|Sifting Through the Spin
Double Time Is Now Available for Android: Netrunner
|Android: Netrunner The Card Game | Published 28 March 2014|
“The NAPD have already arrested a dozen cyber-terrorists after launching a string of investigations headed by detective Caprice Nisei.”
Whether you’ve been betting on your end game, laying down false leads, rallying the public to your cause, or preparing for trial, the time for preparation has come to an end. Now is the time to act!
Double Time, the sixth and final Data Pack in the Spin Cycle for Android: Netrunner, is now available at retailers and online through our webstore. As its sixty new cards (three copies each of twenty individual cards) lend further drama to the game’s cyberstruggles, they also conclude the cycle’s focus on trace attempts, bad publicity, and Double events and operations. In fact, you’ll find a significant focus on these cards, as they represent roughly one-third of the Data Pack.
Like Reclamation Order (Double Time, 111), each Double event and operation requires that its owner pay an extra click to play the card, in addition to its other costs. Because Android: Netrunner is a game in which you must carefully manage the economy of your actions each turn, Double events and operations can be particularly tricky to use correctly.
So, when each Double event consumes one-half of a Runner’s turn and each Double operation consumes two-thirds of a Corp’s base actions, how can you justify utilizing these cards? First of all, their rewards are potent. Queen’s Gambit (Double Time, 102), for example, allows the Runner to spend two clicks to generate six credits out of thin air.
Then, there are ways to mitigate their costs and enhance their benefits. You want to play them at the correct stages of the game. Played at the right time, these cards can fit perfectly into your strategies. Celebrity Gift (Opening Moves, 12) works wonders when you have a hand full of cards that you’d like to show the Runner. Played at the wrong time, they may lead you down the path to ruin.
Moreover, you can promote the synergies these cards add to your decks. With support from cards like Starlight Crusade Funding (True Colors, 69) and Power Nap (Double Time, 107), the Runner can easily devise a strategy based around Double events. Likewise, a Corp like Jinteki can easily find ways to use Doubles like Celebrity Gift to manipulate the Runner straight into its deadliest traps.
Thus, as Double Time draws the Spin Cycle to a close, we proudly present two sample decks that highlight several of the cycle’s Doubles, as well as a number of other selected cards.
Jinteki: Replicating Perfection
3x Eureka! (Second Thoughts, 27)
3x Hostage (Opening Moves, 4) **
2x Levy AR Lab Access
3x Lucky Find (Double Time, 109) **
3x Power Nap
3x Sure Gamble
3x Test Run
3x Fetal AI
3x NAPD Contract (Double Time, 119)
3x Priority Requisition
Code Gate (3):
Each of these decks make extensive use of new cards from the Spin Cycle, highlighting its themes and mechanics.
It’s Time to Double Down
More than ever, as the Spin Cycle draws to a close, the game’s Runners and Corps need fully developed strategies that they can modify on the fly. But more importantly, they need to keep their rivals firmly under pressure. They need raw power, and they need to act.
Will you sacrifice versatility for raw power? It’s time to Double down. Double Time is now available at your local retailer and online through our webstore!
Based on the classic card game designed by Richard Garfield, Android: Netrunner The Card Game is a game for two players set in the dystopian future of Android. It pits monolothic megacorps against subversive netrunners in a high-stakes struggle for the control of valuable data.