|Dust Warfare | Published 28 July 2011|
Allied Captain Joseph Brown looked out the window of his building at the devastated streets of Scapa Flow beyond. Smoke and fire issued from the battered husks of buildings. He kept his eyes open for signs of the enemy. Soon enough, a line of fearsome Axis combat walkers thundered with each step as they strode up the alley. Captain Brown loaded a grenade into his launcher and signaled to his troops…
Fantasy Flight Games is excited to announce the upcoming release of Dust Warfare, designed by renowned miniatures guru Andy Chambers! Our intent to launch a Dust tabletop miniatures game was announced even before Dust Tactics was released. Now the success of Dust Tactics has paved the way for us to take the next step. Currently in beta, this tactical tabletop miniatures game of alternate 1940s reality World War II combat will demo throughout Gen Con Indy 2011.
World War II with alien technology
The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world’s superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons.
Dust Warfare players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers’ weapons.
Double the bang for your buck
Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. This means that if you already own a Dust Tactics army, all you need is the Dust Warfare rulebook. All the stunning Dust Tactics miniatures will be useable for Dust Warfare immediately upon its release, and as both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures.
Current fans of Dust Tactics will recognize the furious combat, strategic scenarios, and gorgeous miniatures. Players new to the world of Dust are in for a treat.
Dust Tactics introduced rules for fast, intense combats featuring combat walkers, bazookas, flamethrowers, and lasers. Dust Warfare builds upon the board game’s rules and strengths to offer players an exciting new game experience with the tactical and strategic challenges of a tabletop miniatures game.
Fantasy Flight Games has exciting plans for the Dust Tactics and Dust Warfare lines, and players who pick up Dust Tactics miniatures find their new units immediately useable for play in both games!
Command your army from start to finish
Designed by Andy Chambers, the Dust Warfare rulebook introduces unprecedented player engagement. Players first get drawn into the action during the Command Phase, where you have to choose how to spend command points during an escalating battle. You might spend command points early and often to advance and sustain an early lead, or you might save them up for dramatic late-game effects that may decisively turn the tide of battle. The Command Phase presents players with the chance to exert their influence and command style upon the field of battle in an engaging new way.
Players have the chance to activate all their forces during the Unit Phase, and reaction mechanics keep you fully engaged throughout your opponent’s turns. As enemy units close in on yours or begin to open fire, you can choose to spend actions from your next turn to react. Keen commanders will make good use of their reaction options. They will also learn how best to feint and bait their opponents to react, draining them of available actions.
As the battle heats up and casualties mount, you need to keep a sharp eye toward your army’s morale. The constant barrage of enemy fire can suppress your units or even force them to retreat. You may try to lay suppression fire even when you can’t destroy your enemy’s unit. Sometimes, just pinning them down can give you the edge you need.
Join the battle
Dust Warfare takes the rules and miniatures you love from Dust Tactics and expands upon them in exciting new ways to bring gritty, alternate-reality WWII action to your tabletop.
If you’re attending Gen Con Indy 2011, be sure to stop by our Exhibit Hall booth to catch a demo of this fast and furious miniatures game.
The future looks bright for both Dust Tactics and Dust Warfare. Keep scouting this page for advance intelligence on the Dust Warfare: Core Rulebook, and offer your analysis of allied and enemy troop movement to other commanders in our community forum.
Dust Warfare is scheduled for release in the fourth quarter of 2011.
Dust Warfare offers players intense and engaging tabletop miniatures combat set in an alternate 1940s reality in which World War II continues to rage, fueled by the introduction of alien technology and the development of fearsome combat walkers.
So VERY unhappy... that I can't find a way to pre-order this!!!!!!!!!!!!
Cool. Too bad I don't like WW2 tabletops, not even alternate reality.
One set of models, two games. That makes great economic sense to me. Well done, FFG!
This sounds very promising !
Fantabulous!!! I also miss AT-43, but now maybe I can squeeze in some of those models.
Will definately eat into my 40K hobby. Hopefully this leads to them upping the other factions, SSR and so forth.
Though I heard rumors they were just going to publish it as a free PDF, I am actually relieved it will be a real published book as that makes it much more likely it will get great support.
Bring it FFG!
Now just give me a Dust RPG!
By Andy Chambers.
And use a reaction mechanics, which by the look of it, will be quite pleasant to use.
This might have me say goodbye once and for all to 40k, and give me a good reason to start playing Dust Tactic/Warfare !
Good bye WH 40K. Finaly somthing that will be more fun by the looks. now that $100 price tag looks a whole lot better seeing as how you will get two game types out of the models.
4th quarter?, quick, fast forward!
Hell yeah...this is great.
Indeed, I loved his work on SST. This is very exciting!