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How Well Does TC: Adeptus Astartes Work For Your Game?  XML
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ThePatriot


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Just a simple question to find out how well or bad Space Marines have worked in your games plus humorous anecdotes from the games you've played. Also, feel free to throw in your criticism and/or comments regarding TC: AA. This way I can gauge what areas Marines need to be worked on and toned down.

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BloodAngelAzrael

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The TCC has worked great in my games, I always wanted to
be an Astartes So, it's good for me.

The only thing I've noticed is that Space Marine Bolters seem
to be weaker than their civilian counterparts, which is more likely
to roll under the minimum damage of the Non-Astartes Bolter.

You did great on the supplement, keep up the good work.

I can't wait to cut up some more cultists.

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What does the astartes bolter do? 2d10? Vs. 1d10+5, that should be lower minimum damage, but with a slightly better average, higher spike damage and double chance of righteous fury.

Sounds good to me.

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Slaunyeh wrote:What does the astartes bolter do? 2d10? Vs. 1d10+5, that should be lower minimum damage, but with a slightly better average, higher spike damage and double chance of righteous fury.

Sounds good to me.


All the rest sounds good, the lower minimum damage though sticks out like a Dark Angel at The Fang.

When you're locked into d10s, though, not much you can do. Change the original damage (not a design goal of the supplement), make SM Bolters even more powerful, or start adding, dividing etc to come up with a great formula that makes the weapon better in all respects, not too powerful, but way too complicated to use.

2d10 is simple and it works, albeit with a minor clunk.

This message was edited 1 time. Last update was at Tue, 2008 Aug 26, 2:20 PM (CDT)


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Lynata

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When looking at the classic fluff, there's absolutely no reason on why Astartes bolters would differ from other models anyways - at least when it comes to the damage output. They are "armored" to survive substantial battlefield stress better than non-Astartes models amd thus be more reliable in prolonged combat (remember Marines are expected to sometimes keep on fighting for more than a day without respite and a chance to clean their guns), but anything else should be the same. Just like the Munitorum Manual tells us.

I'd buy the lower minimum damage and a higher maximum damage as being the result of simply an individual boltgun pattern, but not something that is limited to the Marines alone.

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Lynata wrote:...

I'd buy the lower minimum damage and a higher maximum damage as being the result of simply an individual boltgun pattern, but not something that is limited to the Marines alone.


Then might it be safe to assume that 'Astartes Bolters' are the individual pattern made avalible to Marine Chapters?

In what vessels did they pour forth their polluted essences, in what form did they hope to subjugate the universe, with whose hands do they, even now, reach across the frontiers of space in vain aspirations of conquest? It is both obviously and painfully clear that it is WE who they venerate; they wish nothing more than to be like us, to be like Him whose children they envy…
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N0-1_H3r3

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Lynata wrote:Just like the Munitorum Manual tells us.

The Munitorium manual is clearly propaganda in a number of areas.

I'd buy the lower minimum damage and a higher maximum damage as being the result of simply an individual boltgun pattern, but not something that is limited to the Marines alone.

I've stated my case on this - my prior attempt to resolve the issue. For the sake of anyone who didn't catch it first time round, I've reposted it below.

N0-1_H3r3 wrote:I had something of a minor epiphany earlier today, about five minutes after I left the house this morning. I've been thinking about it ever since, simply to keep it on my mind so that I didn't forget before I could post it.

There's a third way to interpret all of this background. It takes a little bit of narrative jury-rigging, but it works.

We know that Astartes bolters are larger than those able to be wielded by humans - rough estimates based on the one carried by the Brother-Captain Artemis model, and the weight listed in the DH rulebook (proportionately increased), would place an Astartes bolter as being nearly 4 feet/1.2m long and weighing approximately 66lbs/30 kilos.

We know that Astartes-standard Bolter Shells are restricted in availability - just how restricted is a matter of some debate, as we all know, but we can all agree that they're not readily available to just anyone.

What might have been overlooked is that not all Astartes bolter shells are the same...

The Horus Heresy: False Gods, by Graham McNeill, Chapter 5, page 89 wrote:The thought soured his anticipation of battle as they made their way to where Aximand and Abaddon checked the arms inventory of their Stormbird, arguing over which munitions would be best suited to the mission.

'I'm telling you, the subsonic shells will be better,' said Aximand.

'And what if they have armour like those Interex bastards?' demanded Abaddon.

'Then we use mass reactive. Tell him, Loken!'

Abaddon turned at Loken and Torgaddon's approach and nodded curtly.

'Aximand's right,' Loken said. 'Supersonic shells will pass through a man before they have time to flatten and create a killing exit wound. You might fire three of these through a target and still not put him down.'

'Just because the last few fights have been against armoured warriors, Ezekyle wants them,' said Aximand, 'but I keep telling him that this battle will be fought against men no more armoured than our own Army soldiers.


Emphasis mine, to point out the pertinent bits of the quote.

Quite clearly there are different configurations of bolter shell, useful for different situations. The two most pertinent mentioned here (I'll ignore the mention of 'mass reactive', as all bolter shells are supposed to be mass reactive) are Subsonic and Supersonic, presumably referring to the shell's velocity at some point during its journey between gun and target - whether this is muzzle velocity, impact velocity, or something else, is as yet unknown.

What is known, to a limited extent, is their performance. Supersonic shells appear more practical against armoured targets, but with a risk of travelling so fast that they go straight through without detonating. Subsonic shells, then, must be more useful against comparatively lightly-armoured targets.

Which got me thinking. We've got three sets of bolter shell stats (the damage and pen from various bolter weapons) - 1d10+5 X, Pen 4 (standard 'mortal' bolter shell), 1d10+6 X, Pen 4 (used on the Sacristan Bolt Pistol, a high-potency weapon based on the Godwyn-De'az patterns of bolter and bolt pistol, used by Inquisitors; needs an SB of 4+ to wield a weapon using these shells effectively), and 2d10 X, Pen 5 (Astartes bolter shells)... except, those definitions don't really work.

1d10+6 is comparable to 2d10 in terms of damage caused - 2d10 has a higher maximum, but 1d10+6 has a higher minimum, and both generally deal the same range of damage to enemies.

What if, then, the 2d10 X, Pen 5 bolter shells used by the Astartes are 'Supersonic' shells - high-velocity shells designed to rip through tough and/or armoured targets, but with a risk of over-penetration that robs them of most of their potency. A supersonic round would need more powerful propellant to accelerate the shell to the desired velocity, which would in turn put strain on the gun, meaning you'd need a sturdy, reliable weapon to use such shells regularly...

Logically, then, the 1d10+6 X, Pen 4 rounds could be Subsonic - not quite as effective against armoured foes, but much more likely to guarantee lethal shots against unarmoured foes. The 1d10+5 X, Pen 4 rounds can then be a lower-grade 'mundane' round. The Subsonic shell is still more potent than 'mundane' bolter shells, but has a more punishing recoil - something of a non-issue for power-armoured warriors of any kind.


With that in mind, it changes a few things.

The rounds are no longer exclusive, but there are reasons for the preferences.

An Astartes bolter is a monstrous weapon, designed to take the same kind of punishment as the wielder... such a weapon could easily withstand the increased stresses put on it by a Supersonic shell. Given that the Astartes are commonly thrown into situations where the enemy is large, tough and/or well-armoured, it makes sense for Supersonic rounds to be more commonly issued... yet they may still use the Subsonic rounds preferred by the Sororitas.

The Godwyn-De'az pattern Bolter (including any and all variants and derivatives) is, logically speaking, a human-sized adaptation of the Godwyn-pattern Bolter used by many Chapters of the Adeptus Astartes, and thus a superlative weapon in its own right - a weapon crafted to the most precise tolerances, and of the highest standards. The fact that its components are smaller makes it slightly less robust than the utterly massive bolters of the Astartes upon which it is based, but it is still a sturdy, reliable and solidly-built weapon. The pressures exerted upon the Godwyn-De'az by Supersonic shells make the weapon slightly less reliable, requiring greater maintenance if such rounds are used regularly. Beyond that, however, most of the adversaries a Sororitas force will encounter will be far less armoured - a simple fact of being called upon to quell seditious uprisings and butcher legions of poorly-equipped heretics, meaning that the Subsonic round is more practical anyway, especially as the recoil produced when firing such shells is easily compensated for by the augmented strength of even the weakest Sister Militant. They can still use Supersonic rounds, but choose not to, both for tactical reasons, and for logistical ones, though I imagine that some Sisters Militant may be willing to accept the greater maintenance requirements in exchange for the better penetration of the Supersonic rounds.

All other bolters... well, they can stick to the less effective, proportionately lower-quality 'mundane' shells.

'Astartes' bolt shells are those earmarked for the Astartes. The Adepta Sororitas would receive their shells from another source, though the shells themselves would be largely identical in function.

There... nice and easy.

In mechanical terms, it takes a little minor house-ruling:

Supersonic rounds deal 2d10 X damage, with a Pen of 5 and the Tearing quality, irrespective of the weapon they are loaded into. Any weapon loaded with Supersonic rounds suffers a -10 penalty on BS tests unless the firer is SB 4 or more, due to punishing recoil.

Subsonic rounds deal 1d10+6 X damage, with a Pen of 4 and the Tearing quality, irrespective of the weapon they are loaded into. Any weapon loaded with Subsonic rounds suffers a -10 penalty on BS tests unless the firer is SB 4 or more, due to punishing recoil.

Mundane rounds deal 1d10+5 X damage, with a Pen of 4 and the Tearing quality, irrespective of the weapon they are loaded into. Mundane bolt rounds impose no penalty due to recoil - the shells mass slightly less and are easier to manage.

Astartes bolters* (all of which should be Reliable) can use Supersonic or Subsonic rounds without any additional penalty or difficulty whatsoever. Astartes bolt pistols count as Basic weapons when wielded by anyone with a SB of less than 6, while Astartes bolters and stormbolters count as Heavy weapons when wielded by anyone with a SB of less than 6.

Sororitas bolters* (all of which should be Reliable), can use Subsonic rounds without any additional penalty, or Supersonic rounds at the cost of losing the Reliable quality. Good Quality Sororitas bolters* ignore this additional penalty.

Mortal bolters* can use Subsonic rounds without any additional penalty, but gain the Unreliable quality when used with Supersonic rounds (or lose the Reliable quality if they were Reliable before).

The Sororitas bolters are slightly inferior to those of the Astartes, but this is a reflection of the difference in size (smaller components are inherently more fragile, simply because they mass less, are thinner, etc) rather than any deliberate flaw in the design.

*In these instances, 'bolters' refers to all Bolt Pistols, Bolters and Stormbolters.

Rambling attempt at compromise over... I hope that made sense...


I've edited the above slightly from how I originally posted (the rules part, not the background - I add the Tearing quality to all bolt weapons to further distinguish them from high-powered SP weapons, something I suggested during the playtest), and I've actually been using these house-rules in my game, and it's working out really quite well.

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Lynata

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Cypher wrote:Then might it be safe to assume that 'Astartes Bolters' are the individual pattern made avalible to Marine Chapters?
Not only to the Marines. The Mars-Gamma for example is actually a boltgun pattern that has been shipped to both the Astartes and the Sisterhood.

N0-1_H3r3 wrote:The Munitorium manual is clearly propaganda in a number of areas.
Maybe, but until Dark Heresy came up with this new claim of "civilian bolters" (wtf), there was just one category of boltguns only in every piece of fluff.
And I was quite content with it being limited to only the strongest soldiers, as this makes more sense than dividing it into a "civilian boltgun" which can be used by every little kid, and a "military boltgun" which is only available to Marines.

That said, I still like the solution you have given in your posting. It somehow bridges the gap between DH's odd claims and the known 40k fluff. Kudos to your work.

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Only since you asked, I do not consider Space Marines appropriate for a group of acolytes and would never allow it. Sorry. But your continued dedication to improving your work product and providing it to the many people who do want space marines as PC's in their campaign is admirable.

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N0-1_H3r3

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Lynata wrote:Not only to the Marines. The Mars-Gamma for example is actually a boltgun pattern that has been shipped to both the Astartes and the Sisterhood.

A claim which we know to be problematic, given the sheer size of Astartes bolters - as large and strong as a fully-armoured Sister Militant is, she isn't as big or strong as an Astartes in full armour.

I work in precision manufacture, alongside people who machine metal components to incredibly small tolerances (I imagine Astartes and Sororitas Bolters are individually crafted in the same manner). In the last couple of years, we've been producing half-scale replicas for pressure and stress testing purposes. The designs remain essentially the same, simply scaled down and with tighter tolerances.

I see the Mars-Gamma issue being along those lines - the same fundamental design, but produced to differing specifications based on their intended use.

Maybe, but until Dark Heresy came up with this new claim of "civilian bolters" (wtf), there was just one category of boltguns only in every piece of fluff.

The idea of "civilian bolters" is actually one that sprang to ludicrous extremes from a single word marked in quotation marks (the rulebook mentions '"civilian" bolters'), suggesting that the term is used ironically rather than literally. Essentially, Dark Heresy makes the distinction of "Astartes bolters" and those used by other organisations. It's something that's been blown out of all proportions, IMO.

That said, I still like the solution you have given in your posting. It somehow bridges the gap between DH's odd claims and the known 40k fluff. Kudos to your work.

Always nice to be appreciated...

This message was edited 1 time. Last update was at Tue, 2008 Aug 26, 4:42 PM (CDT)


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BloodAngelAzrael

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WTF?! this is now another " Astartes Bolter topic " lol,
but I changed my mind, it seems good now.

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Lynata

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N0-1_H3r3 wrote:A claim which we know to be problematic, given the sheer size of Astartes bolters - as large and strong as a fully-armoured Sister Militant is, she isn't as big or strong as an Astartes in full armour.
Yes and no - Marines are larger than Sisters, but regardless of how bulky their bodies are ... do their hands alone really differ that much from a Sister's hands that both would be incompatible to each other's weapons? The weight itself wouldn't (shouldn't) be an issue, thanks to the power armor. But of course, that may vary from pattern to pattern.

Some heavily armored boltgun patterns might simply be too bulky for a Sister (or any other individual with power armor) to use, even though it could be lifted and fired thanks to the strength augmentation. Other boltgun patterns are too much geared towards being used by non-power armored strong infantry, but the Marines would fear that these guns could actually break in their hands during a particularly fierce battle. And then you have bolters that are somewhere "in-between".
This is even reflected in the artwork ... on some images the Marine bolters seem to be ridiculously huge, whilst on others you could very well think a muscular man could use it as well. Even if that might be unintentional and is a sign of artistic liberty, it would fit the background.

By the way - the aforementioned boltgun pattern has since been outphased/rejected by the Chapters to which it was issued, because the Marines indeed did not found it to be reliable enough. But still this is proof that there is some sort of compatibility.

Also remember that the boltgun carried by power-armored Space Marines is the same one issued to their non-powered Scouts. Which I believe not to be stronger than an ordinary human in power armor, even if they are genetically altered.
And I don't really see why people who run around carrying heavy bolters are supposed to be too weak for normal Marine boltguns, anyways.

[edit]
BloodAngelAzrael wrote:WTF?! this is now another " Astartes Bolter topic " lol,
but I changed my mind, it seems good now.

Sorry for derailing this thread, I am easy to distract if given an interesting topic it seems ... but I'll stop it now - I'm quite happy with N0-1_H3r3's solution anyways.

This message was edited 1 time. Last update was at Tue, 2008 Aug 26, 5:34 PM (CDT)


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I thought this link might prove useful in this discussion.

http://wh40k.lexicanum.com/wiki/Bolt_Weapons#Bolt_Ammunition

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aethel wrote
Only since you asked, I do not consider Space Marines appropriate for a group of acolytes and would never allow it. Sorry. But your continued dedication to improving your work product and providing it to the many people who do want space marines as PC's in their campaign is admirable.


What he said.
aethel

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llsoth wrote:
What he said.

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ok, as far as bolter's go, Lexicanum. com offers the following info

"Each Marine carries a weapon hand-crafted by an artificer in either the Chapter's own forges or on a Forge World and at each step of its construction the proper rituals must be observed, and sacred oils are applied. The Marine's maintenance of his weapon therefore carries a degree of religious ritual, as well as being part of the dedicated daily rituals of the Space Marine"

http://wh40k.lexicanum.com/wiki/Boltgun

Sisters of battle use their own unique variation known as the "Godwyn-Deaz Pattern"

Marines also go through special genetic engineering that allows them to use the power armor more effectively. They receive special tech implants that create a kind of interface with the armor that allows them to get all kinds of advanced feedback from the suit. I forget where I saw this but i know that part of this interface connects with the bolter...the bolter then essentialy becomes an extension of the marine due to fancy machine spirit mumbo jumbo. Wish i could find the source on that, but yeah....that's another difference between civilian and Astartes bolters...

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This theory doesn't work though, since Marine Scouts use the same boltguns without power armor.

However, it is indeed possible to create some sort of link to a weapon's targeter, but that's by no means Astartes-specific - as can be seen by the assassin on page 56 of the DH Core Rulebook.

PS: Sisters don't use only the Godwyn-De'az, but also other patterns such as the Mars-Gamma or the Scourge-MKII. I'm sure there are even more models in circulation. But the Godwyn-De'az is indeed the most esteemed one, apparently.

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To recap the statistics of this thread we have 1 post on topic, 10 posts way off topic, and 2 posts regarding never having using the book to begin with. Not be a jerk or anything, but if you don't have anything useful to add about how well the supplement works in your game do not reply. Start a different thread if you have to, but it's hardly helpful to judge what to improve in the supplement when the topic is derailed into a subject that wasn't even written by us. Sorry for the rant, but I expected better from y'all.

@Blood Angel Azrael: How well does the Marines stack up in the party and the npcs in all situations? Is this a mixed game or an all Marine game? How does the damage work from the standard weapons in comparison to the Marine TB? I'll have more questions later.

This message was edited 1 time. Last update was at Tue, 2008 Aug 26, 9:54 PM (CDT)


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aethel wrote


llsoth wrote:
What he said.


She


My apologies.

What she said.
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Lynata wrote:This theory doesn't work though, since Marine Scouts use the same boltguns without power armor.

Marine Scouts aren't power armoured, but they're still very large and very strong - I'm going by the Jes Goodwin 1:1 scale sketch (and the Inquisitor-scale Space Marine which used it to determine size compared to a normal human) - given that they have all the other implants, except the Black Carapace. A Space Marine is somewhat taller than a human being (2.13m-2.28m - that's 7' - 7'6"), significantly broader (1.06m-1.2m/3'6"-4" wide in armour), with larger hands - it's their proportions as much as their strength that makes them more able to bear the larger bolters (like I said, based on the one carried by Brother-Captain Artemis in the Inquisitor range, an Astartes bolter could be somewhere in the region of 4ft/1.2m long - combined with its weight, it's size would make it awkward for a smaller human to operate it easily, as much through lack of leverage as lack of strength).

In DH terms, a Scout wouldn't be as strong as a tactical marine mainly because he lacks the bonus from power armour... he is still a space marine, albeit an inexperienced one (I work on the basis that a standard tactical marine is Strength & Toughness 35, Unnatural Strength & Toughness (x2) and AV 8-9 power armour... a scout would differ only in the armour. This is scaled down from the stats of Brother-Sergeant Agamorr in PtU, who represents a very experienced, very well-equipped Space Marine Veteran in Artificer Armour)

PS: Sisters don't use only the Godwyn-De'az, but also other patterns such as the Mars-Gamma or the Scourge-MKII. I'm sure there are even more models in circulation. But the Godwyn-De'az is indeed the most esteemed one, apparently.

That assumes that each name refers to a distinct pattern (a term which is rather poorly defined at the best of times)... but that's not the case (the various patterns of Astartes bolter have gone by an assortment of different names as well, with the pattern-numbers remaining the only constant). Is it not possible that Mars-Gamma, MkIII Scourge and others are all variants within the broader Godwyn-De'az pattern, itself modelled after the MkV M36 Godwyn/Godwyn-Tadcocke/Astartes Umbra pattern (it's been named at least three times, and seems to have variations by millennium as well) of Astartes bolter.

It should also be noted that Astartes bolters incorporate auto-sense links which would be superfluous on a Sororitas bolter. These aren't just targeting links, but incorporate user-identification systems via gene-sampling (indirectly - the armour has a gene-sample of its wearer which it transmits through interface nodes on the palm of the gauntlet into the bolter), and weapon status information (ammunition count, heat, etc) - this is all described in Imperial Armour III: The Taros Campaign. All of that technology is wasted space on a Sororitas bolter, so it makes sense for them to be using distinct patterns from the Astartes beyond the practicalities of size - though it makes perfect sense for their Bolters to be engineered from Astartes designs (primarily because Astartes bolters came first).

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Lynata wrote: Marines are larger than Sisters, but regardless of how bulky their bodies are ... do their hands alone really differ that much from a Sister's hands that both would be incompatible to each other's weapons?


I'd have to say yes. On the average men's hands are significantly larger than women's.

Hand size can drastically effect one's ability to use firearms. For example the Mark XIX Desert Eagle has a grip wide enough to be uncomfortable for many people to use (including smaller handed men). This makes it more difficult to hold and thus affects use.

This is just in the area of actual real world pistols, and normal humans.

Further, there used to be an promotional display in athletic shoe stores that included a basketball with Michael Jordan's handprint on it (when Air Jordan sneakers were the height of fashion). His hand dwarfed those of most adult males I have ever met, and Jordan, basketball legend or not, just isn't a space marine.

On the side of marines using sister's weapons. My mom used to have a .22 automatic that I would have trouble using due to how compartively tiny it was, and my hands are on the smallish side of average.

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ThePatriot wrote:

@Blood Angel Azrael: How well does the Marines stack up in the party and the npcs in all situations? Is this a mixed game or an all Marine game? How does the damage work from the standard weapons in comparison to the Marine TB? I'll have more questions later.


They Stack up really well, but they tend to kill most of the enemies/Get attacked most. (Go Figure.)

Mixed game, Three non-Marines, One Marine.

And boy, I rolled up my feral world Blood Angel and he started with 8 SB and TB cause of
unnatural toughness, even without any armour, they're like walking Storm Trooper Carapace....
Lolz, Stupid cultists can't even hurt the acolyte very easily.

The fluff for the stats is good though.

The thing is to have one enemy per group have a heavier weapon:
-Plasma Gun or Pistol
-Bolt Pistol Or Bolter
-Chainsword or Chainaxe
-Or A pair of Autoguns. ROFL.

Also, challenge them with not just the Muscle part of the Game, have
them take some tests where they are weak: Int,Fel,Etc.

It evens it out, somewhat.
Lol, evens out a marine, I don't think so.

BTW The Patriot, You can call me BAAL or Azrael for short.

A fortress won't stop the Blood Angels,
But It might slow them down.

My favorite heretical comment..
from the eisenhorn omnibus.

Eisenhorn: The emperor protects.
Cherubael: The emperor craps himself at my name!
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Space Monkey


Joined: Sun, 2008 Mar 9, 7:59 AM (CDT)
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Location: UK
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Hey, Patroit... where would I get hold of this wonderous fan-made pdf of joy?

Space Monkey
WS 35, BS 40, S 38, T 42, Ag 50, Int 34, Per 23, WP 26, Fel 35.
Wounds 16.
Climb +10, Carouse +20, Scholastic Lore: Tyre on a Rope +10.
Flung Poo (1d5+2 I, Toxic, Stinky)
Lord Kruge


Joined: Sat, 2008 Feb 23, 4:24 AM (CST)
Messages: 234
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DocIII wrote:
Lynata wrote: Marines are larger than Sisters, but regardless of how bulky their bodies are ... do their hands alone really differ that much from a Sister's hands that both would be incompatible to each other's weapons?


I'd have to say yes. On the average men's hands are significantly larger than women's.

Hand size can drastically effect one's ability to use firearms. For example the Mark XIX Desert Eagle has a grip wide enough to be uncomfortable for many people to use (including smaller handed men). This makes it more difficult to hold and thus affects use.

This is just in the area of actual real world pistols, and normal humans.

Further, there used to be an promotional display in athletic shoe stores that included a basketball with Michael Jordan's handprint on it (when Air Jordan sneakers were the height of fashion). His hand dwarfed those of most adult males I have ever met, and Jordan, basketball legend or not, just isn't a space marine.

On the side of marines using sister's weapons. My mom used to have a .22 automatic that I would have trouble using due to how compartively tiny it was, and my hands are on the smallish side of average.


Aye, pretty big difference. A Sororitas = tall, athletic normal human, lets say Marion Jones. An Astartes =Yao Ming with the physique of Arnie in his prime (and that's a small Astartes). Add in the power armor gauntlet, and an Astartes couldn't even use a regular weapon.

How then could Eisenhorn use the Bolt Pistol gifted him by a Space Marine? Well to try to answer that question with a straight face, there would have to be some form of internal consistency checking at Black Library. Ask MadAlfred. There isn't.

Cthulhu 2008
Why choose the lesser evil?
DocIII

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Joined: Thu, 2008 Apr 10, 11:49 AM (CDT)
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Location: Columbia, South Carolina, USA
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Lord Kruge wrote: Well to try to answer that question with a straight face, there would have to be some form of internal consistency checking at Black Library. Ask MadAlfred. There isn't.


Hell, there's not neccessarily even consistency w/in the works of a given author. Yet folks keep quoting BL novels as definitive answers to stuff. How very odd.
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