|Rogue Trader | Published 10 July 2009||Rating||34 votes|
Greetings Rogue Trader fans!
This week I have the second preview for the Rogue Trader core rulebook. Feast your eyes on three pages from the Chapter VIII: Starships–featuring an overview of the starship construction rules.
Coming up soon, I have more guest designer diaries from the authors of Rogue Trader, plus another diary from yours truly delving deeper into the process of creating this exciting chapter in Warhammer 40,000 Roleplay.
Rogue Trader is a roleplaying game set in dark gothic far future of Games Workshop's Warhammer 40,000 universe. Players take on the roles of explorers aboard a Rogue Trader's ship, searching for profit and adventure while discovering new alien cultures and threats in the uncharted regions of space.
And if I get to be a Rogue Trader, they're gonna each get a 2x2x2m box , so I can fit all those gun batteries, engines, cargo (read: profit) space in - plus luxurious quarters for moi :-)
I like the medieval city comparison - that sort of superstitious squalor is exactly how I picture a hive city and the underhive. Well, plus guns. MDMann - where do you find that sort of info (would be interested if you had a link). I wonder what the crowding was on a Man O' War? But I think even with most of a ship being engines, reactor, gun batteries etc, the numbers are perfectly reasonable, since after all a US carrier also tends to have these things or similar (I *knew* they were developing a Geller field!).
One should not forget that a huge chunk of the ship is dedicated to the warp engines. I can't remember how much we're talking about but I remember it was a ridiculous proportion, like 1/3 maybe even more.
That should already push down your m3 per person. Add insane amount of laser batteries, huge officer quarters, chapels dedicated to the emperor, the omnisiah etc... you get the idea. In the end there is very tight space left for the standard crewman.
Considering the dead and abandoned areas (aka the Underhive) with significantly lower densities and the marked tendencies of population's to 'clump' 90 billion sounds about right (for an American billion) with 448 billion the maximum (unrealised) density. Historically (Medieval) city density's were typically in the region of 38'500 mile-2, but could be twice that. Assuming problems with infrastructure (such as ventilation and light) were solved that seems plausible. (I like demographics).
OK, this is brilliant - I seriously hope the person who designed this is female...
And now the population maths (I'm a physics nerd, what can I say? :-)
Aircraft carrier: 6000 people for 333x77x41 = 175 m^3 per person.
Hazeroth class has greatest crew density (I think!): 22000 for 1500x250x25 = 4261 m^3 per person! So they basically live in luxury compared to the poor US sailors. At 175 m^3 pp, the crew would be over half a million!!!
Incidentally, if you take the picture of Hive Primus in Necromunda, and conservatively assume the scale is right, you get (from memory) ~30km high x 10km wide; calling it a box, and at 175 m^3 pp, gives a population of ~17 billion. Make it more like 100km wide (e.g. read deions in DH), call it a cone (1/3 pi r^2 h), and the population is 448 billion! In my games btw, I use ~90 billion - call me conservative :-)
Hooray for Hornblower and Master and Commander in space!
you're missing the air wing personnel, which amount to about another 2500. Include battle group personnel while on overseas deployment and the carrier population is around 6000 personnel.
The latest supercarrier George H W Bush is 332.8 m long, 76.8 m wide on deck, 40.8 m on water line and 103,000 tons fully loaded, with 3,200 people in ships company. Looking at the sword class at 1.6 km and 300 m wide, then considering the depth it would be, ~1.5 time the width, it can definetly hold those population numbers plus the engines and other systems when you look at conditions of pressed and able crew, and consider different shifts.
Looks great. I can't wait to build my ship and wreak havok on unsuspecting freighters
Interesting to see that the only types of weapon mounts mentioned are prow and dorsal but i guess adding broadsides would make ship to ship fighting more complicated
Seems about right, considering shift patterns and the claustrophobic nature of 40K starships (harking back to age of sail). People litterally live on top of one another. Besides, despite the volumes involved space is at a premiun.
Just curious, but population density of the ships is kind of "off", I mean, 8 people a meter, not considering the space taking by engines, bulkheads and all sorts of systems?