|Who Will Take Their Cause?
Forgotten Fellowship Is Now Available for A Game of Thrones: The Card Game
|A Game of Thrones LCG | Published 13 December 2013|
“We'd been sent out by the King’s Hand to deal with outlaws, you see, but now we were the outlaws, and Lord Tywin was the Hand of the King. There was some wanted to yield then, but Lord Beric wouldn't hear of it. We were still king’s men, he said, and these were the king’s people the lions were savaging.”
–George R.R. Martin, A Storm of Swords
As the Great Houses of Westeros continue to scheme and battle for the Iron Throne, their actions are forever changing the face of the Seven Kingdoms. Lords and ladies die. Kings die. New kings take their place. All the while, as the lords and ladies hatch their plots and issue their knights into battle, the little folk get trampled underfoot. In Forgotten Fellowship, A Game of Thrones: The Card Game turns its attention to the small folk of Westeros, the forces that beat them down, and the forgotten knights that would support their cause.
With its sixty new cards (three copies of twenty different cards), Forgotten Fellowship introduces nine new characters, including Ser Gregor’s Dog (Forgotten Fellowship, 87), Gendry (Forgotten Fellowship, 96), Harwin (Forgotten Fellowship, 93), and a new version of Robb Stark (Forgotten Fellowship, 92). You’ll also find a handful of House-specific events like Harry the Riverlands (Forgotten Fellowship, 88) and Forced March (Forgotten Fellowship, 82) that target the lowest of your characters and locations. Kneel them. Stand them. Kneel them again. Without a force to uphold their cause, the small folk of Westeros are blown about by every shifting wind.
King’s Men for the King’s People
As the Kingsroad cycle continues to revisit and expand upon the different themes and mechanics already existing in A Game of Thrones: The Card Game, Forgotten Fellowship adds new strength and flexibility to your Brotherhood decks.
Traditionally, Brotherhood decks rely upon winning challenges with Beric Dondarrion (Illyrio’s Gift, 17) and the double Renown that he gains from a Flaming Sword (Dreadfort Betrayal, 119). In order to keep power off their House cards and extend the Lightning Lord’s lifespan, such decks usually run the agenda, The Brotherhood Without Banners (Rituals of R’hllor, 39).
However, there are times when the Brotherhood might be better served without the agenda. Because decks that run The Brotherhood Without Banners tend to rely so heavily upon Beric, he becomes an obvious target, and though it’s not easy to remove him from the game, it’s also not impossible. Your opponent may use cards that blank his text to make him vulnerable to discard and kill effects. Other players may kneel him turn after turn. Others may return him to your hand (discarding all the power he had collected), and still others may remove his Brotherhood trait so that you need to place your power on a more vulnerable character. Often, anything that removes Beric’s Brotherhood trait will often leave you with no Brotherhood character at all.
Still, the Brotherhood Without Banners is a compelling part of George R.R. Martin’s A Song of Ice and Fire, and players keep looking for new ways to win games with this ragtag band of discarded knights. Some might pair Beric and his Brotherhood allies in decks with the Infamy keyword. Some might pack a load of cancels into their decks and hope they can draw enough cards to balance their cancels and their positive challenge effects.
Now, with Forgotten Fellowship, we gain yet another way to bring the Brotherhood to the table; this Chapter Pack introduces five cards like Lady of the Leaves (Forgotten Fellowship, 97) that trigger their effects “While any opponent’s House card has more power than your House card.” Like Lady of the Leaves, each of these cards possesses a powerful ability, and they work even when you have power on your House card – just as long as you don’t have more than your opponent.
The first thing to note about this adjustment is that it allows for players to experiment with new agendas – or to play without an agenda at all. In this case, these new Brotherhood and Brotherhood-compatible cards can give you some powerful early game threat and control. You can fall behind in power early, bearing in mind that your goal is to build your forces and win the late game. Here, Beric can come into play later in the game and play a key role as a finisher, rather than serve as the crux of your whole deck.
Another important thing to note is how the mechanic revises, slightly, the idea of being the underdog. Instead of having no power, they’re fighting to gain power; they work best when they’re behind in power. In many ways, this is the whole point of the Brotherhood deck; belonging to no House, they fight for the small folk who have been battered by the numerous battles fought in their backyards. They don’t have the resources available to the game’s various lords and armies, but they have faith in their cause and in each other. The fact that they’re the underdogs galvanizes them; it motivates them.
Which Cause Will You Support?
Will you join the loyal king’s men among the Brotherhood and fight for the king’s people? Or will you swear your loyalty to one of the Great Houses? No matter which cause you support, you’ll find new options in Forgotten Fellowship.
This penultimate Chapter Pack in the Kingsroad cycle is now available, so pick up your copy today from your local retailer or online through our webstore!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.