News for November 2011
Road to Rivendell 21
Announcing the second Dwarrowdelf Adventure Pack for The Lord of the Rings
The Lord of the Rings: The Card Game | Published 03 November 2011

Frodo saw her whom few mortals had yet seen; Arwen, daughter of Elrond, in whom it was said that the likeness of Lúthien had come on earth again; and she was called Undómiel, for she was the Evenstar of her people. Long she had been in the land of her mother’s kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father’s house.
    –J.R.R. Tolkien, The Fellowship of the Ring

Fantasy Flight Games is proud to announce the upcoming release of Road to Rivendell, the second thrilling chapter in the Dwarrowdelf cycle of Adventure Packs for The Lord of the Rings: The Card Game!

Having traversed the freezing snows and treacherous mountain pass of The Redhorn Gate, the heroes of Middle-earth continue their winding journey through the hills west of the Misty Mountains. But the way is long and perilous, and dangers await those sent to escort Arwen Undómiel along the Road to Rivendell.


Road to Rivendell introduces a deadly new encounter mechanic, Ambush, that changes the way you encounter enemies and forces the first player to be wary as your heroes tread their way westward and northward through the hills west of the Misty Mountains. Each time an enemy with the Ambush keyword is revealed from the encounter deck, each player makes an immediate engagement check with it, starting with the first player. Enemies with Ambush quickly pounce on players who fail to keep their threat low, and the first player, especially, has reason to tread lightly. In a four-player game, it’s possible to reveal four enemies and watch with terror as your heroes stumble into the middle of their ambush.

Not only does this exciting new mechanic change the way players have to consider who to commit to the Quest and who to leave ready for defense, it makes the Forced effects of some of the new enemies all the nastier. For example, a band of Orc Raiders (Road to Rivendell, 50) forces the discard of two attachments whenever they engage with a player. Woe to the player relying upon a single Citadel Plate (Core Set, 40) to provide Gimli (Core Set, 4) enough additional Hit Points to survive his wounds! Even when you have the additional attachments to discard, you find your options slipping away, and Rivendell seems farther and farther away…

The aid of the Elves

As your fellowship nears the Last Homely House west of the Mountains, Road to Rivendell also presents new support for Elven characters.

The finely-crafted Rivendell Blade (Road to Rivendell, 31) plays on either a hero or an ally, but only if the character is a Noldor or Silvan Elf. As fearsome enemies stage ambushes to waylay your party, each of your Elves armed with a Rivendell Blade can strike true to make short work of their foes, and your party will need to cut through the opposition quickly in order to escort Arwen safely to her father’s home.

Those heroes who start down the Road to Rivendell must be ever on their guard, for their journey is long and fraught with dangers. Begin your journey when Road to Rivendell releases in the first quarter of 2012!

Note: A copy of The Lord of the Rings: The Card Game Core Set and the Khazad-dûm Expansion are required to play the scenario included in this Adventure Pack.

The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.

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Comments (21)

Published: 11/9/2011 3:37:22 AM

@Narsil0420 Thanks for clearing that up! You know what would be even more evil: if ambush would read "after resolving the quest, every player makes an engagement check against it"! That way you get no threat bonus if it engages one of the players.

Published: 11/7/2011 11:32:41 AM

The important factor is that, it makes an engagement check before anyone has a chance to optionally engage it, thereby removing the players ability to decide where it goes. Also if it has a "when engaged" effect that could have some effect on you. I'm thinking of something like: "after this enemy engages a player, the players as a group may not travel to a location for the remainder of the round."

Published: 11/7/2011 5:40:40 AM

Not only does this exciting new mechanic change the way players have to consider who to commit to the Quest and who to leave ready for defense ...

I'm confused: how is making the engagement check two phases earlier going to affect decision making? The only things that happen in between is resolving the quest and travel.

If an enemy has ambush, but no forced effect, wouldn't it just be gets out of your way during questing instead of sneaks up behind you?

Published: 11/4/2011 8:49:05 AM

@ Mighty Jim: +2 attack is better.

+2 to attack always accomplishes something.  If the elf had 0 attack, then giving it a +2 attack means it can actually inflict damage.  If the enemy already had 0 defense, then the +2 attack to the elf can still help.

-2 to defense can be completely useless (if the enemy's defense is already zero, or if the elf's attack is zero), or only net a -1 (if the enemy's toughness is 1). 

Against big enemies, and on elves with decent attack, a +2 attack or a -2 defense works out the same.

Published: 11/4/2011 7:34:02 AM


Just remember that each player can only declare an attack on any enemy once per turn.

Published: 11/4/2011 7:33:05 AM

@Mighty Jim

Each player can attack an enemy once. If you were to use Rivendell Blade on an enemy engaged with you then when it came my turn to attack I could use Ranged Characters to attack and they would still have -2 defense. If it was just +attack it would only apply to your attack.

Published: 11/4/2011 7:32:42 AM

@MightyJim - the awesome part of the Blade is that the -2defense lasts until the end of the phase.  So have the character with the blade strike FIRST, then other characters can attack the weakened enemy.

Mighty Jim
Published: 11/4/2011 4:08:09 AM

 +1 for Elladan/Elrohir.

I'm trying to think - given that we can only attack once per phase, is there any difference between +x attack and -x defence? can't think of an example where there would be.

Published: 11/4/2011 3:01:05 AM

@Bryon: you're guessing right

I love the cover artwork of the ap the most. Any guesses about who we see here?

Ambush and Rivendell Blade both sound very interesing. But why does a blade also enhance ranged attacks? Will Legolas shoot it with his bow ;-)

Published: 11/4/2011 1:24:42 AM

Defense can't be lowered to under 0, right?  So, if I attach this card to an elf with 0 attack strength, that elf still won't do any damage to an enemy, right?

Published: 11/4/2011 1:24:18 AM


I think you're spot on about Elladan or Elrohir

Published: 11/3/2011 11:30:26 PM

Sounds cool. Ambush and discard Attachments really what game need!!!!

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