|Arkham Horror | Published 22 April 2009|
The town of Arkham has been thrown into chaos. Twin Ancient Ones tried to break into our dimension, and were barely prevented from destroying reality. The cult in the woods, and the cult housed in the Silver Twilight Lodge were both foiled, and scattered into the hills. Now a new group is rising into the vacuum. This week sees the rise of a new power, and the trembling of the foundations of the world. Earthquakes shake the game up, and investigators will be forced to battle in the town of Arkham and Dunwich. To provide more firepower, the Curiositie Shoppe and Ye Olde Magick Shoppe have opened their doors. Calvin has grown into a force to be reckoned with, and features new abilities.
Tackle the madness in chapter 6! (pdf, 879 kb)
Calvin Wright (pdf, 524 kb)
Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.
Big changes indeed. Although I miss the story what exactly did happen to Calvin over the last scenario?
Wow, what happened to Calvin?
It's great to see a scenario again that doesn't require the Black Goat expansion (which means I can give it a try :P)
that is terrifying, utterly terrifying