| Author |
Message |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Wed, 2008 Mar 19, 12:08 PM (CDT)
|
Doberman
Joined: Tue, 2008 Mar 18, 6:54 AM (CDT)
Messages: 19
Location: Cleveland Area, Ohio
Offline
|
Wishlist:
I agree on the Elven and Dwarven books. A book on Lizardmen would open a brand new door, which I would love.
However, what I would truly appreciate is an ultimate source book, a book compiling all the additional careers, talents/skills/traits, spells, rituals, and items. That alone would be a tome of unlimited value. Yet, the writing would not be too difficult since all of these aforementioned expansions on WFRP are already written. They are simply unorganized and thrown across several books.
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Mar 20, 3:03 PM (CDT)
|
captainflakk
![[Avatar]](/ffgforums/images/avatar/819c9fbfb075d62a16393b9fe4fcbaa5.png)
Joined: Fri, 2008 Mar 7, 7:48 AM (CST)
Messages: 62
Offline
|
I'd love to see a book dedicated to the Greenskins. Pretty please!
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Mar 20, 6:20 PM (CDT)
|
Doberman
Joined: Tue, 2008 Mar 18, 6:54 AM (CDT)
Messages: 19
Location: Cleveland Area, Ohio
Offline
|
I apologize for I know that I already responded to this post, but I think an Estalia and Tilea sourcebook would also be amazing. When I GM characters from Estalia I provide them with an over-the-top Italian accent (Mario style). However, I have no idea what a Tilean would sound like. I don't want to change the topic in the slightest, however ... if anyone has an idea on what a Tilean sounds like, please let me know.
Err, my apologies. Estalians = Spanish, Tileans = Italians. Thanks Gutta.
This message was edited 1 time. Last update was at Fri, 2008 Mar 21, 2:51 PM (CDT)
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Mar 21, 2:09 PM (CDT)
|
Gutta
Joined: Thu, 2008 Mar 6, 1:07 PM (CST)
Messages: 23
Offline
|
Err, Estalia=Spain, Tilea=Italy.
|
Gutta, Part of the Great Warhammer Migration of '08 |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Mar 21, 4:18 PM (CDT)
|
jericho
Joined: Sat, 2008 Mar 8, 8:52 PM (CST)
Messages: 75
Offline
|
Entomophobie wrote:It depend of the skills and imagination of the author. Take the book Children of the horned rat for exemple. Skaven are pretty "alien" to human, but they created a nice book out of it and it offer awesome roleplay perspective as you can see with this ongoing online story based on Skavens:
http://www.rpol.net/game.cgi?gi=27328&gn=Skaven%21&date=1199925981
Not to mention the factions associated to Chaos such as the beastmen in Tome of Corruption.
Sure, they did a good job.
But the Skaven warrens do contain Markets... and Town Squares... ???
I believe they created a more "civilised" skaven society mostly to cater for Skaven only campaigns.
Skaven are Ratmen, as in, well, rats, imagining them shopping in a Skaven market where Skaven Merchants trade is pretty ludicrous to me.
This said, I think CotHR is a very good book overall. But that's because Skaven have a lot going for them (4 major clans, magic, technology, pestilence...).
I don't think books focussing on very specific monsters are good value for money, usually. A Greenskins book should definitely include Orcs, Goblinses, Snotlings, Night Goblinses, Trolls, Ogres and Giants. Then I'd buy it. Just as ToC included Beastmen, Norse, Daemons, Cultists, Chaos Mages, Barbarian hordes, Chaos Dwarfs...
That gives me just enough info as GM to give a nice flavour and context to encounters with these creatures and opponents, which is just what I need. 20 pages on Orc history and customs is not my cup of tea.
Lets keep the monsters atmospheric, mysterious and scary !
And lets get good value for the money we spend.
That, for me, means a few good sourcebooks and loads of adventures to run !
I buy adventures.
|
The Time of Change Has Come ! |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Mar 21, 9:23 PM (CDT)
|
captainflakk
![[Avatar]](/ffgforums/images/avatar/819c9fbfb075d62a16393b9fe4fcbaa5.png)
Joined: Fri, 2008 Mar 7, 7:48 AM (CST)
Messages: 62
Offline
|
jericho wrote:
Entomophobie wrote:It depend of the skills and imagination of the author. Take the book Children of the horned rat for exemple. Skaven are pretty "alien" to human, but they created a nice book out of it and it offer awesome roleplay perspective as you can see with this ongoing online story based on Skavens:
http://www.rpol.net/game.cgi?gi=27328&gn=Skaven%21&date=1199925981
That gives me just enough info as GM to give a nice flavour and context to encounters with these creatures and opponents, which is just what I need. 20 pages on Orc history and customs is not my cup of tea.
Cool. My Skaven game was mentioned!
As for Skaven economics where does it say anything about markets or squares?
I may have missed it and on the old BI site I asked about the economics of Skaven life and was blasted for even suggesting it and one of the BI reps told me that barter was the closest Skaven economics relates to surface world life. It may be in the COTHR book but I missed it and am thankful for the help the rep gave me which I used in my game. I am having a blast with the game and would love to try the same with Orks.
I would really like "monster" books, especially a Greenskin book. I'd buy it in a heartbeat=
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Mar 21, 9:39 PM (CDT)
|
jadrax
Joined: Thu, 2008 Mar 6, 10:34 AM (CST)
Messages: 1955
Location: Middlesbrough, UK
Online
|
Under-Delbertz clearly has a market on the map, and a description on page 60.
edit: Dave Allen's scenario 'to Hell Pit and back' deals with Skaven bazaars too.
This message was edited 1 time. Last update was at Fri, 2008 Mar 21, 9:43 PM (CDT)
|
Visit the WFRP forums at http://www.darkreign40k.com/
Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it.. |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Mar 21, 10:10 PM (CDT)
|
captainflakk
![[Avatar]](/ffgforums/images/avatar/819c9fbfb075d62a16393b9fe4fcbaa5.png)
Joined: Fri, 2008 Mar 7, 7:48 AM (CST)
Messages: 62
Offline
|
jadrax wrote:Under-Delbertz clearly has a market on the map, and a description on page 60.
edit: Dave Allen's scenario 'to Hell Pit and back' deals with Skaven bazaars too.
Yes but what drives these markets? Skaven use alot of trade and barter <unless I am way off the mark> so they do have markets but they are used to trade items and goods. Warpstone tokens are not used as much as I thought unless the BI rep lead me astray=:)
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Mar 23, 6:54 AM (CDT)
|
Moracai
Joined: Sat, 2008 Feb 23, 5:23 AM (CST)
Messages: 418
Location: Nowhere in sight
Offline
|
Well, not exactly WFRP related, but anyway.
I would like to see DH corebook split into players and GMs books. There's just so much info on the career paths that the players constantly need, that one book isn't enough for a whole RPG group.
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Mar 24, 9:27 AM (CDT)
|
Duck of Death
Joined: Mon, 2008 Mar 24, 9:23 AM (CDT)
Messages: 8
Offline
|
I believe somebody already alluded to it here, but I'd love to see them publish an updated, revised edition of The Enemy Within. As it is, copies are both expensive and a pain in the ass to come by, and then you have conversion issues. It's supposed to be one of the best adventures ever published for a role playing game, isn't it? Let's get it back in print!
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Mar 24, 2:53 PM (CDT)
|
Tor
Joined: Thu, 2008 Mar 6, 9:49 AM (CST)
Messages: 440
Offline
|
Moracai wrote:Well, not exactly WFRP related, but anyway.
I would like to see DH corebook split into players and GMs books. There's just so much info on the career paths that the players constantly need, that one book isn't enough for a whole RPG group.
Its also very heavy to carry around!
|
My actions speak louder than any words ever could... |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Mar 24, 10:50 PM (CDT)
|
universalhead
Joined: Mon, 2008 Jan 28, 5:12 PM (CST)
Messages: 43
Location: Sydney, Australia
Offline
|
Forget all this sourcebook nonsense - all I want to see are adventures and campaigns, and good ones. The Paths of the Damned campaign wasn't anywhere near as good as the old Enemy Within campaign, and I don't have the time anymore to construct complex campaigns by myself. We need a campaign with rich characters, memorable set-pieces, laughs and horror, and the kind of situations players talk about for years afterwards. All in that special WFRP style.
That's what I reckon we need more than anything!
|
www.headlesshollow.com
www.universalhead.com
www.battleloremaster.com |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Mar 25, 3:54 AM (CDT)
|
Vonbloodbath
![[Avatar]](/ffgforums/images/avatar/f57a2f557b098c43f11ab969efe1504b.jpg)
Joined: Fri, 2008 Feb 22, 6:04 PM (CST)
Messages: 33
Location: Edinburgh, UK
Offline
|
captainflakk wrote:
jadrax wrote:Under-Delbertz clearly has a market on the map, and a description on page 60.
edit: Dave Allen's scenario 'to Hell Pit and back' deals with Skaven bazaars too.
Yes but what drives these markets? Skaven use alot of trade and barter <unless I am way off the mark> so they do have markets but they are used to trade items and goods. Warpstone tokens are not used as much as I thought unless the BI rep lead me astray=:)
Again, Dave's 'To Hellpit & Back' scenario relies upon warp tokens as currency, and they're used quite frequently. I'm not sure that the value of a token is set though; so in practical terms you are always bartering, it's just sometimes its barter using 'stuff' and sometimes using 'tokens'. The warp token would then be traded, every time, based on its own intrinsic worth, not on its relation to a standard exchange.
Does that make sense? (haven't had my morning coffee yet!)
VB
|
We are never deceived; we deceive ourselves. ~ Goethe
Visit the Hapimeses.com forum to read our "in character" WFRP blogs. |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Mar 25, 4:14 AM (CDT)
|
Didz
![[Avatar]](/ffgforums/images/avatar/fb87582825f9d28a8d42c5e5e5e8b23d.jpg)
Joined: Sat, 2008 Mar 15, 5:16 AM (CDT)
Messages: 924
Offline
|
Personally, if any more sourcebooks are published I'd prefer them to be location specific. I'm not fan of racial sourcebooks, the information in them tends to be mostly fluff rather than substance and they don't actually deliver anything which can be used directly to expand you game world.
|
Didz
Fortes balore et amis |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Mar 25, 8:21 AM (CDT)
|
Dr. Rudolf von Richten
![[Avatar]](/ffgforums/images/avatar/018b59ce1fd616d874afad0f44ba338d.jpg)
Joined: Sat, 2008 Mar 1, 7:35 AM (CST)
Messages: 1143
Location: Amsterdam, The Netherlands
Offline
|
Didz wrote:Personally, if any more sourcebooks are published I'd prefer them to be location specific. I'm not fan of racial sourcebooks, the information in them tends to be mostly fluff rather than substance and they don't actually deliver anything which can be used directly to expand you game world.
What's wrong with fluff? The things I liked the most in CotHR were the sections on society and psychology. ToS was like 80% pure rules-free world-info and It might be the best book for v.2 yet (IMO, and all that).
Mmm, fluff: it's refreshing!
I would love to see similar things as CotHR and ToS done with Dwarfs and especcially Elves. Extra rules, careers and stats are relatively easy to come up with (and there's a ton of people here and in other WFRP sites to help tweak things for game balance and stuff like that). But good solid background material that does not relate to the rules directly is IMO much harder to get 'right', mostly because 'right' here is much more of a feeling than a truth and you need a lot of immersion in the WFRP world to make it both original and 'realistic'.
Oh and I certainly also would like to see location sourcebooks, absolutely.
|
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in it's own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age." - H.P. Lovecraft: The Call of Cthulhu
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Mar 25, 8:50 AM (CDT)
|
Vonbloodbath
![[Avatar]](/ffgforums/images/avatar/f57a2f557b098c43f11ab969efe1504b.jpg)
Joined: Fri, 2008 Feb 22, 6:04 PM (CST)
Messages: 33
Location: Edinburgh, UK
Offline
|
I'm going to agree with Didz here; I think a geographically focused book is more effective. I like 'fluff', or background material (as opposed to hard, crunchy rules), but I like background material that directly relates to the game. So, for instance, the stuff in Realms of Sorcery on the metaphysics of magic is a great read, but despite playing two wizards, it's of little direct impact. Whereas the similar stuff in Tome of Salvation is of much more direct impact on how PCs and NPCs behave, view the world, and interact.
So rather than a book on 'Elves', a book on, say, Athel Loren, detailing the geography etc, alongside the history, psychology and organisation of the denizens would be, for me, a better option.
But what I really want is more / better detail on the Empire. A series of provincial gazetteers would be nice; e.g. a book on Middenland, with maps of the area, detailed maps of 2 or 3 large settlements (including Middenheim), some geographically restricted careers, either a short adventure, or a string of adventure hooks etc. One of those for each of the provinces (and the Wasteland) would be all kinds of rockin'. Never going to happen though (and, I suspect, quite rightly, as I doubt they'd sell in sufficient numbers to justify the cost). But if they did come out, I know I'd buy 'em.
|
We are never deceived; we deceive ourselves. ~ Goethe
Visit the Hapimeses.com forum to read our "in character" WFRP blogs. |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Mar 25, 9:14 AM (CDT)
|
Aldred Fellblade
Joined: Wed, 2008 Mar 5, 5:36 PM (CST)
Messages: 212
Location: Albion
Offline
|
Vonbloodbath wrote:
So rather than a book on 'Elves', a book on, say, Athel Loren, detailing the geography etc, alongside the history, psychology and organisation of the denizens would be, for me, a better option.
Such a book would certainly be desirable, but I do wonder if it's a realistic prospect. If they were to do a book on an elven 'location' I suspect it'd be Ulthuan as the background's already much better developed and this wouldn't be especially helpfulfor us as wood elves play a far greater role in the game. A general elven book would hopefully be able to include some material on the elments you mentioned anyway.
In terms of the general 'location' or 'fluff' discussion I think I'd have to agree with the good doctor. There are a lot of areas of social interest that could very helpfully be explored to really expand the development of the game and give the background greater depth. Details on how guilds function, their place in society and how they interrelate could be a rich vein for instance. I could certainly see a pretty decent and substantial 'Warhammer Companion' style article on this kind of subject being highly desirable. With these kinds of blanks filled in it would really aid GM's when they find themselves having to recreate unfamiliar subjets when 'winging it'.
|
Drive your cart and your plough over the bones of the dead.
The road of excess leads to the palace of wisdom.
Prudence is a rich ugly old maid courted by incapacity. |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Mar 25, 1:36 PM (CDT)
|
Sythorn
![[Avatar]](/ffgforums/images/avatar/81e5f81db77c596492e6f1a5a792ed53.png)
Joined: Fri, 2008 Feb 29, 5:05 AM (CST)
Messages: 311
Location: Troy, MO
Offline
|
I must confess that I find fluff to be quite helpful, those tiny details are the life blood of a setting that really make it tick and come alive for me. A perfect example of this is Sigmar's Heirs, I actually found much of its information to be quite useful because it presented the image and stereotype prescribed to each province by the Empire at large. Knowing how a province views itself compared to the others, or how others view it can greatly aid the character creation process.
In my opinion, this is doubly true for racial sourcebooks because they offer information on a society, culture, and mentality that is inhuman, making it inaccessible to many people. I want to know what the daily routine is like for the average elf, what their family life is like, how they view relationships, religion, etc. Without these things, I find most fantasy races simply fall into trap of being a human with different stats. So even if a racial supplement doesn't provide immediate content for use in my campaigns, I find such insight (assuming well written material, which admittedly isn't always the case) has a long term enhancement to the setting as a whole, in that it makes it more realistic in the minds of myself and my players.
To that end, I tend to look at such books as "setting/player guides" instead of supplements, I find both have much to offer a campaign setting. Preferably, a good source book will be large enough to contain all necessary information; hard facts on history, geography, and economy (and anything else I've neglected to mention), as well as plot hooks, adventure ideas, and cultural fluff that grants the reader a "zoomed-in" look at the content being covered, so that he truly understands it after reading the book in full. This is the true crime of Sigmar's Heirs and other books in the 2nd edition WFRP line, a 130 page count is nowhere near enough to adequately cover an entire nation.
It also depends on the type of campaign one prefers to run. I've noticed other posters commenting that fluff is easy to create and not very useful, while hard facts give the GM long term tools to use in campaign planning. To be honest, I've found just the opposite to be true for my games; I've never needed to know the population of a city or complete economic information, just the basic size and overall wealth, and I wouldn't find a completely made up number detracts from the game if it did become necessary. But on the other hand, details on races and culture are mandatory for me, otherwise the setting feels empty and lifeless.
I suppose what it comes down to for me is that I think the most important element of a story at any given moment is the people and everything about them; that is what helps the most with storytelling and that is the one factor at the forefront of every story. This is true for film and literature, so I tend to think it should also hold true for roleplaying games. Sure, certain plots may require particular setting information but the human element is required in every story, and fluff offers that in spades. It doesn't matter if I'm running a campaign regarding organized crime's attempt at exploiting the Nuln economy, a mystery involving a serial killer in Middenheim, or a soldier's quest for redemption, honor, and vengence; the most important factor (again, in my opinion) and one constant in every one of those story examples is human (or elven, dwarfen, etc.) nature; I need to know the elven hunter's outlook on life and how that additude/behavior will affect his view of the situations I present to him and circumstances he finds himself in, and this information wouldn't be nearly as inspired if consistend and well-written information on the culture, religion, etc. of the setting's races and nations wasn't presented in supplements via fluff.
|
"There are not many persons who know what wonders are opened to them in the stories and visions of their youth; for when as children we listen and dream, we think but half-formed thoughts, and when as men we try to remember, we are dulled and prosaic with the poison of life. But some of us awake in the night with strange phantasms of enchanted hills and gardens, of fountains that sing in the sun, of golden cliffs overhanging murmuring seas, of plains that stretch down to sleeping cities of bronze and stone, and of shadowy companies of heroes that ride caparisoned white horses along the edges of thick forests; and then we know that we have looked back through the ivory gates into that world of wonder that was ours before we were wise and unhappy." -H.P. Lovecraft "Celephais" |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Oct 5, 2:15 PM (CDT)
|
daz
![[Avatar]](/ffgforums/images/avatar/febb7aafcbde43930cdedf8c5153c867.jpg)
Joined: Sat, 2008 Oct 4, 3:22 PM (CDT)
Messages: 8
Location: ipswich (england)
Offline
|
a marienburg sourcebook would be cool which could cover sea elves.
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Oct 5, 2:29 PM (CDT)
|
axe-elf
![[Avatar]](/ffgforums/images/avatar/7ef2f13f0e9d3478d7c36f6483d38a86.jpg)
Joined: Thu, 2008 Aug 28, 8:21 AM (CDT)
Messages: 28
Offline
|
Yep, woodelf/seaelf book for the empire is the top wish on my list also.
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Oct 5, 4:14 PM (CDT)
|
Inkpot
![[Avatar]](/ffgforums/images/avatar/3332880692313818482a5a0286608ab6.jpg)
Joined: Sun, 2008 Sep 14, 10:07 AM (CDT)
Messages: 29
Location: Washington state
Offline
|
I would like to see in order of importance (to me):
1. Albion sourcebook - This would make WFRP the be all, end all fantasy game for me. Somebody makes this book happen, and I'm tossing all my other FRPG's. Yes, it's that important to me.
2. Elves of Laurelorn (though a fan-made edition of this has already been done, pretty good stuff!)
3. Greenskins
Beyond that, I'm pretty much happy with everything else that's already available.
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Oct 5, 6:03 PM (CDT)
|
Ovid
Joined: Fri, 2008 Sep 12, 10:39 AM (CDT)
Messages: 73
Offline
|
Material on dysfunctional ex-pat Dwarves would be great, but I'm not sure it would run to a sourcebook.
I'd also like to see a Greenskins sourcebook, but as well as society and psychology I'd want hard stats-based stuff with careers, magic etc so that you could play a Gobbo campaign. It needn't be a 'monster book' - the little bits about Hobgoblins in SRiK were really promising, IMO.
As for Elves, Wood Elves would be good, but I'd rather see a 'Forests of the Empire' supplement to help run rural campaigns. It would have stuff on villages, the peasantry, oppressive nobles, outlaw bands, old magic and fairy tales (sometimes about elves).
If there was going to be a High Elves supplement, I'd want it to be part of a sourcebook for Ancient Times in general, so that you could run a campaign during the Dwarf-Elf war, for example. I'm not very up on my Elf continuity, but their society at the times when they're splitting into factions and/or fighting the Dwarves seems more interesting to have a game in than the rigid one they have in 'the present'.
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Oct 5, 11:39 PM (CDT)
|
eric royer
Joined: Mon, 2008 Jul 7, 6:12 PM (CDT)
Messages: 112
Offline
|
Tilea and Estalia book (though I prefer my title idea , "Swords and Sails" )
Elf book - above suggestions on Sea and wood elves sound good.
Old World Bestiary Volume 2
Updated Book of careers, talents, and skills - there have been a lot added to the rules in the last couple years.
I wouldn't mind seeing a new campaign. My group has had a lot of fun with Paths of the Damned, and I think we'll run Thousand Thrones as well. This could be a single book or multi-book sequence. I must say, I prefer hardcovers though (Thousand Thrones really should have been hardcover)
I'd like to see a book on Druids and Elementalists, in the vein as Alfred Nunez's work.
Other national books, Araby, etc.
|
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Oct 6, 5:14 AM (CDT)
|
CapnZapp
Joined: Fri, 2008 Feb 22, 3:03 PM (CST)
Messages: 876
Offline
|
Fan supplements on Estalia and Tilea!
|
Download Zapp's WFRP House Rules here or here!
Discuss them at the forums here! |
|
|
 |
![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Wed, 2008 Oct 8, 11:34 AM (CDT)
|
Malleus818
![[Avatar]](/ffgforums/images/avatar/0660895c22f8a14eb039bfb9beb0778f.png)
Joined: Tue, 2008 Oct 7, 9:44 AM (CDT)
Messages: 57
Location: Canada
Offline
|
Mr Richten
what is Yuggoth?
And for me....Ahh the city of the dead.
Something fun with Negash
and of course a bright shiny book on Skaven Blight.
and if there is time, a witch Hunters hand book, more to stoke the fires.
|
"How do I tell which ones are Heretics? Dont matter, just burn em all!"
-Malleus "Cinder Ash". Notorious Witch Hunter |
|
|
 |
|
|
|
|