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RedSkull

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Joined: Tue, 2008 Mar 11, 2:24 AM (CDT)
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N0-1_H3r3 wrote:
I plan to use the Necrons again in my current campaign, at some much later stage. Of course, here I have the advantage that, technically, the first official contact with the Necrons (the massacre at Sanctuary 101) won't happen for decades yet, so they're (in-character) a completely unknown threat... and thus not something my players have any reason whatsoever to expect.



wonderfully devious of you good sir...I'd love to see the reaction of " Oh SHI- they are what?!?!?!"

"Your powers are weak old man."
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fantus


Joined: Thu, 2008 Jun 12, 12:06 AM (CDT)
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Jokes it was.

An honest response would be, "Die Heretek! Die!"...a few minutes and almost all of the party's fate points later..."Didn't I already kill you! Die AGAIN Heretek! Die."

The worst that happens is I get to try out a new character concept.

Back to post.

Great Job.

Raw strength and courage.
Artaxerxes

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Joined: Sat, 2008 Feb 23, 11:08 AM (CST)
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N0-1_H3r3 wrote:
RedSkull wrote:Hey also a long tome TT Necron player and I have to say be careful adding this ageless evil into the DH universe. They can easily be OP against the PCs.


My experience, having inflicted them upon my players in an early playtest, is that Necrons work best in a horror style situation, rather than all-out action. The implied threat of them is more than sufficient to terrify players


Definetly, it also helps to bring them down a peg, especially if they've just managed to knock out a bunch of deamons easily

The Necron weapons I think should be labeled as Xeno tech and not Magi or anything related to the warp since the C'tan can't stand the warp. SO why would the masters give the slaves weapons that could destroy them?
If i remember right the weapons sort of work like black holes drawing all atoms towards the gun in a "flaying" action.


Bearing in mind "any sufficiently advanced technology is indistinguishable from magic" and the documents written from an Imperial perspective I think Magi-Tek is quite suitable and fits in with 40k naming conventions of the Ad Mech

Have you read Xenology? The Necron Lord portrayed in there has great role playing / major villain potentia


I did start to work on some stats for customisable human disguised Lords along the lines of Deamonhosts...

Your stuff really makes me want to finish the Necron Career Path I was working on (a very serious document to be taken very seriously. Seriously)


I'm really not sure how that'd work, its not as if theres any chance of filling dead mens shoes and getting promoted

That is not dead which can eternal lie...
Myths and creeds are heroic struggles to comprehend the truth in the world.
RedSkull

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Joined: Tue, 2008 Mar 11, 2:24 AM (CDT)
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Artaxerxes wrote:
Your stuff really makes me want to finish the Necron Career Path I was working on (a very serious document to be taken very seriously. Seriously)


I'm really not sure how that'd work, its not as if theres any chance of filling dead mens shoes and getting promoted



I agree a career path as a slave that can just do what you are told...ready and GM play the game by your self lol

"Your powers are weak old man."
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Lsathranil

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Joined: Tue, 2008 Aug 5, 1:48 AM (CDT)
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Artaxerxes wrote:I'm afraid I have no plans to base any work on that supplement, I appreciate your feedback though.

You're welcome. Here's some more. It is meant as constructive, though it may not sound like it (English is not my native tongue and I want it to be brief).

That you disregard the Astartes supplement tells me that you don't understand the concept of "out of you league" profiles. That is exactly what the basic NW is compared to an Acolyte. They destroyed almost all other sentient lifeforms in the galaxy so they should not be underestimated. For instance, Phase out is first and foremost a TT balancing mechanism and fluffwise it basically only applies to outnumbered/losing Necrons. It is a wise tactical measure not to leave your "Magi-tek" lying around for the enemy to learn from, not a weakness.

The original DI plan for the 40k roleplay games was to have different rules for SM and investigative play, but you basically just want something that can be killed by your acolytes. If you don't like the unofficial Astartes you might learn to like it better if you glance in the Inquisitor game for an official 'unbalanced' Space Marine profile.

"We are not creatures of flesh and emotion, but of circuit and reason. We are the machine, and the machine will not be denied."
++ Necron Lord, designation 'Herald of Dismay' ++
++ Damnaos Incident ++
Artaxerxes

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Lsathranil wrote:That you disregard the Astartes supplement tells me that you don't understand the concept of "out of you league" profiles.


Taken under advisement, you should note that the far more human and petty reasons for disregarding it are that I have seen the forum go to sh*t under the influence of at least one of its writers, while on another level I wish to have *nothing* to do with marines whatsoever.

That is not dead which can eternal lie...
Myths and creeds are heroic struggles to comprehend the truth in the world.
Lsathranil

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Joined: Tue, 2008 Aug 5, 1:48 AM (CDT)
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Sorry, but I wasn't aware of that! Could you maybe help me to understand by linking some post or referring in more detail about this bad influence?

I understand that you are reluctant to get playable marines in DH games! I wasn't referring to it because it would let you play marines, but because it gives a good impression of how they should play in DH!

"We are not creatures of flesh and emotion, but of circuit and reason. We are the machine, and the machine will not be denied."
++ Necron Lord, designation 'Herald of Dismay' ++
++ Damnaos Incident ++
Artaxerxes

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The majority of the fuss over marines occured on the old BI forum, but this forum nearly died a death the first couple of months it started up, it also still occasionally suffers from Marine-itis in the form of arguing over bolter stats. I'd advise you to steer clear of the subject entirely, for the sake of your health!

I wasn't referring to it because it would let you play marines, but because it gives a good impression of how they should play in DH!


Honestly I'm not entirely sure it does and would really rather not discuss it, everythings been said on the subject that can be said.

but you basically just want something that can be killed by your acolytes

I also think your underestimating these fellas, a Toughness 8, AP 7 monster able to ignore armour entirely 1 shot in 10 is absolutey lethal to low level PC's while as long as the PC's bring along the right gear they should still provide something of a challenge to them

Much like the TT, as I've said standard lasguns have virtually no effect on them, its only once you get the better equipment that you start to consistantly damage them beyond the strength of there Regen to repair, run a couple of numbers through with em, 1 v 4 lasgun wielding PC's then another with one PC with a plasma gun and see how they fare

Thats also not how I like to play my games, combat isnt an essential ingredient in the mix, challenging bad guys who can threaten PC's are

That is not dead which can eternal lie...
Myths and creeds are heroic struggles to comprehend the truth in the world.
Lsathranil

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Alright. Thanks for letting me in the loop. I understand and I think that I should repeat that you did a great job on the profiles and that I will use them as inspiration for my own games!

"We are not creatures of flesh and emotion, but of circuit and reason. We are the machine, and the machine will not be denied."
++ Necron Lord, designation 'Herald of Dismay' ++
++ Damnaos Incident ++
Artaxerxes

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Lsathranil wrote: I will use them as inspiration for my own games!


Thats all I can ask, I dont care if noone uses em just as long as I encourage people to give it a go themselves

Oh and of course giving me the royalties when they do better

That is not dead which can eternal lie...
Myths and creeds are heroic struggles to comprehend the truth in the world.
Traveller61

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Joined: Wed, 2008 Mar 5, 5:10 PM (CST)
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Lsathranil wrote:I understand that you are reluctant to get playable marines in DH games! I wasn't referring to it because it would let you play marines, but because it gives a good impression of how they should play in DH!


Funny, I thought that the SM were a bit underpowered (I prefer N0-1_H3r3’s Marine NPC); but regardless Artaxerxes should be able to create his works without any need to reference any fan supplements, (or any DH ones for that matter). It is his vision and I am grateful that he is sharing his work.

Back to Necrons and a career path could still provide some interesting role-playing .

For instance character creation is only a single d10 for your WP roll -

"10" - Congratulations you have survived the Necronising process with your faculties intact! You are Necron Lord!

"1" - Congratulations your mind has been totally shattered by the experience and you have "lost it". But don't worry there is valued place for you in the ranks of the Flayed Ones; there you can get out, meet new lifeforms, slaughter them and then skin them. Fun for all the family!!

And just think of some of the new skills and talents that the Necrons could earn, for example

Necron Warrion - Implacable Advance
This talent allows you to reroll any failed Agility roll due to uneven / unstable terrain
The millennia of marching have allowed you to instantly recover from potential falls and slips, so important in maintaining your aura of dread invincibility; otherwise suddenly ending up on your metal a*** can certainly ruin that aura!

Flayed One - Flay Xeno Species
This skill allows you to knowledge of properly flaying a specific species; a critical success allows you to add +1 to your Fear (until the skin rots off)
Anyone can flay a corpse but it skill and creativity to strip the skin and then present it in such a way as to be utterly terrifying to a viewer. A critical success marks you as a true skin-wearing trendsetter and all other Flayed Ones will be trying to copy your style.

DW


Some days are better than others Section Leader...
Cifer


Joined: Fri, 2008 Apr 4, 12:07 PM (CDT)
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I like the supplement very much, though it could use a spell-checking.

Further, I've got a few questions:
What are the stats for the Wraiths' and the Flayers' weapons? Are these mean blades really 1D10+SB and Primitive as would be normal for a Natural Weapon?
Wouldn't a different mechanic be better for a scarab swarm? Compare for example the Swarm trait of the Shale Crows from Illumination. Right now a single laser blast from a sufficiently high-powered weapon (say, a hellgun with a Hotshot) could roast several scarabs at once.
What effect would a scarab have on bionics like an artificial arm, for those people who aren't quite as tech-reliant as an AM priest but not all-natural either?
Finally, those Warscythes don't look like they'd suffer from the Unwieldy trait of a greatweapon...
 
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