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[OFF] Other Crappy RPGs...  XML
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scumofsociety


Joined: Fri, 2008 Apr 4, 5:36 PM (CDT)
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Dr. Rudolf von Richten wrote: I did not even know there was a Cyberpunk v3.


Seriously dude, you're better off not knowing.
Fenwyck


Joined: Sat, 2008 May 10, 9:38 AM (CDT)
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D20 Star Wars (West End Got the feel right, D20 just can not pull it off)

Any White Wolf game

D&D 3.5

Anything by I.C.E

GRUPS

Any Indie Game that touts "Role Playing as Art"



Any one who dislikes Paranoia is obviously a Commie Mutant Traitor, and suffers from a near fatal lack of a sense of humor...

This message was edited 1 time. Last update was at Sat, 2008 May 10, 9:46 AM (CDT)

scumofsociety


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Fenwyck wrote:



Any one who dislikes Paranoia is obviously a Commie Mutant Traitor, and suffers from a near fatal lack of a sense of humor...



You should not use that word on a topic about crappy games...it conjures up things too horrible to contemplate.
Moracai


Joined: Sat, 2008 Feb 23, 5:23 AM (CST)
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scumofsociety wrote:
Fenwyck wrote:



Any one who dislikes Paranoia is obviously a Commie Mutant Traitor, and suffers from a near fatal lack of a sense of humor...



You should not use that word on a topic about crappy games...it conjures up things too horrible to contemplate.
You've done it now.

http://atrocities.primaryerror.net/fatal.html
Fenwyck


Joined: Sat, 2008 May 10, 9:38 AM (CDT)
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Oh my! What have I done?? Opps...sorry...
Although In my own defense, I thought we were talking about real games...you know the type that a mostly normal, well adjusted adult might enjoy.....

As far as I know, I can't think of anyony who actually ever played That game....

This message was edited 1 time. Last update was at Sat, 2008 May 10, 10:55 AM (CDT)

scumofsociety


Joined: Fri, 2008 Apr 4, 5:36 PM (CDT)
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Moracai wrote:
http://www the link to something that mentions that thing (broken by scum to avoid repetition of the foulness)


No! No! No! You have doomed us all!!! AAAAAAAHHHH!!!!!!

EDIT: hopefully Ive broken the link properly this time. True evil is hard to get rid of.

This message was edited 1 time. Last update was at Sat, 2008 May 10, 7:59 PM (CDT)

Dr. Rudolf von Richten

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As I said some 15 posts ago, some games should remain unmentioned.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in it's own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age." - H.P. Lovecraft: The Call of Cthulhu

Kyos


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Shadowrun has always been one of my favourite settings. But the SR3 rules were just... I don't know. Now with the 4th try they made some rules you can actually play with, but IMO they kind of ruined the setting. You just can't have it all...

I have to defend the old WoD, espacially V:TM. I think I can say that I had/have my most satisfying RPG experiences in this very system. But, of course, it's a question of wether you play with the right group or not. And, even more important, for the right group you need just the right GM. Lucky fella I am I found both. Still, we have one player who thinks a gaming session is lost if he didn't get to use his katana.

Our GM even prepared a little something for us once. Enjoy: (or don't, whatever pleases you. I love it! )
Vampix Trailer 1 (original)
Vampix Trailer 2 (fan-edited )
scumofsociety


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Dr. Rudolf von Richten wrote: As I said some 15 posts ago, some games should remain unmentioned.


Yeah, but you implied its existence. That is enough. It must be stricken from memory, utterly and forever. The slightest hint of it is enough to set terrible forces in motion.
leonpoi


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scumofsociety wrote:
TW2K such a great setting, wonderful source material....such diabolocal rules.
Which version. v1 is so complicated, especially the vehicle rules, it's scary. v2.2 is one of the best mechanics I've ever seen in my opinion (we broke it out the other day having downloaded the pdfs from a rpg site and thought it was great). In v1 to determine what an apfsdsdu round does to the front diagonal hull is a 1/2 hour exercise in which you determine that the round is stopped by the engine block. in v2.2 it's a roll on a chart.

This message was edited 1 time. Last update was at Sat, 2008 May 10, 6:40 PM (CDT)

scumofsociety


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leonpoi wrote: Which version. v1 is so complicated, especially the vehicle rules, it's scary. v2.2 is one of the best mechanics I've ever seen in my opinion (we broke it out the other day having downloaded the pdfs from a rpg site and thought it was great). In v1 to determine what an apfsdsdu round does to the front diagonal hull is a 1/2 hour exercise in which you determine that the round is stopped by the engine block. in v2.2 it's a roll on a chart.


I was refering to 2.2. Dear lord I'm glad I never saw V1.
leonpoi


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scumofsociety wrote:
leonpoi wrote: Which version. v1 is so complicated, especially the vehicle rules, it's scary. v2.2 is one of the best mechanics I've ever seen in my opinion (we broke it out the other day having downloaded the pdfs from a rpg site and thought it was great). In v1 to determine what an apfsdsdu round does to the front diagonal hull is a 1/2 hour exercise in which you determine that the round is stopped by the engine block. in v2.2 it's a roll on a chart.


I was refering to 2.2. Dear lord I'm glad I never saw V1.
V1 was unplayable, especially if all players didn't have a PhD in statistics or mathematics. The simple act of firing a gun wasn't even based on the firer's firearms stat (not that you'd know it was a firearm stat because it had some obscure name like combat rifleman or something), it was based on the stat multiplied by some fraction - and the fraction needed to be determined. Like I said before though, vehicle combat was crazy. In v2.2 combat is easy and quick, it's the non combat parts which are complicated but then the rules for handling them are at least consistent and you learn them pretty quickly.
dugfromthearth


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The Morrow Project had an interesting premise. I can't say just how complicated the rules were, we did not get much further than character creation.

You figured out your hp per location. Your wrist had something like 5% of your hit points, your elbow, ankle, etc.
Moracai


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I was covertly spying on the other side of roleplaying forums, and I thought that this is the proper thread to put my discovery on.

There's still hope for some of the non-WFRP players out there.

I think that the starter of this thread has seen the light:

http://forums.gleemax.com/showthread.php?t=1029960
Dr. Rudolf von Richten

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scumofsociety wrote:
Dr. Rudolf von Richten wrote: As I said some 15 posts ago, some games should remain unmentioned.


Yeah, but you implied its existence. That is enough. It must be stricken from memory, utterly and forever. The slightest hint of it is enough to set terrible forces in motion.



I hang my head in shame.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in it's own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age." - H.P. Lovecraft: The Call of Cthulhu

Dr. Rudolf von Richten

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Moracai wrote:I was covertly spying on the other side of roleplaying forums, and I thought that this is the proper thread to put my discovery on.

There's still hope for some of the non-WFRP players out there.

I think that the starter of this thread has seen the light:

http://forums.gleemax.com/showthread.php?t=1029960



Quick! We must find this young soul and bring him to our side while we still can! To the Pumpwagon!

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in it's own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age." - H.P. Lovecraft: The Call of Cthulhu

Vlkodlak


Joined: Fri, 2008 Mar 7, 1:35 AM (CST)
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The crappiest rpg ever: Any original world transferred to d20 system. BLASPHEMY!!!

And in defence of a couple:
Drakar, how could You? In Nomine. Absolutely wicked. But only in original french version or translation thereof. I agree that Steve Jackson Games ruined the whole idea. What`s wrong with playing demon servant of The Prince of The Dark Humour - Kobal, or angel in service of Nazi Archangel of Stone - Daniel? Freekin` Awesome!
And Paranoia. I agree it`s not a normal system. In my group it always worked the best when run on conventions. I will never forget when GM forced us to march around the game table chanting improvised anthem for the glory of the Computer (who else?). And roughly half way through a passer-by stops and asks: "What are You playing? Call of Cthulhu?".

This message was edited 1 time. Last update was at Mon, 2008 May 12, 3:35 AM (CDT)


"My god, it makes me want to do grevious physical harm to them at the business end of a lead pipe."

"Pirate gets the Gold, Gentlemen gets the Girl, Heroes get Both."
PsyckoSama


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So who here has actually played or at least read the Rulebook of the Game That Must Never Be Named...

Sama's Rules:
Matters of Rhya
The Big List of Fees and Taxes
Herr Arnulfe


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PsyckoSama wrote:So who here has actually played or at least read the Rulebook of the Game That Must Never Be Named...

I've skimmed it, which probably explains where I got all my insanity points from.

I've never played it, in fact it was quickly purged from my hard drive before the Witch Hunters could find it.

WFRP Fan Resource: www.liberfanatica.net
scumofsociety


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PsyckoSama wrote:So who here has actually played or at least read the Rulebook of the Game That Must Never Be Named...


Skimmed. I was curious to see if anything could possibly be that bad...it can.
PsyckoSama


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Yeah, I have too... system itself wasn't that badly designed but a big clunky. The character design is horrid, but the combat is good and there is a rule for basically everything. In general, the system is decent, the setting the other hand... well... yeah... the less said the better.

Just wondering if anyone here had read it or if these were just knee jerk reactions to its reputation.

All in all, if it was set in a universe that was not a lump of perverted trash it would probably get mixed but somewhat positive reviews. As is now, purge it with fire.

This message was edited 2 times. Last update was at Mon, 2008 May 12, 2:01 PM (CDT)


Sama's Rules:
Matters of Rhya
The Big List of Fees and Taxes
scumofsociety


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No, I would still have to call it an insanely over complex pile of crap.

Hmm yes, a hit the pituitary gland! Thats the kind of detail all RPGs should have, I just cant see why no one has done it before...
Lord of the Pit

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scumofsociety wrote:No, I would still have to call it an insanely over complex pile of crap.

Hmm yes, a hit the pituitary gland! Thats the kind of detail all RPGs should have, I just cant see why no one has done it before...


Ever played Phoenix Command? You dont only get to know that you hit the lung, but also that the bullet lodged exactly half way trough the spine...

-Conan, what is best in life?
-To crush your enemies, see them driven before you, and to hear the lamentation of the women.

Flexible combat rules in this link.
PsyckoSama


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scumofsociety wrote:No, I would still have to call it an insanely over complex pile of crap.

Hmm yes, a hit the pituitary gland! Thats the kind of detail all RPGs should have, I just cant see why no one has done it before...


Some of the rules are pointless, but I personally like detailed rules.

Sama's Rules:
Matters of Rhya
The Big List of Fees and Taxes
Dr. Rudolf von Richten

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PsyckoSama wrote:
Just wondering if anyone here had read it or if these were just knee jerk reactions to its reputation.



Just the review by Darren MacLennan and 'the other guy' (forgot his name) Even that was way too much.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in it's own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age." - H.P. Lovecraft: The Call of Cthulhu

 
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