|A Roll of the Dice
Announcing the Climactic Final Chapter Pack from Beyond the Narrow Sea
|A Game of Thrones LCG | Published 31 May 2012|
Frog found him dicing with Beans and Books and Old Bill Bone, and losing yet again. The sellswords loved Greenguts, who bet as fearlessly as he fought, but with far less success.
–George R.R. Martin, A Dance with Dragons
The Great Houses each take long gambles in A Roll of the Dice, with all of the Seven Kingdoms at stake. As they double down on the strategies they hope will win them the Iron Throne, the Great Houses introduce new players to the game of thrones and explore new locations. They reinforce their positions by recruiting Armies, hiring Mercenaries, and treating with their Allies. Nonetheless, at the heart of every gamble is an element of chance, and fate plays a large role in this climactic conclusion to the intrigues and struggles Beyond the Narrow Sea. The Chapter Pack introduces eight new events that can drive thrilling plot twists into your games.
Place Your Bets
In A Dance with Dragons, House Martell bets upon the assistance of the mercenary company, the Windblown, as it pursues its interests across the Narrow Sea and into the lands of Essos. Of course, such a bet is not without risks. By their very nature, mercenaries are prone to changing alliances as best benefits them, selling their services to the highest bidder, and the thinness of their loyalty often becomes apparent whenever the tide of battle turns against them.
Why, then, would anyone bet on a mercenary? Mercenaries have their uses. Many are veterans of multiple battles, and while some are craven, others are fearless, even reckless, in combat. Every day a mercenary gambles his life against his opponents’ swords. Those who survive may sometimes be lucky, but more often they know how to turn the odds in their favor.
The Mercenary Old Bill Bone (A Roll of the Dice, 111) of the Windblown offers House Martell his blade and his luck. Each time you kneel Old Bill Bone as an attacker or defender, you may choose to discard the top card of your deck. If you do, and the card isn’t a character, you can place one gold token on him from the treasury. Then, Old Bill Bone allows you to spend gold tokens from your Martell characters as though they were in your gold pool. On his own, Old Bill Bone might net you a few extra gold over the course of a game, but if you’re willing to take the risk and integrate him into a House Dayne strategy with Starfall (A Sword in the Darkness, 52) and some Southron Vessels (Illyrio’s Gift, 16), the veteran Mercenary may just provide you the flexibility you need to win your battles.
The Winds of Fate
Characters watch their fortunes rise and fall with dizzying speed in George R.R. Martin’s A Song of Ice and Fire, and A Roll of the Dice will soon grant players the means to redirect their opponents’ fates, as well as their own.
Look for this climactic final Chapter Pack of the Beyond the Narrow Sea cycle to roll into retailers by the third quarter of 2012!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.