News for November 2009
The Comet of Sigmar Has Been Sighted! 65
A video introduction to Warhammer Fantasy Roleplay
Warhammer Fantasy Roleplay | Published 06 November 2009
On the weekend of November 13th you will have the opportunity to experience the Old World in an innovative new way, during the first public unveiling of Warhammer Fantasy Roleplay. To find your local gaming store and get involved in the Emperor's Decree pre-release special event, check this list of participating retailers.
 
As we step closer to this watershed moment, we thought it the perfect time to offer some insight into why this has been such an intense labor of love for everyone involved. Here's an inside look at some of the creative minds and design choices that will make Warhammer Fantasy Roleplay one of the most exciting releases in years.
 
Watch the Warhammer Fantasy Roleplay introduction video
 
Also available in QuickTime: Warhammer Fantasy Roleplay Video

Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face. 

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Comments (65)

NezziR
Published: 11/6/2009 7:41:30 PM
#5

 Man... The art work (as always) looks amazing! I'm already bugging my FLGS daily to see if the demo has arrived. I can't wait to bite down on this.

Grats to Jay and the FFG team on your launch. Box are out the door guys. All your hard work is about to start paying off.

paradiddlebob
Published: 11/6/2009 7:06:40 PM
#4

 These videos are great! Those books look kinda thin, though.

Gnutten
Published: 11/6/2009 6:40:37 PM
#3

Aaaaargh! No edit option! Bah.. you get the point!

 

And no Halfling in sight...sigh

Gnutten
Published: 11/6/2009 6:24:04 PM
#2

FFG is getting good on making these videos, and you got alot of nice artwork here...

But the sceptics still need to get a better feel for how the game actually plays. SHOW how all these gadgets improve storytelling. I still got a sore feeling about spending more time micromanaging little tokens and passing different colored dice around the table than actually enjoying the story and the trill of battle.

How about a video play session?

Necrozius
Published: 11/6/2009 6:21:27 PM
#1

Neat-o!

And now I can finally get my players to get the gist of what the system is about without having to force them to read a dozen designer diaries.

...which I will STILL ask them to do anyway, heh.

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