News for October 2009
The Great War Continues 18
The October State of the Game report for Tannhäuser
Tannhauser | Published 20 October 2009

Welcome to the October State of the Game for Tannhäuser, the latest in a periodic series of articles to keep you updated. For the last update, check out Tannhäuser: State of the Game. For those of you just joining us, Tannhäuser is a game set in the 1950’s. World War I has never ended, and each side is trying to break the stalemate. For more information on this game, check out the description page.

We are currently involved in revising the rules for Tannhäuser. This is a large-scale project, as we will be revising the base game rules and the Novgorod rules, including revising all of the scenarios to reflect these updated rules. The updated Novgorod rules will be included in the Tannhäuser 2.0 rules. All of your comments in the forums are being read, and we are taking these into account. The rules will be available for free from our website, or for those who want a physical copy, it will be available from our webstore for $5.

As far as rules updates go, we are making sure that these will allow you to use all of your existing materials. We are updating the weapon abilities, the equipment abilities, and making sure the rules will fit both the world and the components you already have. To answer a question that has popped up a couple of times, no we are not abandoning the Path Finding System. We love the system and are sticking with it.

Regarding Project: Daedalus, we feel that given the rules revisions that are currently underway, Daedalus would be a better release with the new rules firmly in place. Accordingly, we are holding back the release of Daedalus until the new rules are 100% and we are rewriting the scenarios in Daedalus to reflect these rules updates. In addition, we are adding a new map to the back of the Labyrinth map and two new scenarios to the Daedalus expansion.

We have big plans for this game. We are working on a vibrant and exciting schedule of releases for this game. We are still getting assets, and there is still much to go over. Many of the upcoming projects have a fair amount left to be finished, but we are working adamantly on these to get them completed and available. In the meantime, Wolf will be available for purchase in time for Christmas!

This detailed pre-painted plastic miniature will come with 18 game tokens and a brand new scenario! Wielding the deadly experimental machine gun "Freiheit," Wolf is able to take down foe after foe... and in addition to his weapons prowess, Wolf brings a wide variety of skills to the table with his "Jack of All Trades" ability.

Equal parts pirate, plunderer, mercenary, and smuggler, Wolf sells his services to the highest bidder. Last year, the Union Counterintelligence Corps classified him as one of the three most wanted men in the world... but this Christmas, you'll find him at your local game retailer and at our webstore!

Tannhäuser is a squad based game set in a U-chronic past. WWI has never ended and the forces of the Reich have turned to the occult. The forces of the Union have delved into alien technology and developed deadly weapons of war. Using the revolutionary Path-Finding System, Tannhäuser is quick and easy to play.

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Comments (18)

Winter324
Published: 10/20/2009 3:06:45 PM
#6

Thanks Pumpkin, good to know I am not the only one.  I've realized that I have a little problem with Runebound that I just bought as well.  Oh well, just slows things down some.  dangit.

pumpkin
Published: 10/20/2009 1:32:28 PM
#5

....on the underground that is again a little difficult.

pumpkin
Published: 10/20/2009 1:31:08 PM
#4

Winter324:

I'm colour blind (yellow/green and red/brown) and have purchased Tannhauser. The majority of the paths are coded sufficiently differently that i can tell the difference between the two or three colours on the path, although i will admit there is certainly one section over which i have problems on house main of the main board. Likewise there is a section on the underground that is again a little different.

However, I did get hold of a couple map jpg that were released with the scenarios on FFG web site, and found the contrast on those were much better, so in times of difficulty on the main baord, i simply referred to a print out of the jpg.

Certainly if there was a re-print, FFG could do with changing the colours on a few of the path combinations to make it easier for the likes you and I !!

 

 

 

 

sepayne7l
Published: 10/20/2009 1:27:45 PM
#3

Thanks for the update. Glad the Pathfinding is staying and that all of the components are still good. Two new maps for Daedalus and new scenarios. I can't wait for the new rules.

Winter324
Published: 10/20/2009 1:14:20 PM
#2

Okay, this may be not possible...I am interested in getting the game, but the pathfinding system scares me a little bit.  I have profound color blindness and I am afraid that it will be just too arduous to paly with the color choices of the rings.  If they could somehow be higher contrast?

Cyscott1
Published: 10/20/2009 12:22:58 PM
#1

The current system for calculating combat values is cumbersome and needs to be streamlined. It's a pain to look up wepon stats all the time. It would be better if the tokens had "+1 Combat" for example printed on them. The word "combat" could be replaced with the symbol already used in the game. For an upgrade a sticker set could be made available and just print future releases with it already on the tokens. I'd like to see more interesting scenarios also but otherwise I like the game alot.

Scott

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