|Warhammer Fantasy Roleplay | Published 15 December 2009|
Warhammer Fantasy Roleplay, a new way to experience the popular Warhammer Fantasy setting, is now available for purchase online via download! It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.
Now, the four books found in the core set can be downloaded at drivethrurpg.com and rpgnow.com (You can download the Rulebook, Tome of Adventure, Tome of Blessings, and Tome of Mysteries separately, or as a bundle)! Although you still need a hard copy of the core set to get the cards, custom dice, and other necessary components, pdf copies of its informative books will provide a quick and handy reference tool.
Keep watching, as more of our fan-favorite RPGs are made available through this exciting new resource!
Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
I agree with Erik Bauer :/
I can't resist... now the collectionable feature extends over the net via downloadable PDFs...
I mean: 25$ for something that is not allowing me to play the game! I mean: this download has 3 uses
1)Allow whoever bought the 100$ to consult the material onto the PC/Laptop
2)Allow whoever does not have the 100$ box (usually players) to consult the rulebooks in order to get a better idea on the bacground
3)Allow whoever is in doubt about the game to have a good look at it's handbooks.
But I feel it to be too much costy for a PDF download that does not let me play the game!
What about putting a "Download for free" code into the 100$ box and allow who already payed a good deal to download the PDF version for free?
Thanks FFG! This shows great willingness to move in new directions in support of the new WFRP edition. I think this will be useful both to reviewers/prospective buyers, and to players who don't have the box but are participating in a campaign. Also very useful for making reference hand-outs during a session.
IDEA: Why not release a PDF-only adventure, done up like the Emperor's Gambit with nice graphics and production via rpgnow/drivethrurpg? It will probably be a welcome resource to GM's, and show a niche for low-cost expansions to WFRP3. Gamers are notoriously cheap, but also willing to financially support a product they are excited about.
Okay, assume I shell out $25 for the PDF. What can I *do* with it?
I dunno, maybe "completely useless" may have been a bit of on over-statement, but I just don't think that for $25 there's enough value in there. At the end of the day, you still have to shell out $100 to actually be able to *do* anything with your PDF's.
completely useless, HorusZA? hyperbole much? they are useful and it is too much information (over a hundred pages) to allow to go for free.
Um, these should really be free and used as marketing for the game.
As HorusZA already said, they are useless without all the other stuff in the box. Not a good move FFG.
Wait a minute... $25 for PDF's that are completely useless to you without also owning the content of the box (action cars, spells, talents, character sheets, etc.)?!
Very nice move, and clever strategy: you still need the box to play, but can get further books without buying the whole box. It seems to me it was already planned since the beginning.
If you sold in Kindle format as well, I'd buy everything you released on-line. I know the Kindle "supports" pdf, but it's not the same at all. I won't pay for pdf, only Kindle format. Just so you know.
BTW I love the lord of change art. Can anyone give me the credit given. I would like to look the artist up.
Very good move. Now you just need to sell packs for one player to buy. So say I want to get into the game and I find a group that already has a full load. I would love to be able to purchase the PDFs and then a set of pieces one player needs in order to play. That may be what the Toolkit is but sorry to say the wording in the description is not clear on that. It says "perfect for adding a new character" but does that mean player? Please let me know if the Adventurers Toolkit is exactly what I am looking for. Thanks.
I think many people will agree that this game is already hard enough to find. I am not sure if this is FFGs mistake or just that the product is expensive to make. I have a feeling it is both. There are times that I wish Wizards of the Coast would die off so that I can sell other companies products. For some reason no matter how hard I try, I cannot get this product to sell. I will give it more time because I had a hard time getting Vampire to sell also.
Most people tend to stick with what they know. It is happening with WoW in the MMORPG market. This is sad but true. I have gotten a few copies of Invasion to sell, but I had to pull teeth to practically get the WoW TCG, L5R, and Magic players to give it a try with my purchased copy. Players that already tick me off because they buy cards online and just use my store's space for tourneys.
A little off topic, but FFG you REALLY need to get multiplayer rules out for the Invasion card game. That is the BIG turn off for it at my store. Invasion screams "Team play!"
One of the best products to ever be made for a card game was the Raid decks for WoW. God, so many of those sell at my store. It is so fun to watch the "wipes" and even more exciting to see the groups that take down the Raid decks.
Back to this game. FFG really needs to make sure that it is being advertised on any product having to do with GW or Warhammer. It just isn't getting hyped enough. These PDFs should help, because even if people pirate them, if the game is interesting enough and they know they need all of the components, it may encourage them to buy a copy.
The best part is they don't need to worry about theft because you can't play without the cards.