|The Drúadan Forest
Announcing the Second Adventure Pack in the Against the Shadow Cycle
|The Lord of the Rings: The Card Game | Published 29 October 2012|
“The enemy is on the road not in the hills. You hear the Woses, the Wild Men of the Woods: thus they talk together from afar. They still haunt the Drúadan Forest, it is said. Remnants of an older time they be, living few and secretly, wild and wary as the beasts.”
–Elfhelm, The Return of the King
The dark shadow of Mordor reaches into the realm of Gondor. Conspiracies and conspirators that moved quietly through the alleys and underground of Minas Tirith have escaped the city walls. Now, in The Drúadan Forest, some of Middle-earth’s greatest heroes pursue Sauron’s agents into the wilderness outside the city. There, they’ll make a startling discovery: the greatest threat they face is not from the foes they seek…
The Drúadan Forest introduces players of The Lord of the Rings: The Card Game to more of the realm of Gondor, and to its wild folk, the Woses. The reclusive Woses are expert hunters and archers, and The Drúadan Forest forces you to survive their attacks even as the encounter deck challenges you with its all-new Prowl mechanics.
United in Their Cause
“Courage will now be your best defense against the storm that is at hand.”
–Gandalf, The Return of the King
With the seeds of corruption taking root at the heart of the Against the Shadow cycle, its Adventure Packs’ new player cards encourage Middle-earth’s heroes to rally and unite behind the righteousness of their cause. A host of new cards in the cycle support single-sphere decks, and The Drúadan Forest reinforces this theme with four two-cost events, one for each sphere, that play only if all your heroes share the same printed sphere.
As we saw with Trained for War (The Drúadan Forest, 36), which was originally revealed in the cycle’s announcement, these events both reinforce the thematic distinctions between the spheres and shore up their traditional weaknesses. Trained for War allows a fellowship composed of military-minded Tactics heroes to fight their way to victory, using their high, raw Attack strength to hack through the forces that oppose them. This gives them questing power that Tactics fellowships typically lack, due to their lower Willpower.
Likewise, Against the Shadow (The Drúadan Forest, 38) lends toughness to your Spirit heroes. Though Spirit heroes excel at questing, they are normally more vulnerable and easier to kill in combat, with the notable exception of Frodo Baggins (Conflict at the Carrock, 25). However, Against the Shadow allows a courageous hero like Éowyn (Core Set, 7) to fend off even the mightiest enemies.
Into the Wilds
Look for Trained for War and Against the Shadow to help all-new, single-sphere fellowships survive the perils of the wilderness when Middle-earth’s heroes encounter the wild, wary, and woodcrafty Woses of The Drúadan Forest.
This second Adventure Pack in the Against the Shadow cycle is scheduled to release in the first quarter of 2013. Until then, keep checking back for more announcements, previews, and other news!
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.