:29:20]]> GMT</pubDate>
				<author><![CDATA[ TheBigShow]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ [quote]Isnt an ally chosen at random when you buy them? [/quote]<br /> No, Allies are chosen when "buying" them at Ma's. And Mandy helps make friends. <img src="http://www.fantasyflightgames.com/ffgforums//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 13:45:19]]> GMT</pubDate>
				<author><![CDATA[ Nijay]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Yeah, you can select characters at Ma's (read the text on the board).  Hrm...  As for getting Legrasse in this scenario, just make sure you have Mandy  for a reroll ;') or plenty of clue tokens with the guy getting Legrasse, or both ;'D<br /> <br /> If you're not playing competitively, I wouldn't go back and replay the scenario, why waste several hours?  Unless you really want to :') but you should still change your decks to normal for the rest of the games.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 02:00:07]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ oh yes i fully intend to toss those old cards right tin the trash first chance I get.<br /> <br /> We have always played random draw of allies, Isnt there an encounter that says you can choose any ally you want? This is probably why we always assumed it was random otherwise. I dont believe the Ma's Text makes it clear one way or another, maybe it does though. I will have a look at it this weekend also.<br /> <br /> So this begs the question then for Leo: Does he get to choose any ally he wants to start with? or is this random? Geez, now Im all confuzzed!!]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 08:03:44]]> GMT</pubDate>
				<author><![CDATA[ Bravo McWilley]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Only allies bought in the boarding house can be chosen - in other instances it's still either random or a specific ally, as stated on the card (Leo's Ally is a random possession).]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 10:09:12]]> GMT</pubDate>
				<author><![CDATA[ Victimizer]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ Great. Thank you everyone for the clarifications. This game has alot of rules to figure out on your own and its great that we have this resource to be able to get rulings on things you either miss or dont understand.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 11:36:43]]> GMT</pubDate>
				<author><![CDATA[ Bravo McWilley]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ ::laughter:: I've been playing this game for two years and I still learn rules nuances ;') and sometimes more than nuances.  It is my entirely unprofessional opinion that the manuals could have been written better.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 12:11:55]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ [quote]the manuals could have been written better.[/quote]<br /> <br /> QFT.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 15:22:41]]> GMT</pubDate>
				<author><![CDATA[ Nijay]]></author>
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				<title>Re:2nd Scenario Completed!</title>
				<description><![CDATA[ ::laughter:: Yeah, well... I actually moderated my opinion of the manual because, after all, I do enjoy this game very much and on the off chance that a game designer pops into this thread I'd rather not be terribly insulting ;')  I will say that it's somewhat problematic that one can spend days reading a fairly small instruction manual and still have rules problems years afterwards.  It's madness!  Sheer madness!  Lovecraft would approve ;'D]]></description>
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				<pubDate><![CDATA[Wed, 23 Jul 2008 15:40:04]]> GMT</pubDate>
				<author><![CDATA[ avi_dreader]]></author>
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				<title>2nd Scenario Completed!</title>
				<description><![CDATA[ I've been playing for a couple of years casually at a friend's house.  After reading the maual in my shinny new set,  I'm having to teach my friend a bunch of the rules, and he's a smart guy and has read the rules several times.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jul 2008 18:32:53]]> GMT</pubDate>
				<author><![CDATA[ evilpretty1]]></author>
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