News for October 2009
The Great War Continues 18
The October State of the Game report for Tannhäuser
Tannhauser | Published 20 October 2009

Welcome to the October State of the Game for Tannhäuser, the latest in a periodic series of articles to keep you updated. For the last update, check out Tannhäuser: State of the Game. For those of you just joining us, Tannhäuser is a game set in the 1950’s. World War I has never ended, and each side is trying to break the stalemate. For more information on this game, check out the description page.

We are currently involved in revising the rules for Tannhäuser. This is a large-scale project, as we will be revising the base game rules and the Novgorod rules, including revising all of the scenarios to reflect these updated rules. The updated Novgorod rules will be included in the Tannhäuser 2.0 rules. All of your comments in the forums are being read, and we are taking these into account. The rules will be available for free from our website, or for those who want a physical copy, it will be available from our webstore for $5.

As far as rules updates go, we are making sure that these will allow you to use all of your existing materials. We are updating the weapon abilities, the equipment abilities, and making sure the rules will fit both the world and the components you already have. To answer a question that has popped up a couple of times, no we are not abandoning the Path Finding System. We love the system and are sticking with it.

Regarding Project: Daedalus, we feel that given the rules revisions that are currently underway, Daedalus would be a better release with the new rules firmly in place. Accordingly, we are holding back the release of Daedalus until the new rules are 100% and we are rewriting the scenarios in Daedalus to reflect these rules updates. In addition, we are adding a new map to the back of the Labyrinth map and two new scenarios to the Daedalus expansion.

We have big plans for this game. We are working on a vibrant and exciting schedule of releases for this game. We are still getting assets, and there is still much to go over. Many of the upcoming projects have a fair amount left to be finished, but we are working adamantly on these to get them completed and available. In the meantime, Wolf will be available for purchase in time for Christmas!

This detailed pre-painted plastic miniature will come with 18 game tokens and a brand new scenario! Wielding the deadly experimental machine gun "Freiheit," Wolf is able to take down foe after foe... and in addition to his weapons prowess, Wolf brings a wide variety of skills to the table with his "Jack of All Trades" ability.

Equal parts pirate, plunderer, mercenary, and smuggler, Wolf sells his services to the highest bidder. Last year, the Union Counterintelligence Corps classified him as one of the three most wanted men in the world... but this Christmas, you'll find him at your local game retailer and at our webstore!

Tannhäuser is a squad based game set in a U-chronic past. WWI has never ended and the forces of the Reich have turned to the occult. The forces of the Union have delved into alien technology and developed deadly weapons of war. Using the revolutionary Path-Finding System, Tannhäuser is quick and easy to play.

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Comments (18)

Published: 2/23/2010 7:05:19 PM

 Anything you guys can do to improve this game is appreciated. I love the "Weird War 2" game ideas, but Tannhauser just didn't pull it together. At this point I have pretty much moved on to other WW2 games that feature evil German monsters and zombies.

Of course, there is room for two such games in my house if FFG can hustle and do some major improvements.

Published: 11/14/2009 1:43:56 PM

 Scenarios that make sense, that give the game a storyline to play through. I believe this is the single biggest weakness. The rules work, but as a newbie straight out of the box i could hardly play this game in any other mode than deathmatch or capture the flag... both poor representations of the creativity involved in the background story (and if i just wanted to shoot things i wouldnt play boardgames). If the new rules save story mode from it current state of non-existance i might buy the expansions but as it stands now i can not justify throwing good money after bad even though i really dig the basic concept.

The Sundance Kid
Published: 10/23/2009 9:56:24 PM

Keep the shock rolls please. They do NOT over complicate things at all.


If not, come with some new defense/armor system.


Don't make the game any more kill happy than it already is.



Published: 10/22/2009 4:01:15 PM

Thank you for supporting this franchise. I very much look forward to the updated rule set.

Published: 10/21/2009 10:16:04 AM

what i forgot:

what i'm really missing is, i'm sorry that i don't know the correct english term, the possibility to delay the action of a character to get them in another situation. like the op fire mode in "tide of iron".

like waiting behind a corner for the enemy to get him just when he looks around that corner.....

Published: 10/21/2009 10:07:03 AM

like i said before, i think they should fix the crate token problem (especially the crates in the wolf expansion).

the tokens you get with wolf (and also yula) are printed upside down, so everyone can identify the crates easily. this is a problem especially for the wolf-scenario.

also that there are different symbols for the crates in tannhauser, novgorod and wolf is a problem, so you can't really mix them up.

for the rest, i really like the game so i hope, the changes will bring a good balance and maybe more background (and of course, scenarios, scenarios and ,uhmmm, scenarios).

El Cuajinais
Published: 10/20/2009 10:18:12 PM

Excellent news!!! Great to see this game is being fixed. In all honestly I played this game about 8 times and it’s been collecting dust. The theme is awesome and so is the pathfinding system. However there are 3 things I did not like about this game:


1. ONLY 2 MAPS! For a game with no customizable tiles, 2 maps is just too little! Then came Novgorod and offered only 1 additional map for the steep price. I passed on that thank you very much. It was at that point I lost interest.

2. Unbalanced items. There are some kits which are not worth choosing, and in my view creating a custom kit is never worth it either. Luckily you guys are fixing this on the new version as I type this.

3. I thought the combat system was wonky. I loved that you lose stats as your stamina goes down but the system should be streamlined to have only the attacker roll dice. In my opinion a defense roll is thematically silly and overcomplicates things. I hope you guys work on this in the rules revision. But please keep using d10s as they allow for greater range of possibilities. (Admittedly I also bought about 12 additional d10s for this game and would not like that to be wasted money.)

After the cancellation of the Arkham Horror miniatures I learned FFG pays close attention to what their fans/customers say they are willing to spend money on. Smart move; makes me want to buy FFG stock. So here’s where my money will go:

I will definitely buy the new Wolf, especially because he comes with new tokens. (I’m going to assume they will be production versions of the bonus tokens I never cared to print because I’m too anal to play my games with DYI components). I will also pay the $5 for the updated rulebook. I shifted from “not going to buy” to “undecided” on the Daedalus expansion because you are including an additional map. The price will be the deciding factor for me.

And finally let me tell you the product I’d buy in a heart beat. An expansion that includes 5 double-sided boards, a bunch of tokens, and a scenario book. No miniatures, dice, instructions, or summary cards. Packaging would be simple: The standard Tannhausser game box with just 5 boards, 1 or 2 token sprues, and a scenario booklet. No plastic needed. Pretty simple huh? Ideally four of the maps could be paired to make bigger maps. So we would have 2 double-sized maps and 6 regular-sized maps in this expansion. To me that is worth $50. So there you have it, one data point for your market research. Thanks for reading.

Published: 10/20/2009 10:09:50 PM

 More content and a few rule tweaks was really all this game needed to but it into being good. I felt it lacked replay value after a few games. Can't wait to see the changes. I really want to play this again.

Published: 10/20/2009 9:41:02 PM

I'm extremely excited about this! After playing this game a few times in the last week I feel that some rules and more content could make this game great!

Published: 10/20/2009 9:12:40 PM

The original rules impressed me with their simplicity. I'm really looking forward to seeing an even more streamlined version. Not looking forward to shelling out more cash though, but I know that I will get a lot for my money.

Published: 10/20/2009 5:59:06 PM

....oh I forgot, FFGs... THANKS again for keeping this game alive! We love playing it!!!

Published: 10/20/2009 5:57:38 PM

The "French site" for Tannhauser has the map "layouts" for each map board (it's like a mini-map if you will)- it shows the colored circles nicely, It is a nice tool to download to follow along with the game, it takes all the guess work out from just using the board. The board and art are great but, I feel some areas are way to dark, even with my pretty good sight and a well lit table, I find it hard to see the corresponding lines/colors.

Maybe, FFGs can do something similiar as player aids. (just a thought)



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