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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Mar 29, 9:10 AM (CDT)
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talismanisland
Joined: Sat, 2008 Feb 23, 3:28 AM (CST)
Messages: 94
Location: United Kingdom
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You can cast Hex from elsewhere and put it on the Cursed Glade, but you cannot cast the spell while you are on the Space itself.
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Talisman Island - www.talismanisland.com |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jun 21, 6:50 AM (CDT)
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Brando
Joined: Thu, 2008 Mar 13, 7:40 AM (CDT)
Messages: 9
Location: New Hampshire
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So I was playing Talisman last night and it has been so long since I checked through any official update as to rules that I found myself unsure of two things. I am sure this was posted someone on the BI Q&A (I know one of them was) but I figure I will repost anyway.
1) The Monk: Last official ruling I saw (in FAQ 1.3 on BI) stated that the Monk can add starting craft to his strength in battle. I know this was a topic of hot debate. Did we ever come to any ruling as to what exactly the case was?
2) Object/Follower adding strength/craft: There are many instances (the maze, portal of power, strangers) where you need to have "x number" of strength or craft to complete the task or advance on. My question is how do objects and followers fall into this count (if at all)? Obviously things such as a sword or axe do not count unless it is combat, but how about something like the Ring. If you have 6 base strength when you hit the portal of power and choose to force the lock do you have to roll 6 or less or can you roll 7 or less (by counting the 1 strength gained from the ring)?
Depending on the answer to #1 and #2 this could make the Monk an incredibly powerful character. If he is allowed to add ALL his craft in battle and objects/followers are counted when tallying up your craft/strength the Monk can get into the double digits in battle BEFORE rolling probably in just a few turns.
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Do not let what you cannot do interfer with what you can do. |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Jun 22, 12:47 AM (CDT)
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SubElement
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Joined: Wed, 2008 Mar 12, 10:58 AM (CDT)
Messages: 73
Location: Western Australia
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Brando wrote:So I was playing Talisman last night and it has been so long since I checked through any official update as to rules that I found myself unsure of two things. I am sure this was posted someone on the BI Q&A (I know one of them was) but I figure I will repost anyway.
1) The Monk: Last official ruling I saw (in FAQ 1.3 on BI) stated that the Monk can add starting craft to his strength in battle. I know this was a topic of hot debate. Did we ever come to any ruling as to what exactly the case was?
2) Object/Follower adding strength/craft: There are many instances (the maze, portal of power, strangers) where you need to have "x number" of strength or craft to complete the task or advance on. My question is how do objects and followers fall into this count (if at all)? Obviously things such as a sword or axe do not count unless it is combat, but how about something like the Ring. If you have 6 base strength when you hit the portal of power and choose to force the lock do you have to roll 6 or less or can you roll 7 or less (by counting the 1 strength gained from the ring)?
Depending on the answer to #1 and #2 this could make the Monk an incredibly powerful character. If he is allowed to add ALL his craft in battle and objects/followers are counted when tallying up your craft/strength the Monk can get into the double digits in battle BEFORE rolling probably in just a few turns.
I HAVE EDITED THE POST TO CHANGE THE ANSWER! SORRY I WAS READING MY STUPID OLD FAQ ON MY COMPUTER!
1) The monk can only add his STARTING Craft Counters to his Strength in battle . That means no Craft gained through out the game or Craft gained from items or followers can be added to his Strength pool.
2) When doing Strength checks for stuff like the Portal of Power you can use all your pooled strength from items and followers, except combat items like the Sword, Axe, Runesword and Holy Lance.
Hope that makes sence, let me know if you're confused.
This message was edited 1 time. Last update was at Sun, 2008 Jun 22, 7:09 PM (CDT)
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Jun 24, 4:24 PM (CDT)
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almeric
Joined: Tue, 2008 Jun 24, 3:53 PM (CDT)
Messages: 3
Location: SoCal!
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I'd like to throw out a question here...
If the Monk ONLY EVER adds his starting craft to his combat score, why even write it that way? Why not just say, "The Monk gets +4 to all Combat rolls"?
My longstanding house rule is that the Monk only gets to add what I'd call "Natural" craft to his combat score: Points gained through exp, events, locations, and wishes count, but craft from items or companions do not.
Sure, a Monk with a couple points of craft becomes a nigh-unbeatable Combat machine, but that in no way makes him unbeatable in a general sense. Trust me, I've used him plenty of times to prove that he doesn't have such an easy road to victory
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Jun 24, 7:01 PM (CDT)
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SubElement
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Joined: Wed, 2008 Mar 12, 10:58 AM (CDT)
Messages: 73
Location: Western Australia
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almeric wrote:I'd like to throw out a question here...
If the Monk ONLY EVER adds his starting craft to his combat score, why even write it that way? Why not just say, "The Monk gets +4 to all Combat rolls"?
My longstanding house rule is that the Monk only gets to add what I'd call "Natural" craft to his combat score: Points gained through exp, events, locations, and wishes count, but craft from items or companions do not.
Sure, a Monk with a couple points of craft becomes a nigh-unbeatable Combat machine, but that in no way makes him unbeatable in a general sense. Trust me, I've used him plenty of times to prove that he doesn't have such an easy road to victory 
Yeah, it is pretty much +4 to his combat rolls, but they started off with adding his craft, so when they corrected it they just kept it as his craft. Annoying as it is, both statements have the same effect.
In regards to your other statement, I think the issue of balance comes into effect. The Monk would then have the specific advantage being that he would only have to focus of raising one statistic, being craft, which would in turn also raise his strength. While this only affects combat, that it where the majority of strength comes into play. One specific advantage I can think of is when taking the craft path in the inner region, bumping up JUST his craft will allow for easy passage through the mines (crypt? I don't remember), while also buffing his combat skills for the Pit Fiends.
This message was edited 1 time. Last update was at Tue, 2008 Jun 24, 9:31 PM (CDT)
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