A sinister figure stands poised to take advantage of the period of uncertainty prompted by the death of Marius Leitdorf, the former Elector of Averland. Slain in the Third Battle of Black Fire Pass, Leitdorf left no clear heir. Now, this villain conspires with the enemies of the Empire to manipulate the succession for his own advantage.
Into the midst of this conspiracy steps a small group of heroes. Their adventures will take them far to the north and into the heart of the Empire. They will be both catspaw and foil. They will be embroiled in politics and war. And they alone will save the Empire from its greatest enemy… The Enemy Within.
Re-imagining a classic
Veteran players of Warhammer Fantasy Roleplay are bound to recall the earlier edition of The Enemy Within and the great times they had playing it. The Enemy Within stands as one of the game’s classic adventures. Indeed, some rate it among the greatest roleplaying adventures of all time. Since its release in the late 1980s, the intrigues and villainy of The Enemy Within have led players deep into the tangled webs of secretive plots. Through The Enemy Within and subsequent adventures, players around the world have struggled to rid the Empire of the rot that lies near its core.
To provide this classic adventure a brand new story drawn from the original’s engaging themes and concepts, Fantasy Flight Games has worked with veteran authors Graeme Davis (Shadows over Bögenhafen, The Edge of Night) and Dave Allen (The Gathering Storm, Journey to Black Fire Pass). Graeme Davis co-authored and edited adventures in the campaign launched with the original edition of The Enemy Within, and few individuals have as much knowledge of Warhammer Fantasy Roleplay as Dave Allen, who has contributed to most Fantasy Flight Games materials set amid the conflict and corruption of the Old World.
Heroes of the Empire
An alarming series of events has taken place in Averheim. People have gone missing and been found dead as rumours suggest a new criminal boss is violently establishing his position. Nobles and other important people throughout the Empire speak of something sinister gathering influence and strength, and the uncertainty surrounding the open Electoral position does little to reassure them. Meanwhile, as these developments set Averheim on edge, the strength of Chaos is being gathered and set to a new purpose…
Immerse yourselves in conflicts and conspiracies that run deep toward the heart of the Empire when you confront The Enemy Within.
With enough material for more than thirty sessions, The Enemy Within engages players in a thrilling series of adventures that takes their characters from their humble beginnings to the later stages of their careers, where they must fulfill their destinies as fate’s champions. The truly adventurous can even extend the story into epic terrain with an optional epilogue and the rules from Hero’s Call.
The city of Averheim is rife with action and mystery, and you’ll be able to explore this and other richly detailed cities within the Empire over the course of the campaign. Encompassing three complete adventures, The Enemy Within contains enough intrigue and villainy to draw players deep into the unfolding events.
All the tools you need
Players and GMs looking forward to The Enemy Within will find a massive campaign with three complete adventures and an optional epilogue, easily spanning thirty or more gaming sessions. GMs, particularly, will find The Enemy Within loaded with all the resources they need to manage a series of adventures of this scope and scale. You’ll find cards, sheets, maps, handouts and other materials to help GMs create a truly immersive experience for their players.
Additionally, you’ll find detailed backgrounds for each important NPC. Optional starting backgrounds help players create interesting characters from scratch who will be strongly tied to Averheim and its intrigues, and GMs will find hints to help them use their players’ character backgrounds to strengthen the story and draw attention to important plot events as they occur.
With a wide range of materials at their disposal, GMs have tremendous flexibility to steer this campaign to best suit their play groups. The Enemy Within introduces a tremendous number of tools to assist GMs, including new villains, NPCs, monsters, and encounters. GMs will find it easy to develop any content they need to include.
Prepare yourself for the new standard for Warhammer Fantasy Roleplay adventures as Averheim and the Empire enter a dark time of uncertainty. There’s no better time to make your mark as a hero, but are you up to the challenge? You’ll have to uproot foul conspiracies, brave ferocious battles, and confront villainy and corruption of an entirely new scope.
You may have faced other foes, but can you defeat The Enemy Within?
A new age is beginning. The winds of magic blow strongly, and the Old World’s two moons shine brightly in the night sky. Storms appear out of nowhere, and the land is rife with conflict. From the north descend savage groups of chaos marauders, men dedicated to the four Ruinous Powers of Chaos. They are seen side by side with degenerate beastmen and profane daemons. Their raids are striking further and further south, yet they are only the scouting forces.
Within, the lands of the Empire are besieged by Orcs and members of hidden cults. The Orcs delight in battle, and are laying waste to all they can find. The enemy within is rising up and striking vicious blows that mankind is unprepared to face. War is coming on all sides.
Read more about the conflicts and corruption of the Old World on our Warhammer Fantasy Roleplay website. With expansions for players and GMs alike, Warhammer Fantasy Roleplay extends far beyond The Enemy Within and the streets of Averheim. Enjoy this classic roleplay campaign. Then add to your struggles in the Old World with more great adventures, source books, player resources, and GM aids!
The copyrightable portions of the Warhammer Fantasy Roleplay: The Enemy Within are © Games Workshop Limited 2012. This edition © Games Workshop Limited 2012. Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, ™ and/or © Games Workshop Ltd 1986-2011, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. All Rights Reserved to their respective owners.