About Secrets of Arkham

“It was a town of wide extent and dense construction, yet one with a portentous dearth of visible life. From the tangle of chimney-pots scarcely a wisp of smoke came, and the three tall steeples loomed stark and unpainted against the seaward horizon.”
   
–H.P. Lovecraft, The Shadow Over Innsmouth

Do you dare revisit the forsaken landscape and occult Secrets of Arkham? Secrets of Arkham is a deluxe expansion for Call of Cthulhu: The Card Game that unleashes terrifying cosmic horrors upon the game with its ten-card story deck and 150 player cards (three copies each of fifty different cards).

From the horrors of Dunwich to the shadow over Innsmouth, Secrets of Arkham explores the terrors of H.P. Lovecraft’s fictional New England, focusing on such classic elements of his mythos as Professor Armitage, The Necronomicon, and Azathoth, the gibbering Ancient One whose name no one dares speak aloud. The deluxe expansion also develops such extraordinary threats as the Mi-Go and the Deep Ones. What new strategies and deck ideas will you discover as you delve into the updated Secrets of Arkham?

A Revised Classic

Originally released in 2010, Secrets of Arkham quickly became an enduring, mainstay expansion for Call of Cthulhu: The Card Game, bolstering it with a new story deck and cards that add new depth to each of the seven Core Set factions. Now, this revised edition of Secrets of Arkham has been updated to include three copies of each player card, better reflecting the game’s current distribution model, and it incorporates the errata introduced by the game’s official FAQ (pdf, 12.0 MB).

The ten-card story deck in Secrets of Arkham introduces a range of simple, yet powerful, effects that can dramatically change the course of any game. For example, if you’re on the brink of defeat, winning The Well and triggering its game effect may buy you the time you need to recover and renew your struggle.

You’ll also find allusions to many of the most important locations in H.P. Lovecraft’s fictional New England, as the stories in Secrets of Arkham transport you to the settings of such classic tales as The Shadow Over Innsmouth, The Dunwich Horror, and The Colour Out of Space.

Simultaneously, the player cards in Secrets of Arkham add power and depth to each of the seven factions found in the game’s Core Set:

The Agency focuses on providing more support for the Day keyword without losing their important, faction-defining connection to the Combat struggle. Beneath the Burning Sun provides another way to make it Day and gives Agency characters a nice bonus combat icon. This is especially powerful when combined with Norman Blackwood, Jr., who becomes significantly stronger while it is Day.

Cthulhu casts its dark gaze on the Deep One subtype, and provides the deck with some much needed support. Hydra allows for players to bring back any Deep One characters in the discard pile directly into play, while Deep One Rising provides the Devourer a great way to selectively destroy your opponent’s characters.

The followers of Hastur have always excelled at attacking their opponents’ minds, and Secrets of Arkham adds more effects that are based off of your opponent having insane characters in play. Plus, Hastur players will now be destroying their opponents’ hands as well. Implant Fear revolves around limiting your opponent’s options by discarding his entire hand.

The Professors and Investigators at Miskatonic University are turning the pages of some powerful Tomes and support cards. Scientific Text provides more draw power, and The Necronomicon takes control of characters for a phase.

Shub-Niggurath brings a horde of Mi-Go and Dark Young to the table. Mi-Go Surgeon, Mi-Go Commander, and Ageless Mi-Go all make any Mi-Go in play significantly stronger, while the Rampaging Dark Young provides recursion when it leaves play.

The masters of manipulation now have even more treachery at their disposal. Intimidate offers an efficient means to exhaust problematic characters, while Forced Foreclosure allows you to assume control of your opponent’s locations.

Yog-Sothoth continues to transcend the boundaries of time and space with even more discard pile manipulation. Cards like Hermetic Scholar quickly discard cards from the top of each player’s deck, and once they’re in your discard pile, you can take advantage of them with the Chant of Thoth.

How Deep Will You Delve into the Secrets of Arkham?

Arkham is home to Miskatonic University, Arkham Asylum, and many of the darkest secrets in H.P. Lovecraft’s eerie mythos. In Call of Cthulhu: The Card Game, it’s also home to one of the game’s most popular and enduring expansions.

How deeply will you investigate the connections between our world and those that lie beyond? How fully will you devote yourself to the Ancient Ones and further their appetites for madness and destruction? How deep will you delve into the Secrets of Arkham?



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The copyrightable portions of Call of Cthulhu: The Card Game: Secrets of Arkham are © 2010 Fantasy Flight Publishing, Inc. Used under license from Chaosium, Inc. Call of Cthulhu is a registered trademark of Chaosium, Inc. Living Card Game, LCG, and the LCG logo are registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

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