|A Game of Thrones LCG | Published 06 September 2011|
“I am not Robb the Boy, that you should speak to me so. I am the Greyjoy, Lord Reaper of Pyke, King of Salt and Rock, Son of the Sea Wind, and no man gives me a crown. I pay the iron price. I will take my crown, as Urron Redhand did five thousand years ago.”
–Balon Greyjoy, A Clash of Kings
Fantasy Flight Games is proud to announce the upcoming release of On Dangerous Grounds, the third Chapter Pack from the A Tale of Champions cycle of expansions!
Filled with tourney grounds and cards that provide incentives for winning challenges early and calling upon the services of unique characters, On Dangerous Grounds further reinforces the melee mechanic introduced in A Tale of Champions.
The design team for A Game of Thrones: The Card Game offers additional insight into On Dangerous Grounds:
One of the major themes running through House Greyjoy card mechanics is cancellation. With cards like To Be a Kraken (Sacred Bonds, 47) and Maester Murenmure (Called by the Conclave, 48), Greyjoy has a bit of a leg up, but other Houses gain their own cancellation with Paper Shield (Queen of Dragons, 46) and The Hand's Judgement (The Tower of the Hand, 59), events that can foil your best laid plans.
Enter Alannys Greyjoy (On Dangerous Grounds, 48). Her cancellation of triggered effects allows you to protect your most valuable card or strategy from being easily disrupted, but her qualifier makes you work a little before gaining access to her ability.
But at what price?
One of the scenes that cemented in our minds the character of the Ironborn was Balon's “conversation” with Theon when he went back to the Iron Islands. The idea of the Gold Price and the Iron Price delineated the culture of those who reap versus those who sow more clearly than a thousand lesser words could have. Prospering from warfare is nothing new, but finding a representative way to express this in A Game of Thrones under House Greyjoy was an interesting challenge.
As mentioned in the designer journal, “Sing a Song of Champions, Part One,” we wanted to make some cards that were Melee focused–cards that forced or broke alliances. After several different iterations, The Iron Price (On Dangerous Grounds, 50) came into form. This card paints a VERY large and VERY tempting target on the back of one player. As players all attempt to take advantage of that free power, especially with high claim challenges, Greyjoy’s ability to stealth past or intimidate potential blockers puts them in a unique position to profit from these challenges. Additionally, this card presents an interesting synergy with Greyjoy’s ability to save characters. And if you are not the person to kill characters for claim against the player whose House card bears this attachment, you still have rivals who knelt characters and suffered deaths, leaving fewer characters to defend against your other challenges. Win. Win. Win.
Alannys Greyjoy and The Iron Price are just two of the new cards coming in On Dangerous Grounds. Prepare to respond to challenges in exciting new ways when this Chapter Pack releases in the Fourth Quarter of 2011!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
Saying that card is wasted in in the pack because it is only useable in melee is like a non-Lannister player complaining about the Lanni cards and they shouldn't be included. Some cards are not going to work outside a specific deck type of format. I don't see anything wrong with that. I have never played with Drowned Fanatic, but that doesn't mean it should never have been included a chapter pack. I for one am glad to see cards that are melee only, because I really think that melee has gotten the short end of the stick for several years.
@Saturnine: Just plain and simple. It´s a design error from the Core Set to the latest chapter pack. How stubborn can a design team be missing consequently a slight change in the wording. It could work well for both formats. - At least there are players that either can´t (for whatever reason) or are not willing to play melee games.
I really like the idea of the melee card. If you think it won´t work for the joust just print another sentence with an alternative ability. It can´t be that hard. ~I also wouldn´t mind to get a discount on my chapter pack for the defect. :-)
I'm excited. Hopefully this cycle has more Greyjoy help. I can't seem to get it to work since all the great guys are too much money and I am always cash poor in a Greyjoy deck.
Wow...QoT reprinted with a very small drawback! Pretty cool.
I like the melee card...not my cup of tea but I assume all houses will have something similar and that opens up the Melee a little more.
Oh gawd, not the whining about melee cards again. For some effects a restriction is necessary so they cannot be abused in joust. Please don't tell me you'd prefer to have the designers abandon cool ideas for melee completely because they cannot be balanced properly for Joust.
I actually really like that this chapter series is playing to melee, seeing as that's what this LCG is advertised as. Joust is only an additional rule format.
The Iron Price feels Martell to me.
Hate stupid melee only cards! It´s really not a problem if the card is somehow better in one than the other gaming format , but filling in junk cards for one format in chapter packs is just ridiculous.
Love the cancel theme. Go go Greyjoy!