The next cycle of Adventure Packs for The Lord of the Rings: The Card Game
|The Lord of the Rings: The Card Game | Published 05 October 2011|
“There is the land where our fathers worked of old, and we have wrought the image of those mountains into many works of metal and of stone, and into many songs and tales… Only once before have I seen them from afar in waking life, but I know them and their names, for under them lies Khazad-dûm, the Dwarrowdelf, that is now called the Black Pit, Moria in the Elvish tongue.”
–Gimli, The Fellowship of the Ring
A journey through the Misty Mountains is full of surprises when Middle-earth’s heroes get caught in heavy snowstorms and make a startling discovery… Orcs have begun massing in tremendous numbers!
Fantasy Flight Games is pleased to announce Dwarrowdelf, the second series of Adventure Packs for The Lord of the Rings: The Card Game. Utilizing the encounter sets from Khazad-dûm, Dwarrowdelf further develops the threats and adventures within the Misty Mountains with six new scenarios. Additionally, its Adventure Packs enrich your deck-building options with new heroes, allies, attachments, and events for all four spheres of influence.
Discover an exciting new array of challenges when you travel across the Misty Mountains and head into the darker places of Dwarrowdelf.
Designer Lukas Litzsinger shared his thoughts on how the Dwarrowdelf Adventure Packs open up new avenues of exploration within Middle-earth.
A word from the designer
The Dwarrowdelf cycle allows players to travel along the Misty Mountains as well as delve deep into Moria. While the cycle’s narrative arc stands apart from the one in the Khazad-dûm box, the two are closely knit thematically. Players want new scenarios to feel as fresh as possible, which is why Khazad-dûm has six different encounter sets for use in the Dwarrowdelf cycle (whereas the Core Set has four). This allows us to better differentiate the areas players will be exploring and is why Khazad-dûm is a required purchase for anyone who wants to play the Dwarrowdelf scenarios.
The quests in the cycle are each meant to challenge players in new ways. Your heroes must survive raging snowstorms that lower their willpower, fight a watchful and crafty creature before the Doors of Durin, and find their way among a maze of labyrinthine passages within the depths of Moria. Dwarrowdelf scenarios force players to re-evaluate the flexibility a deck must have to handle all of the various challenges that Middle-earth has to offer. Some of the nastiest encounter cards to date appear in this cycle.
However, players will have powerful new cards at their disposal as well. With six new hero cards, more strategies and deck combinations open up. The beginning of the cycle’s arc sets players on the path to Rivendell, and so it seemed fitting to provide players with cards that reflect this important Elf haven, guarded under the wise and watchful rule of Elrond. Of course, with a name like Dwarrowdelf, there are also some incredibly potent Dwarf cards picking up where Khazad-dûm left off.
I’ve just scratched the surface of what Dwarrowdelf has to offer and what you’ll find in its packs. There are new keywords, new (familiar) faces, new enemies, and six new scenarios that should please players in the mold of Boromir, Pippin, and Bilbo alike. We can’t wait until you all are able to adventure in this region of Middle-earth, for the road goes ever on…
Associate LCG Designer
Thanks, Lukas! Keep your eyes open for more information on this exciting series of Adventure Packs, coming First Quarter, 2012!
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
From the description that's already been given in an earlier news report, it would seem that Khazad-dûm contains three scenario specific encounter sets and six additional generic encounter sets (total of nine). Then, presumably, each of the six scenarios in the Dwarrowdelf cycle will contain an additional scenario specific encounter set. If you include the Core Set, this means that with the addition of Khazad-dûm a total of ten generic encounter sets. Including Shadows of Mirkwood and Dwarrowdelf, there are eighteen scenarios that have been either announced or already released, each with its own specific encounter set.
After some initial doubts, I really like where they are taking this game. Especially the creativity of the scenarios (almost all packs so far have a different feel) and the artwork...it makes me so excited to see where they will take the game in the new cycle!
Thanks. You are right. But what does six encounter sets mean? Are the scenario specific included? I'll guess we have to wait.
4 core ones + 3 scenario specific ones.
Orc Ambush looks nasty, from what you can read.
Looking forward to finding ways to deal with it!
Awesome picture of Arwen! Also the preview is tempting me much than shadows of mirkwood. Thanks Lukas.
But hasn't the core set seven encounter Sets?
Arwen looks good.
Doors of Durin is good fun. Good to read the Watcher in the Water will make an appearance
And I'm already scared of the Caradhras location.
Sounds awesome! More Elves is just what I want! An elvish ranged deck would go great if playing with 2 others using a dwarf power deck and rohan questing deck!
Really hoping Block 3 will tie into The Hobbit storyline (showing the aftermath of those events, or possibly take place during that time period). Missing out on a movie tie-in opportunity would be a pity. But if they don't want to go that route, there will be plenty of saturation in the market elsewhere I'm certain.
So 6 encounter sets from Khazad Dum + 4 from the Core Set will be used for constructing the Dwarrowdelf quest scenarios? Or am I reading that wrong?
Really enjoying this game and looking forward to KD and Dwarrowdelf. Soon people will be posting their version of the Ultimate Dwarf Deck of Awesomeness that succeeds *most* of the time. ;)
This game just exceeded the power of crack in terms of addiction potential.
Really cool Info. I like Arwen picture. And another designer for cycle also very good. Should be different to Sdadow of Mirkwood. Cannot wait!!!!