|Talisman | Published 08 October 2009||Rating||30 votes|
Have you felt the chill in the air? Winter approaches, and every passing day spreads the influence of the Ice Queen a little further. From her grim land of ice across the frozen waters of the north, she brings the Frostmarch. Armed with the Crown of Command, she is determined to transform our realm into a desolate and frozen wasteland. Who would dare stand up against such a formidable force?
Welcome to the first preview for the upcoming expansion to Talisman, The Frostmarch. Boasting 20 spells, 24 new Warlock quests, and over 80 exciting adventure cards, The Frostmarch will bring a new level of depth, challenge, and strategy to your Talisman experience. And with the new optional alternative ending cards, you can even change the very nature of your challenge!
To meet the massive threat brought by the Ice Queen, The Frostmarch introduces four new playable characters. Fans of classic Talisman will notice two familiar faces, but two original heroes are also joining the lineup! Today, we’ll take a look at one of each, a new and classic character.
The enormous Ogre Chieftain lumbers through the wilderness like a moving mountain. A commanding figure, he has the ability to dominate any foe of the “monster” type, making it a follower instead of a trophy if he defeats it in battle. Such followers can be stored away and used during any subsequent battle (discarding it afterwards), adding their own strength to that of the Ogre Chieftain. Better yet, this terrifying behemoth can choose when to use his dominated followers, and can use more than one of them per battle. This means that the Ogre Chieftain can amass an army of underlings, unleashing them at will on an unlucky opponent!
From the mighty Ogre, we move to a character of decidedly smaller stature. What the Leprechaun lacks in brute strength, he makes up for in the ability to raise a supply of gold quickly. Whenever this lucky little fellow lands in the Woods, he taps into his pot o’ gold, snatching three for his own uses. Along with this, he has the ability to teleport to any space (in his current Region) whenever he rolls a six! This combo means that he has quick access to useful funds, and can use those funds to bolster his strength against the vile Ice Queen!
Join us next time when we take a lengthy look at some of the new Warlock Quests, as well as a handful of new adventure cards!
Talisman is a classic game of adventuring. Your character journeys through the lands in search of the powerful Crown of Command. Take control of one of 14 different characters from a powerful Troll to a magical Druid.
Someone thinks the Leprechaun isn't cool. Do you not know how neat and useful Teleport is? Oh look a well with Craft just sitting there. I rolled a 6 for move. Oh goody. Gee let me think where I will teleport too. Mmm tasty craft.
I think I have to agree with Mega on this one, the third edition of talisman was by far the weakest. 2nd edition was the best until fourth came out. infact there is very little difference between 2nd and 4th editions, but all the differences are for the better.
The one thing that the third edition had going for it was the corner board expansions
"Bite your tongue, Mega! 3rd Edition rocks! We have been playing it until about 4 months ago. We were all a bit resistant to the 4th ed. but it is just as awesome."
ok, ok. each to his own. i grew up playing the 2nd edition, which, in my opinion, has fabulous artwork and better components in comparison to the 3rd. i now primarily play the 4th edition except for rare occasions in which my cousins (AKA game group) and i are itching for nostalgia.
Does anyone know when more upgrade packs will be released?
By comparison between image and miniature, the O.C.'s weapon is actually a simplified warhammer without the hammer part
Hmm. Maybe. Can't tell for certain because of the angle but I was thinking some kind of crude, over-sized kama.
They could have made 1/1 characters and I would buy this set. I am itching for bigger board additions, though. Release this so we can get onto the big stuff :)
Oh - and with the additional 80 adventure cards and the 20 new spells, etc., FFG, do you have some kind of containment device to hold all the cards and discards?
Bite your tongue, Mega! 3rd Edition rocks! We have been playing it until about 4 months ago. We were all a bit resistant to the 4th ed. but it is just as awesome.
Re: the Leprechaun - shouldn't he have more fate? With all those lucky charms you would think a Leprechaun should have at least 6 fate starting.
Anyway - we have all the other expansions and love them - can't wait for Frostmarch!
"... think the leprechaun isn't that good,i mean when playing the talisman,how will you know that you'll get the leprechaun? There is a lot of good characters that can beat him...it is true that when you roll a 6 for move you may teleport to any space in the same region,but here is also a character in the 3rd edition that has the same ability,i think it was the rat or something like that..."
That character in the 3rd edition was the Skaven. But nevermind that; the 3rd edition sucked.
i can't wait for this. sadly, my upgrade pack HASN'T SHIPPED yet! anyway...good going on FFG's part on keeping talisman alive via expansions.
If the leprechaun played against the ogre who do you think would win? I think leprechaun because while the ogre might win in the fights the leprechan can easily get gold to heal and buy more fate.
We can finally see the leprechaun card !
It's awesome. I like his artwork:)
Both characters looks very good.
Can't wait to get my hands on it :D
By comparison between image and miniature, the O.C.'s weapon is actually a simplified warhammer without the hammer part (there's no such thing as a war "pick" except in fantasy games/novels). Overall, I find the O.C. a bit overgunned in ability as well.