|A Game of Thrones LCG | Published 12 December 2011|
“We are fond of spears in Dorne. Besides, it is the only way to counter his reach. Have a look, Lord Imp, but see you do not touch.” The spear was turned ash eight feet long, the shaft smooth, thick, and heavy. The last two feet of that was steel: a slender leaf-shaped spearhead narrowing to a wicked spike. The edges looked sharp enough to shave with. When Oberyn spun the haft between the palms of his hands, they glistened black. Oil? Or poison? Tyrion decided that he would sooner not know.
–A Storm of Swords
Throughout the A Tale of Champions cycle for A Game of Thrones: The Card Game, unique Knights, Lords, and Ladies have assembled to observe the spectacles of battle and to use such assemblies to further their hidden agendas. Now Fantasy Flight Games is pleased to announce the exciting final Chapter Pack in the A Tale of Champions cycle, A Poisoned Spear!
The new cards in A Poisoned Spear continue to support the melee format’s layered alliances and enmities, as well as the new Melee and Joust keywords. It introduces new unique characters, Conditions that support decks that run no agendas, and Warhorse attachments for each house that provide dynamic bonuses when the attached characters win challenges while attacking alone. With all of these, and a fantastic new location that’s certain to promote the appearance of the most notable and unique characters from George R.R. Martin’s fiction, A Poisoned Spear serves as a fantastic summary of A Tale of Champions.
The Red Viper’s bite
Note: The rest of this announcement contains spoilers for George R.R. Martin’s A Storm of Swords.
In A Storm of Swords, Oberyn Martell, the Red Viper, fights Ser Gregor Clegane in single combat. He seizes the opportunity to represent Tyrion Lannister in a trial by combat in order to sate his family’s longstanding thirst for vengeance against the man who defiled and murdered his sister. To ensure that the wounds he gives Clegane prove fatal, he coats his spear in a potent poison.
The battle between Oberyn Martell and Gregor Clegane is one of the most powerful and popular moments in A Song of Ice and Fire, so how could we release A Poisoned Spear without a new copy of The Red Viper (A Poisoned Spear, 113) and a copy of the Poisoned Spear (A Poisoned Spear, 115) that he used to slay the Mountain That Rides? We couldn’t. So here they are.
The existing versions of The Red Viper are amazing cards in the right decks, and the new version in A Poisoned Spear does not disappoint. He has Stealth and Renown as well as an ability that, at first glance, works something like the Martell’s Vengeful keyword. Upon further inspection, though, the Viper’s ability is much better than Vengeful. Or you could say that it’s the ultimate in vengeance.
Each challenge you lose simply fuels the Viper’s hatred, and you place a gold token on him each time you lose a challenge. You can use these gold tokens to stand him, so that they work exactly like Vengeful, or you can save them and wait until you gain a moment’s advantage, then spend the tokens to ready the Viper and press your advantage, driving his challenge home, and removing an additional gold token to increase your claim.
Meanwhile, House Martell excels at removing characters’ challenge icons via cards like Orphan of the Greenblood (Princes of the Sun, 15) and The Viper’s Rage (Tales from the Red Keep, 76). Given his Poisoned Spear, The Red Viper gains Joust, which when paired with Stealth grants you powerful control over the challenges you make, and then after you win a challenge, you can kneel the Poisoned Spear to choose and kill any character stripped of its icons.
Unleash your vengeance
Look for The Red Viper to unleash his vengeance in A Poisoned Spear. This final Chapter Pack in the A Tale of Champions cycle for A Game of Thrones: The Card Game arrives in the first quarter of 2012!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
Yes of course, you can kill 3 characters every turn having them 3 in play loosing challange by 4 The Viper's Rage and kill 3. Brken, immediately to ban list ....
Nice, a new Martell card and there's already someone asking for it to be restricted. What for anyway?
Kaworu, the spear is perfectly ok, it can only kill a character with no icons, meaning you have to use something to remove them first. It already requires you to have an additional card every round just to use the Response... either you're lucky with the cards you draw or you won't be able to use it at all.
Not to mention The Viper’s Rage requires you to lose a challenge first, and by 4, which a clever opponent may avoid precisely in order to render your oh so powerful lance useless.
those power discussions aside, best art of Oberyn Martell ever!
Crazy? It is at best a three card combo that requires you to win a challenge to trigger... lets compare this to Stark's kill cards or even Nightfall. The card is intriguing and fun in a icon manipulation build, but really this card is FAR from a tier-1 card.
Beginning to be concerned that no cards are tested. Poison spear is crazy, and it is not unique, basically we're giving Martell selective killing each round.
I guess we'll see the spear in the restricted list soon.