|A Game of Thrones LCG | Published 16 January 2012|
“Death is not the worst thing,” the kindly man replied. “It is His gift to us, an end to want and pain. On the day that we are born the Many-Faced God sends each of us a dark angel to walk through life beside us. When our sins and our sufferings grow too great to be borne, the angel takes us by the hand to lead us to the nightlands, where the stars burn ever bright.”
–George R.R. Martin, A Feast for Crows
Valar Morghulis–all men must die.
In Beyond the Narrow Sea the Great Houses of Westeros immerse themselves in the deadly intrigues of the Eastern continent, Essos. Valar Morghulis transports us to this massive and diverse continent with 60 new cards (3 copies each of 20 different cards) drawn from George R.R. Martin’s A Feast for Crows and A Dance with Dragons.
Lead them to the nightlands
While offering veterans plenty of tools to devise new decks and strategies, the Chapter Packs from Beyond the Narrow Sea were designed to serve as an excellent second step for new players who just picked up their copy of the Core Set. Accordingly, Valar Morghulis addresses some of the questions most commonly posed by new players:
No one lives forever
The game of thrones is deadly, and once you begin to play, you must win or die. As Valar Morghulis sheds new light on Essos and its struggles, the Great Houses of Westeros find new allies and gain the services of many Deadly agents. New cards let you seize every advantage and ply it for greater power with fearsome responses. When you win a challenge, these cards grant you control over your opponents’ characters as well as their discard and dead piles.
No individual has ruled all of Essos since, at least, the days of Valyria. When the Great Houses of Westeros move to play their game of thrones in the Eastern continent, who will prosper among its city-states and sovereign kingdoms? Who will perish?
Valar Morghulis arrives in the second quarter of 2012!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
@alpha5099: There seems to be no consistency from FFG when it comes to plot cards in the CP's, each House in the Core set, all the Deluxe expansions, A Time of Ravens and Secrets of Oldtown chapter pack cycles all had 7 plot cards, whereas all the rest of the chapter pack cycles only had 6 plot cards.
Personally, I feel it would have been better to have had 7 plot cards for each chapter pack cycle, to make it complete and to complement the play of the cycle.
Interesting about the 3 agenda-characters in this pack. We already know that Griff, Targ's agenda-character is in the third pack, Chasing Dragons. Does that pack contain 2 other agenda-characters, or are they included in other packs?
Similarly, have to wonder about the River plots. We'll get three off the bat, but how soon will we see the rest? More to the point, how many will there be? Six seems like a reasonable guess, but who knows? Will there be any non-River plots in the cycle?
I think that a lot of the Braavos characters will be House Stark, since they announced there will be no neutral characters in this set. And who but Neutrals and Starks have been to Braavos. (That should tell us something about characters from the other cities visited by a character from one house.)
That art is amazing!
The Kindly Man is interesting, though there seems to be enough Ally hate to discard him so his Agenda ability can't take effect. A little surprised to see this character as a Stark card, but I am grateful that it isn't a neutral attach as agenda. I'm also not sure how often it will see play for the Agenda option, as Seige of Winterfell is such a great Agenda for Stark, but a 2 for 1 tricon in Stark is still pretty decent.
I'm also shocked at the 3 River plots in the first pack, making the cycle playable with just the first pack. I'm also glad that we're not having the new Agenda characters introduced one per pack, as that would allow certain houses to jump ahead early in the cycle, at least in theory.