|Tannhauser | Published 08 December 2009|
December is upon us, and as the temperatures begin to drop, things are really starting to heat up once again in the Tannhäuser world. We are almost finished pouring over the assets we received from Take On You, and are incorporating and coordinating them into upcoming releases.
The next release will be the updated rules. They are currently going through playtesting, as each token has been given new properties and each scenario is being updated accordingly. Keep in mind that while we are overhauling the rules, your Tannhäuser components will still be compatible. All of the tokens, maps, character cards, and other items in your copy of Tannhäuser will still be used, albeit in new and exciting ways.
One of the rules that has undergone revision is the Victory Point system. In the current system, Victory Points are a dual-purpose tool; their acquisition (in some game modes) is the sole victory condition, but they also serve as a sort of currency, and can be spent to allow a player to execute certain tactics. We wanted to update this concept to make the game a bit more dynamic, so Victory Points will be replaced by Command Points.
Victory will no longer be based on the acquisition of points (in any game mode), but rather on the successful completion of whatever objective the game mode calls for. We feel that this creates a more thematic, and often less arbitrary, game experience. This also frees both sides to make genuine strategic decisions without having to worry about affecting their final Victory Point tally. Each side will begin the game with a number of Command Points based on the mode of play, and they refresh at the start of each turn, giving players a constant stream of options.... and more options means more fun.
Deathmatch mode will provide each side with two Command Points each turn. These can be used to increase a stat on a model’s card for the rest of the activation (yours or your opponents’), place a model on Overwatch (yes, Overwatch is in, and we will go into more detail in the next State of the Game), or allow the player who rolled lower during the initiative roll to reroll his die. Additionally, if a player has three Command Points, he may spend all three to gain a single trooper reinforcement. But how can you get a third Command Point? Some rare tokens provide once-per-game boosts which could temporarily allow a player to exceed his maximum two Command Points, providing this useful extra unit. Going forward, deathmatch mode will be quick and strategic, but it will remain just as brutal and action-packed as always.
Story mode has received special attention as well, and is now full of far more story than ever before. Above and beyond that, the way objectives are fulfilled has also been modified, which will result in objectives being more desirable than merely eliminating your opponent. This gives new life to Story mode, since in its previous incarnation, players often found it easier to simply wipe out their opponents rather than following the story, resulting essentially in a Deathmatch with more setup.
We are also updating the back story and chronology. As we fill in some of the gaps in the storyline, you may notice some dates shifting and new characters appearing. The world is being fully created, and we are excited to share it with you.
One last note: Wolf was available on our recent holiday sale, but if you missed your chance, don’t worry. He’ll soon be back to stay at your friendly local gaming store and our webstore!
Tannhäuser is entering 2010 with a fresh new face. With the rules revision we are also working on Daedalus, and updating the campaign rules, tokens, maps, and new scenarios going in to this awesome installment. This map expansion will provide some great new options, and as we have had a bit more time to work on it, it will also include some new material not included in the previous version!
Tannhäuser is a squad based tactical board game set in an alternate timeline in which WWI has never ended. The forces of the Reich have turned to the occult, while the forces of the Union have delved into alien technology and developed deadly weapons of war. Using the revolutionary Path-Finding System, Tannhäuser is quick and easy to play.
Well, I just ordered the new rule book... which was $10 and not $5.
I'll see soon enough if it was all worth it.
I always wanted "Tannhauser" to be a great game. I hope this rules/history fix does the job. If it does I will climb back on board and give it a chance - again. Just don't make us wait forever, as this game has a past history of.
As a fan of "Weird War 2", this was an obvious choice to rally behind and push on my friends.
Sadly, there was just something lacking. Playability? Game friendliness? Fun?
It really drove a nail in it's coffin for me when I had to wait MONTHS for the first expansion. That was uncalled for.
I see the same waiting game happening with the next expansion, as well. That is why I will not pre order it, and may not order it at all. Once burned, twice shy.
Better for FFG to let us know right before they are positive it is about ready to ship to the customer than tell us it will be ready in a month, and you are still waiting 3 months later... that is just wrong.
"Well, you certainly could pick a worse game to emulate than Space Hulk" Agreed, I enjoyed the original Space Hulk. I'm quite looking forward to having the choice of two rules systems for Tannhauser (not to mention the possibility of expansions going cheap if people do not realise about the backward compatibility! ;) )
However, FFG had better watch out for the big, bad Games Workshop - don't want to be accused of stealing their IP, oh, hang on, FFG already have a good rapport and licences - no worries then! :)
Command points? Overwatch? Victory based on scenario objectives?
Well, you certainly could pick a worse game to emulate than Space Hulk. I like Tannhauser as-is, but I suspect I'll enjoy this optimized version even more.
I'm greatly looking forward to these updates and the proposed changes sound quite strong. I would like to echo Talarius' point regarding faction balance with the Russians. Under the current rule system it is difficult to pose much of a threat with the Union or Reich.
I think the changes will be excellent.It sounds great.I look forward to seeing the results.I liked the game before,it should be much better.
I think FFG said they would be selling the new rulebook for 5 dollars. Which I am excited about. I would much rather buy a copy then having to print it out
I'd also like it if FFG would offer to sell this new manual. I would much prefer it to printed sheets.
I'm very eager to see what they do with this game :)
I for one would really like it if those of us that own the existing game would be able to toss a few dollars FFG's way to purchase a Printed copy of the new rulebook when it is complete. I understand I can download it and print it myself but I love having one that is... well printed and bound.
Sounds good, but also sounds like a while yet if we are still talking about playtesting.
This is what I've been waiting to see. Awesome update. Overwatch, ditching old VP system, improving Story Mode- this is all great stuff. I can't wait to see your finished product. This system had great potential but the slow updates from ToY and some of the awkward rules always kept it on shelf with my group (which is too bad because I still enjoyed the old version despite the flaws).
I just ordered Tannhauser (a special Christmas gift to...me) and the most important part of the update to me was:
"Keep in mind that while we are overhauling the rules, your Tannhäuser components will still be compatible. All of the tokens, maps, character cards, and other items in your copy of Tannhäuser will still be used, albeit in new and exciting ways."
The way I read it, the new edition will have the same components but will include a revised ruleset which (as noted in an earlier announcement) will be available for download. This way, loyal fans and early adopters don't get shafted. As a rule and compared to other games publishers, FFG generally treats its customer well.