News for December 2011
One Nation, Under Siege 97
Announcing FORTRESS AMERICA, a board game of strategy and survival
Fortress America | Published 16 December 2011

In the 21st century, the United States unveiled a military defense system that completely changed global politics. Through a series of satellites and powerful lasers, the U.S. gained a flawless defense against intercontinental missile attacks. The rest of the world feared that this defensive network might be used to launch an attack, and they united to demand that the U.S. dismantle it. A lengthy diplomatic stalemate gripped the globe. With the world at a crossroads, coalitions of nations were formed unlike any that had ever existed before. A plan was devised to destroy this perceived technological threat through military action. It involved attacking from three directions at once, for the nations of the world knew that every army dreads fighting a war on two fronts... and America was about to face three.

 

Fantasy Flight Games is proud to announce the upcoming release of Fortress America, a board game of strategy and survival for two to four players! This updated version of Michael Gray's 1986 classic pits one player, in control of the beleaguered American forces, against up to three others, who team up to assault the U.S. on three fronts. Featuring beautifully crafted components (including over 300 detailed plastic figures), Fortress America thrusts players into a frightening geopolitical scenario in which diplomacy has failed, and World War III has begun.

When diplomacy fails

In Fortress America, the United States must defend itself from three deadly invading armies: the Asian People’s Alliance from the West, the Central American Federation from the South, and the Euro-Socialist Pact from the East. Players take on either the role of the United States, struggling to protect itself from foreign threats, or the role of one or more of the invading armies, fighting battle after battle to acquire important territories.

Fans of the 1986 Milton Bradley release will find designer Michael Gray's core experience essentially unchanged, while offering welcome enhancements over the original. For more information, including an overview of game play and a look at the changes we’ve introduced, visit our detailed description page. Then keep checking back in the coming weeks as we unveil an in-depth series of previews, and prepare for WWIII to begin in the first quarter of 2012!

Important note: Our initial announcement of Fortress America included flavor text that was interpreted by readers (quite justifiably) as politically inflammatory. That text has been since altered to correctly reflect our game's backstory. Our marketing department misread certain key thematic elements of the game, and took unauthorized dramatic liberties with the text. We apologize for any offense this may have caused.

Fortress America is a board game of strategy and survival for two to four players. This updated version of the 1986 classic pits the United States against three invading coalitions in a desperate siege. Featuring beautifully crafted components, Fortress America thrusts players into a frightening geopolitical scenario in which diplomacy has failed and another World War has started.

FORTRESS AMERICA is a trademark of HASBRO, Inc. in the U.S.A. and other countries. Game images © 2012 HASBRO.

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Comments (97)

Nivanti
Published: 12/18/2011 8:33:19 AM
#73

 I can see why people think FFG are backing down due to American's moaning about how could they possibly be betrayed as bad.

I can also see why people are saying what the hell its only a game dont stress about it.

I say change the fluff again to something like " The rest of the world attacks America for the creation of FRIENDS and its constant repeats that will probably still be shown until the world implodes.

Personally I dont care much about the game I just want DUST WARFARE PLEASE !!!!!!!!!!!

 

TomH
Published: 12/18/2011 8:33:00 AM
#72

Superklaus - you're either calling the CEO a liar, or you're an idiot and may as well go and join the other clowns getting their panties wet over a paragraph of theme for a something as mindnumbingly unimportant as boardgame in the 'get a life' corner.

superklaus
Published: 12/18/2011 7:20:50 AM
#71

"(C.Peterson wrote) This whole deal, I'm afraid, is way overblown and misunderstood. FFG is simply reproducing the classic (and IMO awesome) game from the 80's. Upon announcement, someone at FFG took a stab at dramatically updating the flavor without asking anyone else and without thinking it through. That person has learned something about unintended consequences and remains a valued team member. It happens, it's my responsibility, and I apologize if anyone took offense by that text, or if there is somehow a pretense of "caving" to anything.

This deal, and some of the reactions here, makes me personally sad. I'm an American that grew up in Europe (age 4 to 20), and have spent most of my life trying to facilitate understanding between the two.

It's a game, it's fun, it has a fictional backstory to justify a compelling theme: The defense of the U.S. against a massive onslaught of invaders. I guess the invaders could have been changed to Space Aliens or Zombies, but I think the original FA vision was compelling and is therefore what we'll be proudly releasing. There is no other implied or overt political statement intended."

 

Maybe you are misinterpreting things here. If you are sad about the reactions then I ask you "which" reactions? Those who are criticizing the FFG way to back down very fast without a second thought, or those reactions from nationalists which are too single minded to distinguish artistic creativity from reality and dont buy any game where the US is not the "hero and saviour of the world"?

The problems are not the posters here (not even the right wing nationalists because everybody knows that such people exist on this boards) The problem is the reaction of FFG.

I think you should be sad about this weak reaction and not about the posters here. Nationalism is the first step to a much worse evil. If you come from Spain, maybe you know this already from its history. Additionally when its "only a game" (like you said) why does FFG correct the whole backstory only a few hours later?

FFG made a kotau to a questionable political group and is not looking good here.

DaMan777
Published: 12/18/2011 4:32:22 AM
#70

Is Fantasy Flight moving away from Coffin boxes? It appears the new Descent is in a Mansions of Madness size box too.

Cabello
Published: 12/18/2011 12:42:40 AM
#69

 I'm a big fan of the original, and thought the idea of the U.S. being the villain was nifty and new. However all this nonsense about people boycotting the game or being angry at the game/FFG for the original/new fluff is just silly. It's just a game. Play it, have fun, repeat :D

caradoc
Published: 12/17/2011 11:31:54 PM
#68

 This whole deal, I'm afraid, is way overblown and misunderstood. FFG is simply reproducing the classic (and IMO awesome) game from the 80's. Upon announcement, someone at FFG took a stab at dramatically updating the flavor without asking anyone else and without thinking it through. That person has learned something about unintended consequences and remains a valued team member. It happens, it's my responsibility, and I apologize if anyone took offense by that text, or if there is somehow a pretense of "caving" to anything.

This deal, and some of the reactions here, makes me personally sad. I'm an American that grew up in Europe (age 4 to 20), and have spent most of my life trying to facilitate understanding between the two.

It's a game, it's fun, it has a fictional backstory to justify a compelling theme: The defense of the U.S. against a massive onslaught of invaders. I guess the invaders could have been changed to Space Aliens or Zombies, but I think the original FA vision was compelling and is therefore what we'll be proudly releasing. There is no other implied or overt political statement intended.

Peace to all and happy holidays,

Christian T. Petersen
CEO

FFG

 

 

 

Excellent post Christian!

 

 

 

 

 

 

 

 

 

 

 

 

Miah999
Published: 12/17/2011 10:07:23 PM
#67
theguildllc
Published: 12/17/2011 9:07:57 PM
#66

All politics aside, this is just a game, it would have been interesting to see America as the villian.  I didnt get a chance to see the origonal fluff, any way to get it? 

Man I remember seeing the ads for this game in my Dad's old Dragon Magazines (R.I.P.-the online version just doesnt read the same, the laptop is too cold on my legs while reclining on the porcelain chair...) always wanted it so bad.  Will pick it up no matter what the fluff is.

Miah999
Published: 12/17/2011 5:57:58 PM
#65

You all sevearly dissapoint me.

Shub-Niggurath
Published: 12/17/2011 5:50:02 PM
#64

Why not have a game where America could be attacked as the enemy or defended as a victim - depending on your preference?

CapnBeav
Published: 12/17/2011 5:19:53 PM
#63

Our initial announcement of Fortress America included flavor text that was interpreted by readers (quite justifiably) as politically inflammatory.

Not just the initial text, as it turns out...

volnon
Published: 12/17/2011 5:06:05 PM
#62

Hey, as long as the game gets really cool new plastic sculpts, I couldn't care less who/what is considered the aggressive nation.  

Pretty clever though,  the original text.

Whoever dreamed it up, KUDOS! 

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