|Call of Cthulhu LCG | Published 16 November 2011|
I have said that Danforth refused to tell me what final horror made him scream out so insanely–a horror which, I feel sadly sure, is mainly responsible for his present breakdown… It is absolutely necessary, for the peace and safety of mankind, that some of earth’s dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wilder conquests.
–H.P. Lovecraft, At the Mountains of Madness
The different factions of Call of Cthulhu: The Card Game head to Antarctica to brave its perils along their quest for unfathomable power. Never Night, the fourth Asylum Pack in the Ancient Relics cycle, is now on sale at your local retailer and online in our webstore!
Terrors at the far end of the earth
Investigators, Criminals, and Lodge members of the secretive Order of the Silver Twilight form expeditions to scour the frozen ice of Antarctica for mystical Relics that can lend strength to their causes, but they are not alone. On the ships that transport these daring explorers and within the wintery wastelands of ice and snow, Lunatics, Cultists, and Monsters follow these expeditions, waiting for the proper time to strike and impose their agendas–or those of the Ancient Ones they worship.
Maddening encounters with these deadly foes are not all your characters need fear in a land where all summer long the sun never sets. The polar environment contains its own hidden dangers. Unwary travelers may misstep and plummet down tunnels in the ice, or they may be buried in avalanches. Weak or undisciplined minds may collapse in the face of infinity; insanity is never far away in this realm of eldritch secrets buried, frozen, and preserved for era upon era.
Frozen land, dynamic mechanics
Half the cards in Never Night are new characters who lend new strength and wrinkles to their factions’ existing strategies. The forces of Yog-Sothoth continue to tighten their hold on space and time and discarding opponents’ decks, Shub-Niggurath’s followers gain some Investigation icons, and the Syndicate gains more means of controlling your opponent’s characters during the story phase. Cthulhu is particularly well-represented as the faction gains new and powerful ways to devour those who would seek to stop them.
Add the new characters, events, and support cards from Never Night to your deck today! Never Night is on sale at your local retailer and on our webstore.
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
What's the point in bringing back a Polar card if it's not an event ?
Every cards with an Polar related effect target or require a Polar event. Giving the Polar subtype to a Support is useless.
Technically Ice Shaft has the "Polar" trait and it is a decent card.
In other news, even though Syndicate got a booty Event they also got a T1 Character that is one of their best in this environment and I would say an auto include.
Hmm that makes only 2 cards being polar related. Sad.
I just picked NN up at the local shop.
Actually, what you can read on the cards above is the total actual "Polar" related keyword fu in the AP unless you include flavor in the equation...
With that being cleared up, it really is an awesome AP with several cards that will be instant includes in many decks across the competative spectrum. Cthulhu got 2 killer cards (literally killer) while MU may now have the best Attachment hate event in the game. Yes, you read that right Shubby-wubby!
Someone will need to explain why Premature Detonation should have been printed as I do not see any practical, non-jank-ridden, use to it...
...and now this is long enough to post...
Hard to read what is on the cards, but from what I can tell I spy some more polar effects. Which is good to flesh those out a bit more since they were so scarce and hard to really utilize in the first place.