News for January 2012
Seeing Red 31
Preview the upcoming Dust Tactics releases for the SSU faction
Dust Tactics | Published 19 January 2012

With five new units and a campaign expansion being released simultaneously for the newest Dust Tactics faction, the Sino-Soviet Union, players anxiously await the arrival of the second quarter release date. Since this army will be immediately playable, players will want to know the strengths of each squad, so they can build their ideal SSU army instantly. With this in mind, here is a closer look at each of the forthcoming SSU releases.

Operation Zverograd

 The Operation “Zverograd” campaign expansion introduces the SSU to the game of Dust Tactics. Beyond adding new rules (including rules for aircraft), scenarios, and background information regarding the SSU forces, this campaign also includes another level of the modular building set that was featured in Operation “Cerberus.”

Koshka and "Grand'ma"
Click to enlarge

Operation “Zverograd” includes the first SSU hero, Koshka Rudinova, and her customized walker “Grand’ma.” This walker is armed with a devastating long-ranged Howitzer cannon and a Sulfur Thrower for close-up engagements. Moreover, this is the first hero that enters the battle piloting a walker. If “Grand’ma” is destroyed during the game, the expert combatant Koshka continues the fight on foot.

SSU Airborne Transport

The first flying unit in Dust Tactics is the SSU Airborne Transport. It soars onto the battlefield with reinforcements in tow thanks to its Carry Capacity ability. SSU generals will welcome the speed the Airbore Transport offers and the new strategies it creates on the battlefield.

SSU Airborne Transport and Chinese Volunteers
Click to enlarge

With its quad machine guns, this transport vehicle is able to provide additional firepower to supplement its other roles. Also included in this already exciting expansion is a squad of Chinese Volunteers. These soldiers disembark from the Airborne Transport and support their comrades with short range machine gun fire.

SSU KV47 Walker

Arriving on the field of battle in three different variants, the KV47 Walker represents the most advanced SSU military technology. This machine has been rapidly developed using stolen technology, and it is on level footing with the Medium Walkers of the Axis and Allies.

KV47 Walker Natalya variant
Click to enlarge

Commanders who favor close assaults prefer the Nadya and Natalya variants. Nadya spews incendiary chemicals from its dual Sulfur Throwers, while Natalya cuts foes apart with twin Combat Saws. Natasha fulfills long-range support functions with its two cannons. Clearly, with these options, the KV47 Walker meets the SSU’s need for a robust and tactically flexible machine.

SSU Close Combat Squad

Comprised of some of the toughest soldiers in the world, the SSU Close Combat Squads are ready to fight in any setting. The soldiers of the SSU have fought on many fronts, and they are used to receiving only the minimum in supplies.

SSU Close Combat Squad
Click to enlarge

The SSU Close Combat Squad throws Molotov Cocktails that are capable of damaging enemy troops and vehicles alike. What is more, armed with Shotguns, this unit is potent at short ranges, and the squad also carries a Flamethrower to inflict even more damage in close quarters. If the situation calls for assault specialists, the SSU Close Combat Squad is the perfect fit.

SSU Battle Squad

The SSU Battle Squad comprises the bulk of the SSU fighting forces. Grizzled and resourceful, these soldiers form the main line of any SSU fighting front, supporting their allies with a hail of machine gun fire.

SSU Battle Squad
Click to enlarge

While the majority of the squad is equipped with light machine guns, they are capable of providing anti-infantry and anti-air support with the two DPM machine guns that are included in every squad. No SSU commander would enter a conflict without the backing of these invaluable squads.

SSU Command Squad

Like the other factions, the SSU employs Command Squads in order to provide leadership in the thick of battle, and this squad has the same potentially game-changing abilities.

SSU Command Squad
Click to enlarge

Where they differ from their rivals, however, is that the SSU Command Squad is slightly better equipped. For example, one member of the squad carries a Power Tool, which gives them a potent anti-armor weapon. Charged with leading the forces of the SSU to victory, these officers are well-prepared for the task.

Altogether, the initial SSU forces form a potent army with new strategies that have not been seen in Dust Tactics. With airborne units, pilot heroes, and more, this is sure to be an exciting faction to field. Read our SSU minisite for more information, and prepare yourself, comrade, for the invasion begins in the second quarter of 2012!

Dust Tactics is a tactical miniatures game of brutal combat for 2-4 players. Based on the popular universe created by artist Paolo Parente, Dust Tactics presents an alternate 1940s reality in which alien technology fuels gigantic machines of war, and the world's superpowers clash over rare mineral deposits that could ultimately decide the outcome of WWII.

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Comments (31)

Published: 1/19/2012 7:28:33 PM

5 unit expansions and a campaign. Clearly no big box. I don't think there has even been mention of an army box in anything FFG has released.

Published: 1/19/2012 7:17:35 PM

So awesome!

Still a little confused as to whether or not the army will be released as one expansion and what that expansion will include.

Published: 1/19/2012 4:52:43 PM

Yes sir, Ill take one Command Squad, two Battle Squads, one Close Combat Squad, one KV-47s, Koshka and Grand'ma as well as the Airborne Transport and Chinese Volunteers. Should set me back what? $200 but it will be a nice add to my Fury of Ivan, Nikolai and Dust-Models Resin KV-47 (from Otto).

Major Mishap
Published: 1/19/2012 4:14:53 PM

@King of Blades.  The Axis and Allies play very differently, both have unique skills and units.  WE'll have to wait to  see how the SSU play.

Published: 1/19/2012 3:30:16 PM

I've been looking at this game for a long time now and it tempts me just because I like the models and the theme so much.

The main thing that stops me from getting this game is that there doesn't seem to be a very big difference in how the factions play.

When playing the Germans or Americans are your strategies really that different?

And these Russian units seem to be similar to the American units with flamethrowers and shotguns.

I could be completely wrong so someone correct me if I am but one of the main things that stopped me from getting into this game is that the factions do not seem to have strategies that are unique to them.

Major Mishap
Published: 1/19/2012 3:06:55 PM

They are chain saws not circular saws! and the weapons are not howitzers!!

Admin's note: names have been corrected, thanks.

Published: 1/19/2012 3:05:24 PM

I still like the chopper.

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