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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Apr 3, 12:24 PM (CDT)
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Umbratus
Joined: Thu, 2008 Jan 17, 2:53 PM (CST)
Messages: 86
Location: Old Europe / Germany
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This is a long read and as I found flaws in both your "best" plans I skipped over pretty much the rest of it.
If Lannister fears Greyjoy uses the Iron Fleet in Turn 1 he can as well use the Lions Cunning by himself to completely save him from being harassed in Turn 1, that makes all the rest you wrote void.
Sure, Greyjoy is strong when he controls those seas, no doubt about that. With ports Lannister can at least maintain a single ship to raid away Sunset Seas support.
Your second plan is a rule violation actually because by definition Forced March may never be used in the same Turn where you play Manage Troops. This cuts off that one pretty early.
Sure its an option to drive a boat to Shivering Sea in Turn 1 to threaten Stark, but he still has that port to claim back that sea while Lannisters and Tyrells fleets are at his back.
So we are definately not talking about Über-moves here that totally kill the game balance
edit:
oh, and if its 5 players not 6, and you use the fix to the order in the iron throne, so tyrell is before greyjoy, he can use managed troops himself, to get to stark's sea, and later, maybe have a bridge of ships to winterfell.
Thats wrong as well, the "fix" (which is not only recommended but a MUST do and also incorporated in all reprints of AGOT) is to switch KINGS COURT positions of Tyrell/Greyjoy not Iron Throne, so this concerns amount of available star orders, so Greyjoy has none to start with. There is no fix to change order of movement at all.
This message was edited 2 times. Last update was at Thu, 2008 Apr 3, 12:28 PM (CDT)
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For when the kings clash the whole land trembles |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Apr 3, 12:32 PM (CDT)
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Aloufer
Joined: Thu, 2008 Apr 3, 9:59 AM (CDT)
Messages: 10
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ok, the forced march is not on the same turn with the managed troops, i edited it -i was wrong. i use raid instead, much better-i flip the general and move.
and- read the rest of my first plan- if lannister puts the lion cunning he risks loosing it for nothing because he places special orders first.
and i can do that iron fleet tricks almost every turn. also, he cant place mustering with cunning, and looses time.
and even if i cant win after capturing winterfell, i am still in a huge advantage.
for the fix- the kings court is a must, i know. i never said i will use a star orders but one: from the careful planning.
i talked about the option to make tyrell 1 before greyjoy on the iron throne.
with 6 players, greyjoy and tyrell have both 0 stars
This message was edited 5 times. Last update was at Thu, 2008 Apr 3, 12:42 PM (CDT)
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Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Apr 3, 6:05 PM (CDT)
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Wombats
Joined: Sun, 2008 Feb 17, 9:14 PM (CST)
Messages: 35
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Hmmm,
Sounds like the expansions unbalance the game a bit.
Still waiting for Storm of Swords to arrive.
We have Clash of Kings but have yet to play it.
Baratheon does quite well at the moment, never gets in a scrap with Lannister and usually beats Tyrell along the coast.
Will be good to see Martell mixing things up a bit.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Apr 3, 6:13 PM (CDT)
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Umbratus
Joined: Thu, 2008 Jan 17, 2:53 PM (CST)
Messages: 86
Location: Old Europe / Germany
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i talked about the option to make tyrell 1 before greyjoy on the iron throne.
Thats still not an official option or any I have ever heard of.
I tried to play the AGOT map a couple of times with leaders and tactic cards, those games were boring as hell. Its all a big stalemate with experienced players and then with a single breaktrough someone suddenly wins.
I play this game for many years, pretty much since its out, I have gone through all expansions.
The final revelation is still ASOS with its new map and elements.
If I play the old board with 5 or 6 player then its NOT with leaders and tactics, it doesnt really work.
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For when the kings clash the whole land trembles |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Apr 3, 6:19 PM (CDT)
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Wombats
Joined: Sun, 2008 Feb 17, 9:14 PM (CST)
Messages: 35
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I guess if you decide to make a game of Chess on a Risk map you're going to have balance issues
The new map in Storm sounds great, it would be interesting to see other maps designed for AGoT.
Not an easy task in balancing, though.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Wed, 2008 Apr 30, 3:09 PM (CDT)
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Aloufer
Joined: Thu, 2008 Apr 3, 9:59 AM (CDT)
Messages: 10
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sorry for raising it again, i had no time to enter the last month..
can you find any holes in these 2 tactics, after i fixed that little mistake?
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Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 May 17, 5:49 AM (CDT)
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JM Grip
Joined: Fri, 2008 May 16, 7:48 PM (CDT)
Messages: 17
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thx @ dukehockey for referring to my homepage.
it seems to be obvious that the CoK expansion is much more unbalanced than the vanilla agot.
This message was edited 1 time. Last update was at Sat, 2008 May 17, 6:07 AM (CDT)
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 May 17, 5:55 AM (CDT)
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Umbratus
Joined: Thu, 2008 Jan 17, 2:53 PM (CST)
Messages: 86
Location: Old Europe / Germany
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It strongly depends on which optional rules you are using, and as you dont take that data you cant just say the base game is more balanced than ACOK is, thats just wrong.
There are certain optionals that might imbalance the game but there certainly are some that help to improve it as well.
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For when the kings clash the whole land trembles |
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Sat, 2008 May 17, 6:04 AM (CDT)
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JM Grip
Joined: Fri, 2008 May 16, 7:48 PM (CDT)
Messages: 17
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you are right. it depends on your optional rules, but also on the players and their experience level.
However, it seems that the island houses (baratheon & greyjoy) have the best start positions.
they win most of my games...
This message was edited 2 times. Last update was at Sat, 2008 May 17, 6:05 AM (CDT)
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Thu, 2008 Jun 26, 8:33 AM (CDT)
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dukehockey
Joined: Wed, 2008 Feb 6, 4:44 PM (CST)
Messages: 51
Location: niagara falls
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next 5 player game i play i'm going to put a town on the arbor, in addition to making oldtown a stronghold i'll report back as to how it turns out, if anyone else has a chance, try it too.
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![[Post New]](/ffgforums/templates/default/images/icon_minipost_new.gif) Mon, 2008 Jul 14, 7:42 PM (CDT)
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Stalker0
Joined: Thu, 2008 Jan 17, 11:10 PM (CST)
Messages: 378
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I think in the regular AGOT map, lannister has a strong advantage in 4 players and tyrell has a decent disadvantage in 5 players. My groups uses small houserules to shore those up.
In ASOS, we think lannister is a bit weaker than the others.
While yes AGOT is a diplomatic game, diplomacy is always easier when you carry a big stick.
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