|Warhammer: Invasion The Card Game | Published 03 January 2012|
Upon the thermals of the sacrificial pyres soar the Harpies–winged beasts with a savage, primeval beauty. Some claim they are the souls of slain Witch Elves given form, others that they are a manifestation of Khaine in his aspect of the predator. They are creatures of Khaine, that is for sure, for they delight in the tormenting of their victims and feast upon raw flesh.
–Warhammer: Dark Elves
The Dark Elves have hatched new schemes behind the vast walls of Naggarond, the Tower of Cold. Now they stand poised to launch ferocious, new assaults from their City of Winter.
City of Winter, the fifth Battle Pack of The Capital Cycle for Warhammer: Invasion The Card Game focuses on the Dark Elves and their cold-hearted thirst for vengeance. The Dark Elves gain new units, tactics, and a new quest dedicated to raiding and reaving their enemies’ decks, along with a new Capital Center where they plan their enemies’ total annihilation. It’s not enough for the Dark Elves to see their foes defeated; they must crush them utterly in both body and soul.
Eating away the life essence
While the Dark Elves seek new means to rout their foes, they gain powerful new means to eat at their foes’ life essence, a strategy at which they already excel. The new Dark Elf Fortification in City of Winter, Harpy Aerie (City of Winter, 93) gives would-be attackers reason to reconsider their assault of Naggaroth. Its ability to give two negative hit points to any target unit attacking its zone means your opponents will have to think carefully whether or not they can afford to sacrifice a character to attack the zone, or if they think they can keep enough hit points on their units for them to survive the attack.
Combined with cards like Malekith’s Throne (Omens of Ruin, 17) that also penalize your opponent’s units’ hit points, the Harpy Aerie allows you to snuff the life out of nearly any attacking unit. Of course, while you may enjoy the protection your Harpy Aerie gives you when it prompts your opponent to hold off on any attacks, when you play the Dark Elves, you probably want blood. In that case, you’ll need an element of surprise in order to lure your opponent to send attackers at your fortified zone, and the tactic We Need Your Blood (The Skavenblight Threat, 14) can soften up opposing units, letting you then feed them to your harpies.
Later in the game, when your opponent can send multiple units against your zones, you may wish to support your harpies by directing a Black Dragon Rider (March of the Damned, 27) to the same zone. While it’s opposed, either as an attacker or defender, all units in the same zone suffer minus one hit points. The Black Dragon Rider can stop swarms of one-hit point units all on its own and, in conjunction with the Harpy Aerie, can provide formidable defense against some of your opponent’s most stalwart units.
Look for the Harpy Aerie to bring Khaine’s influence to the battles of Warhammer: Invasion The Card Game. City of Winter is coming soon!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
It is a fortification = no power. Still, this does not explain the cost for one zone ability...
This articles is looks rly embarrassing, after decado's note ...
It makes me sad that such a great artwork is wasted for such a crap card. I think at the moment it makes no sense to play them. Why give not 1 power? Then it may be an option in some decks .... but so ... tz
I read all the articles. I would like for them to be accurate in regards to actual gameplay. It is a small insight into the kind of attention that is being placed on the game. When an article is poorly written and obviously in contrast to what we all know to be true about the game, it makes me as a customer concerned that this game that I greatly enjoy is not getting the attention it deserves from the games makers. It is not a good feeling to think that so little attention to detail is being placed on this game.
I am less concerned with the quality of the articles, I just want to see new card previews and eventually another big box expansion.
Do anyone REALLY read articles? I think vast majority of people are interested in seeing new cards only :D
So why are you discouraging them Aerodog? XD
Also some people are complaining about the quality of articles, not game.
FFG please to do get discouraged with all of the new card complainers. I for one love watching the game progress and the Factions grow through each new Battle Pack and will continue to purchase all of them.
hehehe... I wonder if people who develop new cards are the same type 'artists' like the person who wrote this article... and seeing new cards I'm not sure the answer :D
Looks like the same person is still writing this articles XD
I have just read the text, the article and would like to ask, who is writing them?
"Combined with cards like Vile Sorceress (Core Set, 107), Lokhir Fellheart (Assault on Ulthuan, 30), and Malekith’s Throne (Omens of Ruin, 17) that also penalize your opponent’s units’ hit points..."
What?! Vile Sorceress works in the begining of YOUR turn, the same with Lokhir Fellheart and both effects last until end of the turn and it means YOUR turn (you will not be attacked in YOUR turn obviously). Where is the synergy with Harpy Aerie here?!
[ADMIN: The article has been edited.]
I don't see how this card should affect all three zones, especially for that low cost. That would land it somewhere between the realms of restricted and banned. As is, I think it is the best fortification deterrent of the cycle so far.
Looks promising, but I'm hoping FFG won't forget about DE three types of play when releasing this battlepack:
1. Lowering HP (this fortification should be for entire Kingdom not only for specific zone, but...)
2. Discarding opponents cards
3. Lowering opponent units power - we have support, we have unit and legend which can do that but... no bigger benefit in doing it. Maybe it's time to think about that and develop this strategy somehow.