|Call of Cthulhu LCG | Published 19 August 2011||Rating||14 votes|
Granny Orne, whose tiny gambrel-roofed abode in Ship Street is all covered with moss and ivy, croaked over something her grandmother had heard at second-hand, about shapes that flapped out of the eastern mists straight into the narrow single door of that unreachable place - for the door is set close to the edge of the crag toward the ocean, and glimpsed only from ships at sea.
– H.P. Lovecraft, The Strange High House in the Mist
While neutral cards took a backseat to the Order of the Silver Twilight faction, the return of classic Asylum Packs through the Forgotten Lore series also means the return of a couple of cards that do not belong to a particular faction and can be used by all.
Insanity is on the rise in Call of Cthulhu: The Card Game. While insanity has always been an important part of the game, its influence is slowly expanding. Where it once was the unfortunate result of losing a terror struggle, there are more and more cards that use insanity as a side effect or the cost of triggering an ability.
There are ever more powerful Lunatics emerging; Characters that see insanity as a way to invoke otherworldly sources of power instead of a horrific consequence of dabbling with these forces. And how about all those monsters and creatures? There’s already Richard Finchington III (Ancient Horror, F7) to keep those out of the way through insanity.
Granny Orne (Kingsport Dreams, F38) returns to the Living Card Game to deal with insanity in a more permanent fashion by destroying all insane characters as she enters play. While this is a one-shot effect and she is a unique character, there are ways to repeat the process as needed. What helps is that she only costs one resource to play and she is neutral, making it very easy to use her along with all the factions.
Coming back for more
Good news for the Order of the Silver Twilight: Part of their modus operandi is to return characters to hand. With cards like High Wizard of the Order (Order of the Silver Twilight, F24) you can replay the willpowered Granny and knock out a few lunatics again.
Neutrality means she is just as likely to ally herself with Hastur, though. It’s easy to play her right after a Lost to the Madness (The Cacophony, F107) to clean the table of less stable minds. On the other hand, she helps making a Painful Reflection (That Which Consumes, F106) a little less painful. The Tough Old Bird makes herself useful in a variety of ways by being easy to play and tying into a core mechanic of the game.
Want to add Granny Orne to your deck? Look for Kingsport Dreams on store shelves next week!
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
@Tokhuah: I just lost Sanity from picturing that.
Me thinks Hastur will be getting into the Granny Orne porn buisness soon...