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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Jun 1, 3:10 AM (CDT)
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Josef
Joined: Thu, 2008 Mar 6, 10:51 AM (CST)
Messages: 16
Location: Sweden
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Right... here's the complete Arm chart for Hacking & Chopping. As you can see, I've removed the #1 Nothing Happens result. I won't lie and say this will not be slow going as an awful lot of charts still remain to be written.
CRITICAL HITS - HACKING & CHOPPING DAMAGE
Arm:
1. Vs None/Leather: You only manage to connect with the flat of the blade, your blade thumping off your opponent’s shoulder, staggering him. He suffers a penalty of -10% to his battle skills until the end of his next turn. (If he was wearing None rather than Leather the penalty is increased to -20%.)
Vs Mail/Scale: Your blade skitters along your opponent’s upper arm, sending sparks flying but leaving him otherwise unharmed. He suffers a penalty of -10% to his battle skills until the end of his next turn.
Vs Plate: Your blade rebounds off your opponent’s pauldron with a resounding clang, making him flinch temporarily. He suffers a penalty of -10% to his battle skills until the end of his next turn.
2. Vs None/Leather: Your blade doesn’t quite connect with the limb-severing finality you strived for, instead leaving a shallow cut near your opponent’s elbow. He suffers a penalty of -20% to his battle skills until the end of his next turn and must pass a WP test or drop whatever he is holding in that hand.
Vs Mail/Scale: An electric spasm of pain shoots through your opponent’s arm as your blow connects with his elbow, failing to penetrate his mail but bruising him to the bone. He must pass a T test or be stunned for one turn; if successful he may not use that arm for either parrying or attacking until the end of his next turn.
Vs Plate: Your blow glances off your opponent’s elbow guard and careens along his vambrace-clad forearm to smack painfully into the back of his hand. He may not use that arm for either parrying or attacking until the end of his next turn.
3. Vs None/Leather: Your blade takes a chunk of flesh from the palm of your opponent’s hand and causes his grip to become slippery with blood. He suffers a penalty 0f -10% to his battle skills when using that hand for the duration of the battle.
Vs Mail/Scale: Your blow connects solidly with your opponent’s forearm, bouncing off the mail but leaving a bone-deep bruise. He suffers a penalty of -10% to his battle skills when using that arm for the duration of the battle.
Vs Plate: With a loud crunch of buckling metal your weapon smashes into your foe’s articulated elbow guard, crumpling it and causing the joint to partially lock up. He suffers a penalty of -10% to his battle skills until the armour is repaired, the repair counting as Minor Damage (Plate).
4. Vs None/Leather: Your weapon sends whatever your opponent was holding in his hand flying d10 yards away. If he was holding a shield the handle or straps break, making it useless until repaired (requiring either a successful Trade (Armourer) test or paying a weapons smith 5% of the shield’s price). The tip of one random finger also goes flying and can never be found again, probably gobbled up by the local wildlife. Your opponent is stunned until the end of his next turn.
Vs Mail/Scale: Your blade smashes into your foe’s shoulder and tears down the length of his upper arm, splitting links or shedding scales the whole way and bruising him badly. With his biceps muscle tenderized in such a manner your opponent suffers a penalty of -10% to his battle skills when using that arm and must reduce damage by one point when hitting with that arm for the duration of the battle. Also, his AP on that arm is reduced by one point, repair counting as Minor Damage (Mail/Scale).
Vs Plate: Two fingers break as your opponent’s gauntlet wards off a blow that would otherwise have severed half his hand. The injured digits are fortunately held securely in place within the gauntlet without dislocation but the pain causes a penalty of -10% to his battle skills when using that hand for the duration of the battle and for two more weeks or until treated by any healing spell.
5. Vs None/Leather: The sharp edge of your weapon gashes the inside of the crook of your opponent’s arm, causing blood to pour forth as a vein is slashed. Your foe is stunned until the end of his next turn and suffers Bleeding (Minor/Easy).
Vs Mail/Scale: Your weapon comes down with great force on your opponent’s upper arm, failing to cut through the armour but causing a hairline fracture of the bone and some truly impressive bruising. Your opponent is staggered, suffering a penalty of -20% to his battle skills when using that arm for the duration of the battle.
Vs Plate: Your blow smashes into your opponent’s wrist, bending the vambrace and causing its edge to dig painfully into his wrist, preventing him from using the hand properly until the steel has been unbent. He suffers a penalty of -20% to his battle skills when using that hand until the armour has been removed. Repair counts as Minor (Plate).
6. Vs None/Leather: Your blade cuts into your opponent’s forearm, damaging muscles and tendons. The injury counts as Minor Muscle/Tendon Damage (Arm). If he was wearing no armour at all the sight of exposed glistening layers of twitching red muscle also so disconcerts him he must pass a WP test or drop whatever he is holding in the opposite hand to clasp at the wound in a vain attempt to close it.
Vs Mail/Scale: You just miss severing your foe’s hand and instead break his wrist as your weapon bends links or deforms scales. The injury counts as Minor Fracture (Hand).
Vs Plate: The force of your blow almost knocks your opponent over, hitting the pauldron protecting his shoulder hard and fracturing his collarbone with a loud snap. The injury counts as a Broken Collarbone (see the Chest Injuries chapter).
7. Vs None/Leather: Your weapon makes a clean cut in your foe’s upper arm near the shoulder, causing blood to spurt from a severed artery. This counts as a Major/Regular Bleeding.
Vs Mail/Scale: An ugly crunch is heard as your blade comes down on your opponent’s hand, leaving the little finger dangling by a shred of flesh and cutting through the metacarpal (one of the five long bones inside the hand) of the ring finger and breaking that of the middle finger as well, leaving the hand crippled. This counts as Limb Loss (Fingers) (One Finger) as well as a Major Fracture (Hand).
Vs Plate: Your blade slams down, breaking your opponent’s collarbone as his pauldron briefly flexes under the fury of your blow. This counts as a Broken Collarbone (see the Chest Injuries chapter) and knocks him to the ground.
8. Vs None/Leather: Your blade comes down between the middle and fourth finger of your opponent’s hand, splitting the palm lengthwise in almost its entire length. This looks absolutely gruesome, the hand parted down the middle like a lobster’s claw, but fortunately for your foe the blade passed between the long metacarpal bones inside the hand, cutting parallel to tendons and nerves rather than severing them. He immediately drops whatever he is holding in that hand and must pass a WP test or be stunned d10/2 turns by the horrible sight. The hand is useless for the remainder of the battle, after which the two halves can be bound together tightly, allowing some use of the hand while it heals. The injury counts as Major Muscle/Tendon Damage (Hand).
Vs Mail/Scale: Your blow cuts into your foe’s upper arm, cleanly breaking the bone and severing enough links in the mail to make blood flow freely down his side. The injury counts as a Major Fracture (Arm) and a Minor/Easy Bleeding.
Vs Plate: Your foe reels as your weapon crashes down on his shoulder, splitting the straps holding the pauldron in place and dislocating the shoulder as it is forced downward in a manner intended by neither nature nor armourer. He is stunned until the end of his next turn and must pass a T test or be knocked down. The injury counts as Dislocated Shoulder and Minor Damage (Plate), with the armour not wearable until repaired (unless the wearer dislocates his shoulder first).
9. Vs None/Leather: The edge of your weapon severs the biceps muscle of your opponent’s upper arm from its tendonous attachment to the bones of his forearm, leaving the bulk of that important muscle as a wobbling useless lump in its muscle sheath under the skin. This counts as a Severe Muscle/Tendon Damage (Arm). If he was wearing No Armour rather than Leather it also counts as a Major/Easy Bleeding.
Vs Mail/Scale: Your blow makes a splintery mess of your foe’s shoulder as it cuts down into the joint between arm and body, smashing the part of the shoulderblade that attaches to the shoulder girdle and stunning him until the end of his next turn. It counts as a Major Fracture (Arm) and a Minor/Regular Bleeding.
Vs Plate: Your weapon sends an elbow guard flying in two pieces, leaving disconnected plates flapping, reducing AP by 1 on that location and counting as Major Damage (Plate). The expense of repair is far from your foe’s mind, however, as the blow also dislocated his elbow and broke off bone fragments from every muscle attachment in the joint. He must pass a Hard (-20%) WP test or be stunned for d10 turns from the quite excruciating pain. The injury counts as a Major Fracture (Arm).
10. Vs None/Leather: Your blade cleanly severs your opponent’s hand, sending spurts of bright arterial blood shooting through the air. This counts as Limb Loss (Hand) and Major/Easy Bleeding.
Vs Mail/Scale: Your weapon smashes into your foe’s forearm, cutting through links and flesh, severing muscle and tendons on the inside of the arm, leaving the hand unable to grip properly. This counts as Major Muscle/Tendon Damage (Arm) and Minor/Regular Bleeding.
Vs Plate: You send your blade slamming into your opponent’s pauldron with great force but only manage to hit at a sharp angle. The metal withstands the blow but as your weapon is deflected it instead hits him in the head, the flat of the blade rebounding off his temple. He must pass a Difficult (-10%) T test to avoid being knocked out with a Concussion (see the Head Injuries chapter), being stunned for d10 turns if successful.
11. Vs None/Leather: The foe looks with horror at the stump of his arm, raggedly severed at the elbow, blood pumping out in rhythmic spurts. If anything was held in that arm it goes flying d10 yards in a random direction. The injury counts as Limb Loss (Arm) and a Major/Regular Bleeding. Any armour suffers Major Damage (Leather) and can’t be worn until repaired.
Vs Mail/Scale: A disgusting crackling noise is heard as your blade crunches deeply into your opponent’s elbow, making a horrible mess of splintered bones and torn flesh mixed with severed mail links, leaving the arm bent at an unnatural angle, the joint ruined beyond recognition. The pain stuns him for d10 turns and the injury counts as a Severe Fracture (Arm), in all likelihood requiring amputation unless magical healing is provided.
Vs Plate: Your weapon cuts through your foe’s armoured glove to leave his hand dangling by thin threads of flesh and leather. The sight of his hand flapping around uselessly in this manner so disconcerts him he must pass a WP test or be stunned until he can pass a new test (getting one new attempt on each of his subsequent turns). The injury counts as Limb Loss (Hand) with a Major/Easy Bleeding.
12. Vs None/Leather: Your weapon cleaves through flesh, a mighty blow that strips muscle and gristle from your opponent’s arm from the shoulder halfway to the elbow, leaving gouged bone visible for a fraction of a second before the gushing blood covers it. He is stunned for d10 turns, both by pain and the sight of such a huge gaping wound in his flesh. The injury counts as a Severe Muscle/Tendon Injury (Arm) and a Major/Hard Bleeding. Any armour is now effectively AP 0 with Major Damage (Leather).
Vs Mail/Scale: The blow crunches into your foe’s shoulder, splitting links and biting deep. His collarbone is split as the blade goes in, nicking the large artery to the arm. Blood gushes into the air as you yank your weapon out, certain that your foe has but little time left in this world. This impressive injury counts as a Broken Collarbone and a Major/Hard Bleeding.
Vs Plate: You hack away at your heavily armoured foe’s joints, finally finding a gap at his elbow, the plates buckling inwards as you ram your weapon into him. Bone snaps and the riven plates further aggravate the injury, splintering the bone further. Blood leaks in large amounts from the armoured joint, leaving little doubt in your mind that you have caused your hated opponent grievous harm. The injury counts as a Severe Fracture (Arm) with a Major/Regular Bleeding.
13. Vs None/Leather: You hack your opponent’s arm off at the shoulder, drenching your immediate surroundings in a spray of blood. Gleefully, you watch your foe suffer a Severe/Regular Bleeding apart from the obvious Limb Loss (Arm). Any armour suffers Major Damage (Leather) and can’t be worn until repaired.
Vs Mail/Scale: Only few links of armour connects your foe’s arm to his body after a truly magnificent display of the inferiority of mail links to a strongly wielded and heavy blade. Your opponent considers buying better protection in his next life as he watches his lifeblood gush out onto the ground. Apart from Limb Loss (Arm) and a Severe/Regular Bleeding, the armour on that location is also useless until repaired, counting as Major Damage (Mail).
Vs Plate: With a wicked blow from below, you bypass most of your foe’s protection and slam your weapon up into his armpit, nearly severing the arm and almost lifting him from the ground with the fury of your swing. Still, his armour saves him from an outright amputation but the blood pouring forth might make that matter a moot point. The injury counts as a Severe Muscle/Tendon Injury with Major/Hard Bleeding. He is also stunned for d10 turns.
14. Vs None/Leather: Your weapon passes straight through your opponent’s arm and continues into his body, cleaving through one lung and several large bloodvessels, ending his life before he can do more than stare in amazement at you. Any armour suffers Major Damage (Leather) and can’t be worn until repaired.
Vs Mail/Scale: Your hard swung blow makes a mockery of the flexibility of armour such as mail, driving splinters of your foe’s ruined shoulder deep into his body, piercing heart and lungs, killing him instantly. Should you wish to claim his armour it now has Minor Damage with one point less of AP.
Vs Plate: Your blade drives down in the junction between shoulder and neck, sending a huge spray of blood into the air as you sever the artery just branching from the aorta to the arm. Your opponent crumples to the ground as he slides off your blade, dead as a doorknob.
15. Vs None/Leather: In a truly ridiculous display of the skill of hacking and hewing (either that or sheer berserk fury) you first sever your poor opponent’s forearm with a mighty swing; on the backstroke you take the remainder of the arm off at the shoulder; for a finish you then take off his other arm and proceed to send his head flying off his now armless shoulders. A hush settles over the battlefield as all present marvel at your bloodthirstiness. Either that or whatever the GM says happens!
Vs Mail/Scale: Your weapon begins its journey somewhere in the vicinity of your foe’s shoulder, then proceeds to travel a gory path through multiple ribs and several major organs before exiting somewhere near his opposite hip. Whatever armour he was wearing on chest and arm now has Major Damage with one point less of AP, which is nothing compared to the state his poor body is in. Utterly overkilled would be an accurate description.
Vs Plate: Splitting plate in half is usually a feat attributed to Giants, berserk Minotaurs or similar monsters, but you make a good substitute, cleaving through metal as you drive your weapon through his arm and onward through whatever armour he is wearing on his body to leave him sliding to the ground in what comes pretty close to two separate bodyhalves. Armour on that arm as well as body is effectively ruined forever.
This message was edited 1 time. Last update was at Sun, 2008 Jun 1, 11:10 AM (CDT)
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The Healing Poultice dilemma:
"I don't care if the smell us as long as they fear us!"
Extended crit charts at
www.windsofchaos.com/?page_id=19
Work in progress: even more extended crit charts and revised rules on injury and healing at
http://www.windsofchaos.com/wp-content/uploads/crits/josef/extended.pdf |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jun 2, 10:36 AM (CDT)
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GraaEminense
Joined: Fri, 2008 Mar 7, 5:04 AM (CST)
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*applauds in appreciation*
Looks good as always.
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If you can read this, I've been wasting my time. |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Wed, 2008 Jun 4, 12:06 PM (CDT)
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Drakar
![[Avatar]](/ffgforums/images/avatar/7a674153c63cff1ad7f0e261c369ab2c.jpg)
Joined: Thu, 2008 Mar 6, 9:44 AM (CST)
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*applauds in appreciation*
Looks good as always.
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Alea jacta est...
"Don't take your guns to town, son, leave your guns at home, Bill... Don't take your guns to town."
*These foruns are ill moderated, so we can use harsh language! =)* |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Jun 6, 12:44 PM (CDT)
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mattt
Joined: Fri, 2008 Jun 6, 12:34 PM (CDT)
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Hi Josef, i would like to ask you if you would agree to let me translate your crit charts in french and let it available for downloading at http://warhammer2.tharaud.net/ a french non-official website for Warhammer v.2 ??
We ever discuss about your tables with some players and game masters and we would be glad if you let us do, because it would be very helpfull for our special mod of fast fighting. Thanks.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jun 7, 1:45 AM (CDT)
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Josef
Joined: Thu, 2008 Mar 6, 10:51 AM (CST)
Messages: 16
Location: Sweden
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If you mean the old charts currently at Chuck's site, sure go ahead and translate! I'm thinking about emailing what I have so far of the new version rules to Chuck so he can put them up just to make it easier for people to look at it (the current excerpts are spread over two different forums). He'll probably have to put an edited version up all over again after I'm done with the rest of it since I'm continuously making small changes and clarifications as I look back at what I've written as I include the various injuries in the actual damage charts that I've just begun to write.
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The Healing Poultice dilemma:
"I don't care if the smell us as long as they fear us!"
Extended crit charts at
www.windsofchaos.com/?page_id=19
Work in progress: even more extended crit charts and revised rules on injury and healing at
http://www.windsofchaos.com/wp-content/uploads/crits/josef/extended.pdf |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Jun 8, 5:30 AM (CDT)
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mattt
Joined: Fri, 2008 Jun 6, 12:34 PM (CDT)
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Ok thanks a lot Josef !! And i think we'll wait your next new tables like everyone seems to do here.
Thanks again and have a good day !
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jul 5, 1:43 PM (CDT)
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1010 Cloud Deck
Joined: Sun, 2008 Feb 24, 2:58 PM (CST)
Messages: 156
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Bumping for the new people to see.
Unfortunately Josef's tag is a dead link to the BI forums.
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It's not so bad, once you get used to the agony. |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jul 5, 1:55 PM (CDT)
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Chuck
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Joined: Thu, 2008 Mar 6, 9:31 AM (CST)
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If you want a rough draft of all of his extended critical hits, you can find it here:
Josef's Extended Crits
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Winds of Chaos
Noblesse Oblige
Dead Ringer |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jul 5, 2:01 PM (CDT)
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1010 Cloud Deck
Joined: Sun, 2008 Feb 24, 2:58 PM (CST)
Messages: 156
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Thanks Chuck!
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It's not so bad, once you get used to the agony. |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 7:19 AM (CDT)
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Tiar
Joined: Mon, 2008 Jul 14, 6:50 AM (CDT)
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Josef, your work is outstanding! Can I translate it in Italian and publish it at http://www.wfrp.it/ (italian unofficial wfrp website)? I'd like to use your Critical Hit Effects to create my own Crit Charts as a part of a combat HR compendium. Thanks in advance.
This message was edited 1 time. Last update was at Mon, 2008 Jul 14, 7:20 AM (CDT)
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 10:36 AM (CDT)
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Josef
Joined: Thu, 2008 Mar 6, 10:51 AM (CST)
Messages: 16
Location: Sweden
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Permission granted. For those of you wondering about my progress on the newer charts I'm sad to say that things have been standing rather still lately; my new residency in geriatrics is to blame, plus a new girlfriend (whom I'm intriducing to boardgaming) and good weather all contributing to a lack of time spent in front of my computer. I haven't abandoned it or anything, it'll just take time.
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The Healing Poultice dilemma:
"I don't care if the smell us as long as they fear us!"
Extended crit charts at
www.windsofchaos.com/?page_id=19
Work in progress: even more extended crit charts and revised rules on injury and healing at
http://www.windsofchaos.com/wp-content/uploads/crits/josef/extended.pdf |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 11:22 AM (CDT)
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Drakar
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Joined: Thu, 2008 Mar 6, 9:44 AM (CST)
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Josef, might I ask what else we'll have? What's on queue?
Also, Chuck, You did a brilliant work compiling all of the Crazy Phisician's stuff. Really awesome.
But I do have a suggestion and a note.
1st the suggestion: why don't you create an Index? I know it's not ready yet, but an index would be REALLY helpfull.
2nd the note: There is a mistake on your fabuylous PDF. When we get into the criticals, we Have damage in the arms 1-15 and then comes body. But body starts at 16, instead of starting from 1. Just a tiny mistake.
Cheers both of you and, again, congratulations on the awesome work.
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Alea jacta est...
"Don't take your guns to town, son, leave your guns at home, Bill... Don't take your guns to town."
*These foruns are ill moderated, so we can use harsh language! =)* |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 12:17 PM (CDT)
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Kaljamaha
Joined: Fri, 2008 Apr 25, 7:04 AM (CDT)
Messages: 1
Location: Helsinki, Finland
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Josef, let me take this opportunity say thank you very much for your new Critical Hit charts. Our group has been using them for some time, and they've greatly enriched our game. The really funny thing is that our GM is the one who is least likely to understand the gravity of the described wounds, being an economist. Myself and another geneticist, both of us having taken a year of (animal) physiology, often grimace when the GM matter-of-factly reads the critical hit description, which we then have to explain to him .
Anyway, thanks again for all the work you've done, and any future work you have planned.
K.
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"Wovon man nicht sprechen kann, darüber muß man schweigen." |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 12:52 PM (CDT)
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1010 Cloud Deck
Joined: Sun, 2008 Feb 24, 2:58 PM (CST)
Messages: 156
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Josef wrote:Permission granted. For those of you wondering about my progress on the newer charts I'm sad to say that things have been standing rather still lately; my new residency in geriatrics is to blame, plus a new girlfriend (whom I'm intriducing to boardgaming) and good weather all contributing to a lack of time spent in front of my computer. I haven't abandoned it or anything, it'll just take time.
I don't think you're really sad.
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It's not so bad, once you get used to the agony. |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 11:05 PM (CDT)
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Josef
Joined: Thu, 2008 Mar 6, 10:51 AM (CST)
Messages: 16
Location: Sweden
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An index and an introduction will be provided eventually. The closest thing you have so far are lists of the chapters readied so far from earlier posts in the old forum so I'll repeat a short version it here:
1 Wound levels, basic healing and magical healing
2 Infections
3 Critical Hit Effects, generic terms
4 Fractures
5 Muscle/Tendon Damage
6 Bleeding
7 Chest Injuries
8 Abdominal Injuries
9 Head Injuries
10 Dislocated Joints
11 Limb Loss
12 Armour Damage
13 Removing Arrows/Bullets
Each chapter provides alternate simplified optional rules as well as short summaries.
What's missing from the critical effects rules are Burn/Freeze and Explosions/Shrapnel as well as some rules providing for "steampunk" surgery (not always successful and sometimes with weird results) since magical healing feels a bit too powerful as the rules stand now.
The critical hit charts will each provide results depending on what kind of armour you're wearing since many of the results from the old charts are not very realistic if you're wearing any kind of heavy armour. The charts will be basically the same ones as the older versions with Blunt, Arrows/Bolts, etc, but probably a few more, dividing the Cutting and Piercing charts into several charts depending on whether the weapon is a choppy thing like an axe or a slashing blade like a sabre, a long thrusting spear or a stabbing dagger, etc.
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The Healing Poultice dilemma:
"I don't care if the smell us as long as they fear us!"
Extended crit charts at
www.windsofchaos.com/?page_id=19
Work in progress: even more extended crit charts and revised rules on injury and healing at
http://www.windsofchaos.com/wp-content/uploads/crits/josef/extended.pdf |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 11:35 PM (CDT)
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Drakar
![[Avatar]](/ffgforums/images/avatar/7a674153c63cff1ad7f0e261c369ab2c.jpg)
Joined: Thu, 2008 Mar 6, 9:44 AM (CST)
Messages: 587
Location: São Paulo - Brazil
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Oh!
Awesome!
I can't wait!
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Alea jacta est...
"Don't take your guns to town, son, leave your guns at home, Bill... Don't take your guns to town."
*These foruns are ill moderated, so we can use harsh language! =)* |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Sep 29, 12:57 PM (CDT)
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Silke
Joined: Sun, 2008 Feb 24, 6:29 AM (CST)
Messages: 31
Location: Sweden
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*bump*
A long time seen we heard anything, how is it going?
I am really looking forwad to see the result
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"another victory like this and I am lost" |
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