“Scoundrel? I like the sound of that.”
–Han Solo, Star Wars: The Empire Strikes Back
Edge of Darkness is the first deluxe expansion for Star Wars™: The Card Game. Its twenty-two new objective sets add 132 total cards that allow players to battle for the fate of the galaxy as either of two new affiliations, the dark side’s Scum and Villainy or the light side’s Smugglers and Spies.
Both of these affiliations live at the outskirts of Imperial law, and Edge of Darkness draws heavily from the original Star Wars trilogy as it builds themes centered around the remote planet of Tatooine and the independent mining colony of Cloud City. In this expansion, you’ll find Jawas, Tuskens, bounties, captives, and sabotage. You also gain the opportunity to expand your games of Star Wars with such notable heroes and villains as Chewbacca, Lando Calrissian, Greedo, Bossk, and Jabba the Hutt.
However, Edge of Darkness does more than build upon the game’s ability to recreate the events of the original Star Wars trilogy; it also allows players to explore the events of the expanded Star Wars universe. Players will be able to conduct espionage with their Bothans, stalk prey from the cockpit of Slave I, divert enemy attacks with proximity mines and ion cannons, and fling their enemies across the battlefield with the power of the Force.
Scum and Villainy
“If I told you half the things I’ve heard about this Jabba the Hutt, you’d probably short-circuit.”
–C-3PO, Star Wars: Return of the Jedi
From the halls of Jabba’s Palace and the deserts of Tatooine to the corridors of Cloud City and the star systems beyond, the Mercenaries, Assassins, and Bounty Hunters of the Scum and Villainy affiliation inspire dread in all those who find bounties placed upon their heads.
Each affiliation in Star Wars: The Card Game follows its own path as it pursues victory, and the Scum and Villainy affiliation from Edge of Darkness seeks to stifle the forces of the light side by taking them captive, then selling them for profit. Edge of Darkness takes the affiliation’s interest in captives to lightspeed! The expansion introduces several new Bounty Hunter units, events, and objectives that can capture your opponent’s cards, and it introduces a wealth of card abilities that become increasingly powerful as you capture more cards.
The Scum and Villainy affiliation of Edge of Darkness doesn't stop at imprisoning their opponents’ cards, however. They also excel at stealing and salvaging opponents’ enhancements to use as their own, and they aren’t above “cheating” in other ways, too. For starters, the affiliation is able to use some dirty tricks to avoid having focus tokens placed upon its cards. Then, some of its cards, like Jabba the Hutt (Edge of Darkness, 375), allow you to bring units into play outside of the standard timing structures while others, like Reversal of Fate (Edge of Darkness, 3) allow you to use your opponent’s strength in the edge battle against him.
Smugglers and Spies
“Our operation is small enough not to be noticed…which is advantageous for everybody.”
–Lando Calrissian, The Empire Strikes Back
The devious and deadly gangsters and bounty hunters stalking through Edge of Darkness aren’t the only characters to come out of the expansion with a wealth of new tricks and tactics. The light side gains its own array of fantastically talented Smugglers and Spies.
In the face of Imperial tyranny, this affiliation’s Bothan spies, veteran smugglers, and clever saboteurs use every trick of their trades to sneak past enemy lines in small forces and strike at the hearts of their foes’ objectives. Their reliance upon small strike teams may lend to their stealth, but it also increases the risk inherent in their overall strategies. Naturally, this style appeals to gamblers like Lando Calrissian (Edge of Darkness, 328), who know how to make the most of their resources as they lend a hand to the cause of freedom.
The Smugglers and Spies from Edge of Darkness use their stealth in more ways than one. Many of the affiliation’s units are able to bypass the dark side’s defenses altogether and trigger their abilities as soon as they enter play. Others can strike in combat even from outside an engagement. The affiliation is full of quick-witted scoundrels who are also quick with a blaster, and several of their units feature the Edge keyword to increase their chances of striking first in combat.
With their talents for stealth and misdirection, the light side’s Smugglers and Spies create their own luck. If it seems one of them always has an ace up his sleeve, it’s because he put it there.
“You can either profit by this…or be destroyed!”
–Luke Skywalker, Star Wars: Return of the Jedi
As Edge of Darkness explores the lives of those smugglers, gangsters, bounty hunters, and outlaws that live in the Outer Rim, it allows players of Star Wars: The Card Game to imagine all manner of new events that could have a significant impact upon the fate of the galaxy.
From the Jawas that travel the sand dunes of Tatooine to the wing guards who commit their treason within the bright corridors of Cloud City, Edge of Darkness gives life to a host of tricky new units, practiced at deception, as well as to new events and enhancements that support the expansion’s themes of capture, profit, and surprise.
Add new tricks and iconic characters, vehicles, and starships to your games of Star Wars: The Card Game with Edge of Darkness!
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