News for January 2012
Written and Bound to the Order of the Silver Twilight
A Call of Cthulhu: The Card Game spotlight
Call of Cthulhu LCG | Published 27 January 2012

There are strange objects in the great abyss, and the seeker of dreams must take care not to stir up or meet the wrong ones.
    –H.P. Lovecraft, The Strange High House in the Mist

The Revelations cycle for Call of Cthulhu: The Card Game introduces new Relic Hunters to the game, daring and enigmatic characters who seek rare and arcane Tomes for those they serve… or those who employ them.

We meet our first Relic Hunters in Written and Bound, the first Asylum Pack in the Revelations cycle, and we learn a little about why these people risk health and sanity to procure powerful treatises for the factions with which they have aligned themselves.

The life of a Relic Hunter

Chauncey Swann (Written and Bound, 12) is wealthy, well-schooled, and morally very flexible. Each of these attributes proves important on a daily basis in his role as an eldritch acquisitionist.

Professionally, Chauncey excels as a collector of things obscure, seeking out Artifacts and Tomes of eldritch power. Recruited into the Order of the Silver Twilight while still in college, Swann remains dedicated and loyal and has made the most of his connections from within the Order. In exchange for his services, the Order provides him great wealth and political power. The process of procuring rare items brings Chauncey close to danger on a regular basis, and he has been known to employ rather extreme measures to outwit rival collectors, outpace the local authorities, and cover his tracks. The Order is willing to put up with Chauncey’s risks so long as they keep profiting from his efforts, and each of Chauncey’s acts of vandalism or violence binds him more fully into their service.

Paid to deliver

In your games of Call of Cthulhu, Chauncey provides the Order of the Silver Twilight exactly the services for which they pay him. He acquires rare items. Chauncey starts with just two icons and two skill for three cost, but when he can research the Order’s Tomes before committing to a story, he gains two more icons, making him something of a Renaissance man with everything short of a Terror icon. And you can easily spend some of the Order’s funds on a Tcho-Tcho Talisman (Core Set, 150) to supply him with two Terror icons, making him competent in every struggle.

More importantly, Chauncey provides the Order of the Silver Twilight with the limited ability to search for support cards and, in turn, a measure of card advantage that they have long desired. The Order of the Silver Twilight safeguards many powerful secrets in their cloistered sanctums, but they often need additional support cards to forward their agenda. Chauncey helps.

While the Order stymies their opponents’ efforts with characters like Lord Jeffrey Farrington (The Order of the Silver Twilight, 18), the High Wizard of the Order (The Order of the Silver Twilight, 24), and the Initiate of Huang Hun (Curse of the Jade Emperor, 40), Chauncey can slip past his rivals to uncover weapons like the Crescent Blade (The Order of the Silver Twilight, 38) or powerful Relics like the Eon Chart (Never Night, 82). Chauncey’s efforts may even provide critical support to the Order’s Hidden Agenda (Curse of the Jade Emperor, 41) by uncovering a Ritual of Power (Initiations of the Favored, 54). It’s hard to say how many Spells and tricks the Order can conjure during a second story phase if they have all their domains available, but it’s a safe bet they’re happy to have Chauncey locate the key components for their Rituals.

How large the Order’s collection of eldritch artifacts has grown, few can say. Perhaps Chauncey Swann may have some clue, but the world is unlikely to know until the Order of the Silver Twilight has collected enough that their power will be unassailable and when they reveal their intent to use these artifacts to enslave the world or save it.

Until such a time, the different factions of Call of Cthulhu: The Card Game race to secure the secrets of occult Tomes that have long lain forgotten, Written and Bound.

Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.

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