|Dust Tactics | Published 19 October 2011|
Axis mortar shells rattled the ground surrounding the building in which Lieutenant David Bonner and his Rangers Observer Squad took shelter after scouting the streets. As one of the Observers signaled the approach of two Axis walkers, the other shouted over the din of war. “Sir, HQ has our coordinates and are preparing to strike!”
Messages get lost as messengers fall, and smoke obscures your vision as the heat of battle rises. Still, the new FAQ provides clear insight into Dust Tactics, clarifying difficult rules, answering common questions, and providing changes to previously existing rules when necessary to maintain the integrity and balance in this fast-paced miniatures board game set in an alternate-reality World War II.
The battle rages, and as troops on all sides seek guidance, producer Christopher Hosch carries the new report from HQ, shedding light on some of the recent updates.
A word from the producer
We’re proud of how Dust Tactics continues to grow and excite new players. However, with all the added attention and innovative new units, we sometimes receive questions for which the answers aren’t entirely obvious or find situations which the original rules don’t cover. To maintain the game’s integrity, the new FAQ clarifies some of these more difficult rules issues and presents one erratum to Artillery fire.
The previous FAQ stated that Artillery weapons ignore all types of cover. However, we quickly realized that this introduced conflicts with the structure rules introduced in Operation “SeeLöwe.” The very nature of Artillery weapons prevents a unit from firing the weapon from inside a structure. Since artillery shells fire up in a parabolic trajectory, they would just impact the ceiling, making it very dangerous for the artillery unit. Now Artillery weapons ignore all types of cover, except when attacking a unit that is inside a structure, and we've clarified how an observer can (or cannot) aid an artillery unit when targeting a unit inside a structure.
TotenMeister's Wiederbelebungsserum skill is a potent ability when used to its full effect. However, the Revised Core Set didn't properly explain exactly how this skill is used. In this FAQ, we have clarified the skill, as well as provided a detailed example. So when players finally get their hands on TotenMeister in the Axis Hero Pack, they will have the tools they need to maximize her effectiveness.
This FAQ also clarifies a few other rules including how the Jump and Fast skills are used during movement, as well as fixes to misprinted scenarios from Operation "Seelöwe" and Victory Bridge.
Christopher Hosch, producer
Target your enemies, and aim true with the new FAQ. You can find the new FAQ, rulesbooks for the Revised Core Set and each of the campaign expansions, and official tournament documents available on the Dust Tactics support page.
Dust Tactics is a tactical miniatures game of brutal combat for 2-4 players. Based on the popular universe created by artist Paolo Parente, Dust Tactics presents an alternate 1940s reality in which alien technology fuels gigantic machines of war, and the world's superpowers clash over rare mineral deposits that could ultimately decide the outcome of WWII.
Totenmiester up there reminds me of the TF2 Pyro. I would love to see the Pyro get a flamethrower that crazy looking. :D