|Nexus Ops | Published 27 September 2011|
The year is 2315, and in a galaxy ruled by profit, unscrupulous corporations scour the stars for any marketable resource. Now, a small rubium-rich moon has attracted the attention of four competing companies, who have wasted no time harnessing the moon’s strange indigenous life forms for their own ends.
Fantasy Flight Games is thrilled to announce the upcoming release of Nexus Ops, a frenzied board game of fierce battles and fantastic alien creatures! Two to four players race to control rubium-producing spaces on a randomly built board made up of modular, hexagonal tiles. Only by spending precious rubium to raise an army of indigenous beasts will a faction have the firepower to defend its claim, as players clash in a series of quick, dice-based skirmishes at key strategic locations. With a modular map that changes every time and a host of possible strategies based on the moon’s many terrains, no two games of Nexus Ops will ever be the same.
Build your battleground
While its tense and aggressive play experience is entirely unchanged, players familiar with the classic edition of Nexus Ops will notice several engaging optional rules variants (as well as a few significant cosmetic differences) in our version.
First, this new edition of Nexus Ops includes a range of optional rules, including King of the Hill mode, the deadly Vortex, and even a full set of alternate unit powers! King of the Hill mode turns the monolith, the board’s highly coveted central hex, into a clear path to victory. This added incentive ensures that every game is a race toward this battle-scarred location, with players gambling entire armies in make-or-break attacks to wrestle away its control. And in Vortex mode, the monolith is replaced with a swirling storm of death, capable of pulling in entire armies and flinging them into new regions! While this instant (if unpredictable) transport can often be helpful, it can just as often be deadly; countless troops have been pulled into the spinning vortex, never to be seen again. Want even more variety? Try Nexus Ops’ alternate unit abilities, which offer new strategic challenges and a totally unique play experience!
Second, we opted for certain changes to bring Nexus Ops' components in line with FFG's values of style and practicality. For example, the classic edition's raised monolith platform has been replaced with a flat monolith tile, which we feel offers a less cumbersome and more accessible board layout. Furthermore, our edition of Nexus Ops features opaque plastic components rather than the familiar translucent plastic of the previous edition. Why did we make this decision? With our new figures, we were able to achieve an intricate level of component detail that fully conveys the fantastic alien appearance of Nexus Ops’ bizarre and exotic creatures. Translucent plastic would simply not have accentuated the fine detail of these masterful sculpts. We’re confident that when you see the final results, you’ll agree that we made the right choice.
Learn more at our Nexus Ops website, and keep checking back for detailed previews over the coming weeks. Then, in the fourth quarter of 2011, send a strike force to your local game store!
Nexus Ops is a frenzied board game of fierce battles and fantastic alien creatures. Two to four players control factions of corporate troops and indigenous life forms on an alien moon. Players deploy troops from their home base to explore the moon, mine resources, purchase troops, win battles, and fulfill missions to win the game.
Haha! I was talking with Kevin Wilson a few weeks ago at the FFG Event Center about how awesome it would be if FFG had gotten the license for Nexus Ops.
I got a strange and uncomfortable look from him along with a quick change of subject that didn't make any sense until now.
Good job on picking this one up, FFG! Great game that needed to be reprinted.
Looks great! As an owner of 1st edition, I can forage the best components from each game, cool tiles and fluorescent minis! OR Combine the two games for an 8-player game!
@Shinobi: Bonus points for suggesting that classic! I loves me some Fireball Island and would be stoked to see what features FFG would give that game.
As far as Nexus Ops is concerned, I've been wanting to play this title since Avalon Hill was still around. I'm very happy to see FFG pick it up and retool it. Heck, I'm half tempted to pick it up just from box art alone! Good work. = D
But wait! If FFG is picking up Avalon Hill games, I wonder if a 3rd Edition of RoboRally is in the cards...
Don't get me wrong, this if freakin' awesome and I am glad that this OOP game will be available to people again because it is a lot of fun, but while these minis are much much more detailed and very amazing, I prefer the original ones. Why?? Black light. That's why.
If you want an amazing Nexus Ops experience you play in the dark with nothing but a big black light. It works wonders thematically. Dark new world that lights up as you advance your forces. The the original figures glow so much in black light that all information is still readable but the world actually comes out as you explore. It's thuper thweet.
I may have to pick this edition up for play when a black light is not available. :)
I was fairly convinced that having the original, I wouldn't need to buy this version.
Until I saw your minis, that is. Those are really cool!
Great move FFG!! Let's see Fireball Island next! Left alone and more options, that's the way to do classics. Fireball Island could be really chromed up!
I gave my original away as over time I couldn't stand the original minis with the translucent plastic. These from FFG look very much better and way more cool.
I have the original & these minis put it to shame!
Wow! Sounds like something I could buy!