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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Jun 19, 7:51 PM (CDT)
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Thelric
Joined: Wed, 2008 Jan 23, 3:35 PM (CST)
Messages: 146
Location: Vancouver
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jgt7771 wrote:As an exhibition character for what Arkham Horror and Strange Aeons is capable of, I think Adam's GREAT.
Don't you go giving people dangerous ideas! 'Cuz, man, you don't want people riding that train to the end of the line...
Heck, you can do some pretty strange stuff just with skill and health settings:
Start adding custom cards to something like that ... I'm losing Sanity just thinking about it.
Cheers,
Chris
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Jun 20, 3:45 AM (CDT)
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Woodclaw
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Joined: Mon, 2008 May 26, 2:22 AM (CDT)
Messages: 31
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I downloaded the last version of SE right now, but didn't find a way to create characters with adjustabale Stamina/Sanity rating. Is this option still under development?
I also noticed that the focus' bonus for unskilled characters was removed.
This message was edited 1 time. Last update was at Fri, 2008 Jun 20, 3:47 AM (CDT)
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Jun 20, 6:08 AM (CDT)
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Thelric
Joined: Wed, 2008 Jan 23, 3:35 PM (CST)
Messages: 146
Location: Vancouver
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Woodclaw wrote:I downloaded the last version of SE right now, but didn't find a way to create characters with adjustabale Stamina/Sanity rating. Is this option still under development?
The capability is available as an extension that can be downloaded from the plug-in page. It makes a better extension than it does a standard feature, as it makes you think a bit more about whether this is the right design direction. It's probably best that variable health designs be kept fairly rare, to keep the feature special. (It also happens to makes a good example for those who want to write their own plug-ins.)
I also noticed that the focus' bonus for unskilled characters was removed.
Yep. This change has been planned almost since the beginning (I never found the rationale for the bonuses to be convincing) but it has taken some time to allow an elegant transition. There has been some discussion of this change on the SE thread, and it is referred to in section 1, question 2 of the FAQ.
Cheers,
Chris
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Jun 20, 6:36 AM (CDT)
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Woodclaw
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Joined: Mon, 2008 May 26, 2:22 AM (CDT)
Messages: 31
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Thelric wrote:
Woodclaw wrote:I downloaded the last version of SE right now, but didn't find a way to create characters with adjustabale Stamina/Sanity rating. Is this option still under development?
The capability is available as an extension that can be downloaded from the plug-in page. It makes a better extension than it does a standard feature, as it makes you think a bit more about whether this is the right design direction. It's probably best that variable health designs be kept fairly rare, to keep the feature special. (It also happens to makes a good example for those who want to write their own plug-ins.)
The download link send me to the Gilman expansion plug-in.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Jun 20, 2:39 PM (CDT)
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Thelric
Joined: Wed, 2008 Jan 23, 3:35 PM (CST)
Messages: 146
Location: Vancouver
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Woodclaw wrote:The download link send me to the Gilman expansion plug-in.
That's been corrected now. Thanks. Direct Link
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jun 21, 4:37 PM (CDT)
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Piemaster
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Joined: Mon, 2008 Jun 16, 2:32 PM (CDT)
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I really appreciate the comments and am now working on a modified Il'ye. I'll let you know when it's finished. Thanks again!
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jun 21, 11:13 PM (CDT)
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madquest8
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Joined: Thu, 2008 Apr 17, 2:45 PM (CDT)
Messages: 51
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BTVS
This message was edited 4 times. Last update was at Sat, 2008 Jun 21, 11:28 PM (CDT)
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jun 21, 11:50 PM (CDT)
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madquest8
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Joined: Thu, 2008 Apr 17, 2:45 PM (CDT)
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This message was edited 4 times. Last update was at Sun, 2008 Jun 22, 12:06 AM (CDT)
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Jun 24, 11:01 AM (CDT)
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Frozenfish
Joined: Tue, 2008 Jun 24, 10:46 AM (CDT)
Messages: 80
Location: Košice, Slovakia
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not kinda sure of this character, but I think it's ok...
items necessary to play it:
and this item I've made just for fun :
hope you like it
This message was edited 2 times. Last update was at Tue, 2008 Jun 24, 11:05 AM (CDT)
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Jul 1, 3:05 AM (CDT)
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peter chimaera
Joined: Tue, 2008 Jul 1, 2:54 AM (CDT)
Messages: 1
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guys what is ur honest opinion on this? i think he's kinda overpowered but pretty fair
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Jul 1, 8:31 AM (CDT)
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Victimizer
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Joined: Sun, 2008 Jun 8, 1:47 AM (CDT)
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Location: Germany
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Just in case this is seriouss....
...uh...naaaahhh, can't be
NO! YOU WILL BE KILL BY DEMONS!
...and yes, totally overpowered.
aw, screw it: Can you make us a custom common item Palsma Rifle?
This message was edited 2 times. Last update was at Tue, 2008 Jul 1, 9:08 AM (CDT)
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My Arkham Horror Ancient Ones:
http://www.esnips.com/web/sonoftzeentch9sBusinessFiles
(I'll be revamping them some time this year, I hope. Sorry for the huge delay.) |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Jul 1, 9:05 AM (CDT)
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Mr Mauve
Joined: Wed, 2008 Feb 13, 8:28 AM (CST)
Messages: 153
Location: Cambridge, UK
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Hi! I love your work. Nice to see you here.
If I could make just one comment, it would be that you may have underplayed the evil scintist's evil powers of scince. Perhaps the following special ability would help:
"Evil Scince
Instead of having an encounter in the Graveyard, peter may take as many monster trophies from the monster cup as he likes for his evil scince. He can do this because he is awesome and mean."
This would also go some way towards fixing the slight imbalance problem with peter as he stands.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Tue, 2008 Jul 1, 2:38 PM (CDT)
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357magnum
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Joined: Mon, 2008 Feb 18, 1:54 PM (CST)
Messages: 336
Location: Ye olde Italy
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"The King in Yellow Pages" are just Hilarious. That's a damn funny idea     
Here's a card I just thought of without any good reason:
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Songs that the Hyades shall sing,
where flap the tatters of the King,
must die unheard
in dim Carcosa. |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Fri, 2008 Jul 4, 12:35 PM (CDT)
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Nijay
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Joined: Wed, 2008 Jun 11, 6:45 AM (CDT)
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I like the earring. It would be cool if you mad eup an investigator that started with it XD
Here's some gibberish I put together
I couldn't find a good smuggler pic so I went with the comedy He's a bit unbalanced anyway
I like the Seeker, though she's unbalanced. At least I didn't start her with Astral Travel and/or Find Gate.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jul 5, 10:22 PM (CDT)
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rhoedell
Joined: Sat, 2008 Jul 5, 10:08 PM (CDT)
Messages: 2
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Hey Folks.
Just finished my 1st investigator. Hope u like it. as always, feedback highly appreciated.
and i hope this stuff really shows off.. we`ll see.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 Jul 5, 10:49 PM (CDT)
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rhoedell
Joined: Sat, 2008 Jul 5, 10:08 PM (CDT)
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just one little addition, his special ability check gets a -1 modifier for every additional spell cast in that round.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Jul 6, 12:30 AM (CDT)
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TexasZombie
Joined: Sat, 2008 Jul 5, 11:44 PM (CDT)
Messages: 3
Location: Lost Carcosa
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Long-time lurker, first time poster. Here are a few we've used several times. Your mileage may vary.
Willis is a bit over-specialized, but works fairly well.
My personal favorite. Phillip had a good run as Deputy of Arkham, straitjacket, axe and all...
THE STARS ARE RIGHT!!!
Gotta have this distinguished gentleman.
The other Pickman's Model.
And the Good Witch of the Witch House.
Feedback is appreciated.
Best regards,
TZ
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sun, 2008 Jul 6, 11:04 AM (CDT)
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TexasZombie
Joined: Sat, 2008 Jul 5, 11:44 PM (CDT)
Messages: 3
Location: Lost Carcosa
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And a few more...
The Shaman
The Shadow (who is a bit over the top, but a lot of fun to play)
And from Darke's Carnival...
The Fortune Teller
The Carny
The Clown
As always, feedback appreciated.
Enjoy!
TZ
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 7, 5:42 PM (CDT)
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Trevorfrost
Joined: Sun, 2008 Jun 29, 7:49 AM (CDT)
Messages: 14
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.
This message was edited 1 time. Last update was at Wed, 2008 Jul 16, 6:26 PM (CDT)
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“Better to reign in hell than serve in heaven.”
-John Milton |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Wed, 2008 Jul 9, 10:55 PM (CDT)
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Cynical
Joined: Tue, 2008 Jul 8, 6:50 PM (CDT)
Messages: 35
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Here's my second attempt at an investigator. He came about from a discussion about an undead investigator; the original idea was to give him no injury and no madness, but make any investigator that shared a space with him lose sanity. This lead to the idea of making The Nameless One from Planescape: Torment as an investigator, as that ability is one of TNO's main abilities. I also wanted to emulate his ability to change his class- and thus, his abilities- at will, and I noticed that the three bars corresponded well to the classes of Thief/Fighter/Mage. Of course, with this much power, there had to be a nasty drawback, and luckily, I was able to pick one that fit well with PS:T...
This message was edited 1 time. Last update was at Wed, 2008 Jul 9, 10:55 PM (CDT)
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Jul 10, 12:48 AM (CDT)
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Victimizer
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Joined: Sun, 2008 Jun 8, 1:47 AM (CDT)
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Rapid regeneration seems a bit unclear. Does he retain all of his clues and items as if he had chosen to take a injury/madness card instead of going to the hospital as normal and losing half of all of his items and clues?
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My Arkham Horror Ancient Ones:
http://www.esnips.com/web/sonoftzeentch9sBusinessFiles
(I'll be revamping them some time this year, I hope. Sorry for the huge delay.) |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Jul 10, 1:13 AM (CDT)
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Cynical
Joined: Tue, 2008 Jul 8, 6:50 PM (CDT)
Messages: 35
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He keeps everything. It's like taking a madness/injury card, except you don't take the card.
Note that he can still take injury/madness cards in other ways, just not from san/sta hitting 0.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 3:14 PM (CDT)
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Cynical
Joined: Tue, 2008 Jul 8, 6:50 PM (CDT)
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Here's a new one I made last night. Commets are welcome.
Design comments:
I wanted to create a caster, but had a hard time coming up with a theme for one. I finally decided on a Druid.
Taking a page from D&D, I wanted my Druid character to operate in two major "modes"- a high-lore caster in one mode, and a fighter in the other. Naturally, I wanted to make sure that there was a drawback to each "operating mode"- as a caster, she's got virtually no natural fighting ability and low stamina, while as an animal, her lack of weapon useage and impaired spell casting should prove to be a hamper.
The first version saw her ability interacting with Summon the Beast Within, which she started with; however, I had a hard time balancing this, as giving her a drawback to being in beast mode when it was in her starting equipment seemed a bit unfair. In the end, I gave her an ability that does something roughly similar but isn't equipment dependant, and gave her Shrivelling for her starting spell.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 3:40 PM (CDT)
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Victimizer
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Joined: Sun, 2008 Jun 8, 1:47 AM (CDT)
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Besides that it's an elf (I hate them with irrational fervor), the abillity seems balanced.
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My Arkham Horror Ancient Ones:
http://www.esnips.com/web/sonoftzeentch9sBusinessFiles
(I'll be revamping them some time this year, I hope. Sorry for the huge delay.) |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 5:22 PM (CDT)
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kingtweety
Joined: Mon, 2008 Jul 14, 5:00 PM (CDT)
Messages: 11
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Cynical wrote:Here's a new one I made last night. Commets are welcome.
Design comments:
I wanted to create a caster, but had a hard time coming up with a theme for one. I finally decided on a Druid.
Taking a page from D&D, I wanted my Druid character to operate in two major "modes"- a high-lore caster in one mode, and a fighter in the other. Naturally, I wanted to make sure that there was a drawback to each "operating mode"- as a caster, she's got virtually no natural fighting ability and low stamina, while as an animal, her lack of weapon useage and impaired spell casting should prove to be a hamper.
The first version saw her ability interacting with Summon the Beast Within, which she started with; however, I had a hard time balancing this, as giving her a drawback to being in beast mode when it was in her starting equipment seemed a bit unfair. In the end, I gave her an ability that does something roughly similar but isn't equipment dependant, and gave her Shrivelling for her starting spell.
lurking - finally decided to post.
I like this one. Aesthetically it might be nicer if you create a separate investigator card called Transform into Animal Form and describe the effect details there, while Aerona's ability is that she may either refresh/exhaust that card.
This message was edited 1 time. Last update was at Mon, 2008 Jul 14, 5:23 PM (CDT)
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