News for October 2011
Snaring Gollum in The Dead Marshes 21
A preview of the fifth Adventure Pack for The Lord of the Rings: The Card Game
The Lord of the Rings: The Card Game | Published 03 October 2011

Gollum was found… What he had been doing he would not say. He only wept and called us cruel, with many a gollum in his throat; and when we pressed him he whined and cringed, and rubbed his long hands, licking his fingers as if they pained him.
   –J. R. R. Tolkien, The Fellowship of the Ring

Gollum has been found! After racing through The Hills of Emyn Muil to pursue the elusive creature’s most recent signs of movement, the heroes of Middle-earth catch first sight of him in The Dead Marshes, the fifth Adventure Pack for The Lord of the Rings: The Card Game.

Slippery catch

In The Dead Marshes, players see Gollum (The Dead Marshes, 107) in the staging area for the first time. With a glimpse of the creature, your fellowship has new incentive to push forward, but The Dead Marshes are filled with nasty monsters and lie perilously close to Sauron’s watchful gaze.

Corrupted and devoured by his years in possession of the One Ring, Gollum remains a clever and wicked threat to your fellowship. As he races through The Dead Marshes with your heroes close on his trail, he seeks to lead them to their ruin.

The Dead Marshes introduces a new, scenario-specific mechanic called an escape test. In most scenarios, as the heroes push forward on their quest, they need to split their efforts between the quest and defending themselves against the enemies that assault them. Now, the escape test creates a new problem for which heroes will need their Willpower. Gollum plies every devious trick he can in order to lose them, and at the end of each quest phase, your heroes need to commit Willpower against Gollum’s attempts at escape. Many of the scenario’s encounter cards have an Escape value, and the heroes must commit Willpower to the escape test greater than the Escape value on the cards dealt, or Gollum gets closer to finding a means of eluding them. If he succeeds, he slips free into the marshes.

Your heroes may continue to pursue Gollum even if he manages to shake them off his trail, but that may take time your heroes don’t have as they travel so near the black lands of Mordor.

Tricks of your own

Gollum isn’t the only one with a head full of clever ideas. Your heroes have done and seen much on their travels about Middle-earth. They have slain Orcs and resisted temptations. At different points along their travels, different heroes have taken the lead, depending upon the moment’s needs. Valiant warriors battled the Trolls during the Conflict at the Carrock, and healers tended to Wilyador’s wounds along A Journey to Rhosgobel. Scouts and trackers helped find Gollum’s trail anew amid The Hills of Emyn Muil, and now Hobbits get a chance to shine in The Dead Marshes.

Their legs are short, so they have to use their heads. Rather than relying upon raw speed to snare Gollum, your Hobbits can try to snare the creature with a rope. Fast Hitch (The Dead Marshes, 103) allows a Hobbit character to exhaust for multiple actions each round. This means Bilbo Baggins (The Hunt for Gollum, 1) and Frodo Baggins (Conflict at the Carrock, 25) can exhaust to quest, then ready themselves for Gollum’s escape test immediately afterward. Their anticipation of the wretched creature’s attempts at escape may prove the difference between successfully capturing him or losing him in the fens and mires.

Because Bilbo belongs to the Lore sphere, Fast Hitch is a natural use of one of his resources. Many players have already made note of how handy the old Hobbit can be. Because he doesn’t need to exhaust to allow the first player to draw a card, he can exhaust to take other actions later in the turn. With Fast Hitch, Bilbo allows the first player to draw a card, and then can participate in the escape test and ready himself to defend. With multiple copies of Fast Hitch attached, Bilbo becomes a very clever and resourceful Hobbit, indeed, able to quest, participate in an escape test, and defend… even attack, though his Attack strength is relatively weak, for now…

Prepare your rope and get ready to snare Gollum when The Dead Marshes goes on sale. Until then, keep checking here for updates, and share your game experiences with other members of our community forums.

The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.

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Comments (21)

DurinIII
Published: 10/12/2011 9:54:43 PM
#21

I wand Borimir even more! :)

DurinIII
Published: 10/12/2011 9:54:08 PM
#20

 I want Fast Hitch in my deck so badly!!! cool card!

faith_star83
Published: 10/7/2011 6:49:36 AM
#19

Nice card, I can't wait until we get Sam and can start building hobbit decks! Hopefully he'll be Lore...

Untergeher
Published: 10/4/2011 9:13:36 AM
#18

@Maniacske: I think Boromir will be the featured hero of this adventure pack!

Vyron
Published: 10/4/2011 3:42:53 AM
#17

 nice :) these ap packs are coming out faster than I thought... I can barely play one and then the next comes out :))

awesome... and khazad-dum is approaching, too... what a delight! :)

Maniacske
Published: 10/4/2011 3:35:52 AM
#16

Is it a safe guess to assume the hero in this chapter pack will be a Hobbit? Or possibly a hobbit ally card?

Feqz
Published: 10/4/2011 2:38:49 AM
#15

Thanks for your ever quick release of news.

 

More clever options for Hobbits. Sweet.

 

 

Grimbob
Published: 10/4/2011 1:31:21 AM
#14

It'd be neat if heroes could start with certain unique artifacts or skills for additional threat. Something like the Shards of Narsil for Dunedain, the Black Arrow for Dale Heroes, or Orcrist for Dwarves. Could add another layer of further customization and options.

lleimmoen
Published: 10/3/2011 11:24:49 PM
#13

I hope Sting could only be attached to Bilbo with a chance of moving it to Frodo for a price of 1. That would be pretty thematic and finally get Bilbo some edge he deserves.

reptar33
Published: 10/3/2011 10:23:47 PM
#12

 AWESOME!!!!!!!!

Marlow
Published: 10/3/2011 9:17:13 PM
#11

 Getting an error when I try to report the post with the ad in it. Do not go to any websites advertised in these posts, guys. Common sense but just in case.

[ADMIN: That comment has been erased. Thanks.]

Nice to see a preview of the next pack already. Can't wait.

DurinIII
Published: 10/3/2011 5:09:16 PM
#10

 Beautiful. :)

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