|Dark Heresy | Published 13 October 2011|
“There is no shame in knowledge, and no physical or mental ailment that cannot be treated with the right application of technology. The Priests of Mars have the right of it. Flesh is weak, but their myopic dogma blinds them to the true potential of augmetics. What I have created here doesn’t simply replace or repair flesh; it allows one to transcend humanity itself.”
–Lord Viktor Drajkon
A conspiracy at the highest levels of the Calixian Church has finally come to fruition, and the sector rests on the edge of interstellar upheaval. Can you and your fellow Acolytes prevent this coming apocalypse?
Fantasy Flight Games is pleased to announce the upcoming release of The Chaos Commandment, an adventure for Dark Heresy! The final chapter in The Apostasy Gambit trilogy (and also playable as a standalone adventure), this epic story pits a small band of Acolytes against an ancient and powerful threat.
A fight for your lives
For more on this exciting adventure, we turn to Dark Heresy’s lead developer:
Throughout The Apostasy Gambit, Inquisitorial Acolytes have been combating the Maledictor’s Hand, an apocalyptic conspiracy deeply-rooted within the Imperial Church. The goal of this conspiracy is to throw down the ruling nobility and cleanse the Calixis Sector of these “sinners” by fomenting a holy war that will cleanse the debased black heart of the Sector with sacred fire. The Chaos Commandment concludes this trilogy, which began in Black Sepulchre and continued in The Church of the Damned, and the ending will be truly apocalyptic!
This adventure will present challenges of all types and levels to players. They will lead armoured assaults against enemy installations, conduct investigations against powerful individuals, and even fight for their lives out in the cold dark of space. The players will see everything from huge firefights involving masses of troops, to smaller but no less deadly attacks of only handfuls of Acolytes (or even single characters) fighting for their lives against truly horrific foes.
All this leads up to the conflict against the true power behind the conspiracy, which has been manipulating events and people across the Sector. As this is the grand finale to the trilogy, players can expect a foe that will exceptionally terrifying and powerful. Will the players find it in time, and even if they do will they have the strength and will to confront it?
Make no mistake, the outcomes of this adventure will send ripples across the Sector and through future Warhammer 40,000 Roleplay books, and players will know their actions either saved the Sector (for awhile at least), or let it collapse. So grab your bolter and Inquisitorial Rosette, and get ready to fight!
Prepare to stand against the greatest threat the Calixis Sector has ever seen! Check back for more on The Chaos Commandment in the coming weeks, and look for it on store shelves in the first quarter of 2012.
Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.
Yeah...after all is said and done with the improvements added on by RT, DW, and BC we could use some reorganized sourcebooks.
E.g. I loved that Black Crusade gave EXAMPLES of difficulty modifiers to every skill.
To be fair, AK, this started small and built up to something bigger. It's part three as well, so it's been building up. And there are still investigation-y parts in this. Trust me.
Also remember there's an Arbite book just around the corner...
No small scale investigations anymore? No more investigations that are more inquisitorial routine?
Should we consider the phrase "the outcomes of this adventure will send ripples across the Sector and through future Warhammer 40,000 Roleplay books" as a hint about a future "Dark Heresy 2nd edition"?
"Make no mistake, the outcomes of this adventure will send ripples across the Sector and through future Warhammer 40,000 Roleplay books, and players will know their actions either saved the Sector (for awhile at least), or let it collapse."
Oh great... *sigh*. After they did nothing with the end of the Haarlock story arc... meah! Well, at least all material referential to [CLASSIFIED!] is something one can start to ignore/mark out with black ink.
Glad to see an end to the trilogy. I am still on my tip toes awaiting the Only War and The Rogue Trader xenos guide....ans whatever supplements await.