|Warhammer Fantasy Roleplay | Published 11 September 2009|
For every age, there are heroes willing to stand up and fight, or common folk for whom destiny has its own unseen plans. This age sees the arrival of many new courageous men and women. Former foes must set aside their differences to face the forces bent on destroying the Old World. Fortune favors the brave, and these heroes will need all the fortune they can muster.
Fantasy Flight Games is pleased to announce that the The Adventurer’s Toolkit, a supplement for Warhammer Fantasy Roleplay, will be shipping not long after Warhammer Fantasy Roleplay, and will bring even more variety and options to your table.
With more than 50 action cards, 30 talent cards, 10 new careers, and much more, The Adventurer’s Toolkit expands your options and deepens your Warhammer Roleplay experience! Game Masters, too, will find The Adventurer’s Toolkit indispensable. New career sheets and talent cards can help the GM develop new and compelling non-player characters, enriching the Old World.
Packaged in a beautiful, sturdy box adorned with distinctive Warhammer Fantasy art, The Adventurer’s Toolkit will prove a useful addition to any fan’s collection... and available at the same time, FFG will be offering (as a separate product) an accessory pack featuring additional Warhammer Fantasy Roleplay custom dice! Bring more dice to your table and ensure that a handful is never out of arm's reach!
Set in the grim world of Games Workshop's Warhammer Fantasy universe, Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
This is not a sourcebook. It is expansion of the new NON-published rules. Why not add this to the Corebox? You still probably need this one... Well, its not good business, ok... but still.
Yes! More WFRP please!
All that stuff looks great, I'm looking forward too this, can't just wait to get it in my hands.
I'm happy becouse it looks like the end of the year will belong to WFRP. For me all this is a must buy and I will have what comes out too WFRP 3ed. WFRP rules!
LONG LIVE WFRP 3ed!
When talking about the RPG I really miss the term Adventurer, not all 'Heroes' are fighting against the 'the forces bent on destroying the Old World'. Some are reals prospectors looking for treasure on far away places or robbing merchants on the Altdorf road. Are these heroes?
More cards, you guys have to be kinding. Whats the next item in WFRP going to be, a game board and little plastic men. Right now it already looks like an table top game, with an emphasis on verbal communication. Please don't make this game any worse than its going to be.
Any hints on what the 10 classes will be?
Its kinda hard to get exited about new classes when i dont know witch ones will be in the box.
The extra dice will be appreciated though :P
Offering additional custom dice soon is a great idea, as I think the only weak aspect of dice pools is the time you may need to assemble them.
I also hope you'll publish an scenario compilation or a campaign shortly after the core game. I still think Plundered Vaults was one of the "culprits" of the success of the 2nd edition of WFRP.
And I will support Azuki ! More fluff, more sourcebooks, More WFRP by Sigmar !!! There are so many aspects of the Old Word we have yet to discover...
I'm with Cyntax. Drop this heresy of a game and get back to the real RPGs of Dark Heresy and Rogue Trader.
Don't listen to Cyntax. More WFRP please :)
Less WFRP and more Rogue Trader plz :)