News for January 2014
Unlock the Spellbook
The Rules for Malefic Curses Are Now Online
Wiz-War | Published 10 January 2014

The chaotic wizard duels of Wiz-War are becoming more dangerous than ever before with the upcoming release of Malefic Curses! This expansion adds a fifth wizard to the underground labyrinth, plus two new kinds of energy, new hex tokens, and three new schools of magic. Now, your knowledge of magical tricks, traps, and attacks can grow stronger than ever by downloading the rulebook for Malefic Curses (2.6 MB, pdf) from the support page!

Whimsical and Sinister

In our first preview, we took a closer look at the Necromancy school of magic. This school of magic features powerful attacks and creations, offering ways to drain your opponent’s life and gain life yourself. By devoting your study to this school of magic, you may even uncover a way to deny the power of death itself.

Our second preview focused on Chaos and the power of random energy. Random energy is generated by rolling a die, so you never know exactly what you’re getting. Most Chaos spells are equally dependent on chance. You might be able to teleport to escape, but no one can tell which way you’ll go until you roll the die!

In our latest preview, we examined Hexcraft and the power of hexes – powerful creations that trigger when a wizard walks across them. Although the effects of these hexes range from losing life to teleporting in a random direction, every hex has one thing in common: bad news for the wizard that crosses them.

Arcane Writings

We’ve looked at each of the schools of magic included in Malefic Curses, and investigated different strategies for using each. Now, it’s time to learn the ancient secrets of Malefic Curses. Download the rules from the Wiz-War support page and pre-order Malefic Curses at your local retailer today! 

 

Deep underground in a magical maze, dueling wizards scheme to steal each other’s treasures during the classic, clever (and sometimes comical) confrontations of Wiz-War! This classic board game of magical mayhem for 2-4 players pits players’ wizards against each other in a stupendous struggle for magical mastery.

    
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