News for July 2011
The FAQ for A Game of Thrones Has Been Updated 13
Visit our support page for guidance from the designers themselves
A Game of Thrones LCG | Published 13 July 2011

The FAQ and Tournament Rules for A Game of Thrones: The Card Game have been updated! Head to our support page now, or read on for details from lead developers Nate French and Damon Stone.

A Game of Thrones: The Card Game FAQ (low-res pdf, 1.2 MB)
A Game of Thrones: The Card Game FAQ (high-res pdf, 16.8 MB)
A Game of Thrones: The Card Game Tournament Rules (pdf, 1.1 MB)

Hello A Game of Thrones: The Card Game players!

Regionals season has come and gone, and we now find ourselves a short month away from the Gen Con World Championships. To set the stage for those tournaments, we have prepared FAQ 2.4 and updated the official Tourney Rules document.

The specific entries on this FAQ can be divided into two categories, the first of which is to clarify rules issues, and the second is to address metagame balance as it played out during the regional season.

Among the rules clarifications, the largest introduction is the entry that states that limits on card effects (such as “limit once per round”) still apply if the effect is canceled. We also looked into the confusion that was caused by playing multiple copies of cards like “Ahead of the Tide” and “Compelled by the King,” creating a situation in which all the cards of this event cycle perform in a similar manner.

As the ultimate battle approaches...

Regarding the metagame, we looked into the results of a competitive regional season in which many different Houses and builds performed very well, but we also saw a few tendencies that we wanted to address.

The biggest change here is the addition of Burning on the Sands to the restricted list. House Martell did perform very well in the regional events, and the idea behind this restriction was not to completely cut them down or even take away their best card, but rather to check their power, and place a restriction on the card that is most widely recognized as making them an unpleasant House to play against.

A couple items of errata were also introduced for metagame reasons, the first being the change on the Carrion Bird, so that it can only target printed Raven cards with its effect. Trait manipulation control, primarily coming out of House Lannister, was another major player this regional season, and while the Carrion Bird is an essential card in the Summer-Winter metagame, we did not want this cheap, efficient bird to be terrorizing the game from a completely different angle. And so we moved the card back to performing in the manner for which it was originally designed.

The plot card “At the Gates” was incredibly popular with Maester Luwin, making this an almost automatic opening move in a large number of games. By adding “in-House or neutral” to this card’s search effect, it can still be used to support a deck’s Maester theme or subtheme, but it won’t be the auto-play for Luwin (who turned out to be most useful in Lannister and Martell builds) it was this regional season, and it also allows us to continue to print interesting Maester characters to support a given House’s mechanics in the manner that Luwin supports the developing Stark “search the top X cards of your deck” mechanic.

Finally, we have updated the Tourney Rules document with the legal card pool for the Gen Con World Championships this August. Note that upcoming July releases are not a part of the legal card pool for the Gen Con Championships. This decision was made to ensure that all players participating in this tournament have ample time to acquire all legal cards, and to assimilate them into their Gen Con preparation. This will ensure a level and fair playing field at the World Championships.

Looking forward to seeing you all next month at Gen Con!

Nate French
Damon Stone
Fantasy Flight Games

Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.

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Comments (13)

Miklos
Published: 9/19/2011 9:39:37 AM
#13

Probably a good way to handle uber Master Robert is to make Limited Any phase (as there is already the Limited Response). Gold link or Lead Link could be used only once per round even if the character has multiple copies on him. Though the Once per round phrase on these links would certainly limit the usage too. In this case you could use each link once per round. With Limited Any phase - only one chain (Gold or Lead) per round.

Gualdo
Published: 7/12/2011 12:35:59 PM
#12

 I think limitation for Gencon is because also designers fear a bit the impact of chains. In Italy we have similar situation than in spain. Decks Maester chained without Maesters... but I think after Gencon we will see other fixing also based on our players feedback.

I personally I'm finding over the top Joffrey Lannister Chain deck... but also Stark with abandoned fort... greyjoy with dragon horn... ecc ecc ecc

 

matamagos
Published: 7/12/2011 12:00:52 PM
#11

True, but the list usually has 1 Apprentice Collar in the agenda and 2 more in the deck. And if the first collar is discarded, they have bronze link to reconstruct their play.  Also, Robert is not alone, he has other dudes with him and some other maesters to receive the chains if necessary. I'm not saying that he is invencible, but I think the combination is a little bit too powerful.

SpiderMonkey
Published: 7/12/2011 10:49:06 AM
#10

All that would need to be done to get rid of uber- maester Robert is to remove the Apprentice Collar from him. One could use Frozen Solid, Deepwood Mercenary, Let My Porridge Fly, Scurvy Cutthroat, or any of the many Targ attachment control cards. He would still be hard to stop if you had none of these and no shadows cards, but he has quite a few checks working against him in this scenario. Once Robert loses his Maester trait, he loses the rest of the chains.

WWDrakey
Published: 7/12/2011 7:46:33 AM
#9

@matamagos: I can easily believe that this could become a bit of a problem and was waiting to see if anyone else picked up on it.

Of course one of the silliest things is that he can easily trigger all of the Any Phase -chains he has during each phase (gain the gold, give the -X str and mill several cards), get the effects from the ones that trigger off kneeling, still participate in challenges (large STR due to apprentice collar and renown), win dominance...

matamagos
Published: 7/12/2011 3:29:52 AM
#8

Here in Spain we are having some problems with chain decks, in the sens that they seem a bit too powerful. One of the most dangerous combinations is Robert Baratheon (king's landing) + Apprentice Collar + Lead Link. Lead Link ables Robert to kneel once each phase and to trigger the rest of the chains once each phase, as he can stand if there are no shadows. This means:

1. With Threat From the North = unilateral Valar Morghulis, as you give -X strength 7 times every round.

2.With Bronze Link you can recycle 7attachements from discard pile, this includes chains discarded by targaryen effects, for example. And you can play it in the same phase with Pale Steel Link and play also Pyromancer's Cache out of house.

3. With Tin Link you discard Milk of the Poppy from Robert or Frozen Solid from other chains. This and Power of Blood gives a lot of resistance to the combination.

4. With Eddard Stark (King's Landing) you can target him with some chain effect and draw 3 cards a round.

5. With Copper link you give refugee trait and discard character with Dissension.

The problem here is the ability to stand from Robert and the possibility to obtain the right chain at the right moment through the agenda Maester's Path. In the next chapter we wil have Gold Link, and Robert will be able to kneel to gain gold, which usually is more useful than give -X strength.

In the last chapter we will have Brass Link, and with 4 chains, for example, Robert will be able to discard 28 cards from the opponent's deck in one round.

All this text to comment that maybe for the next FAQ someone should test the combination of Robert + Chains. On the other hand, I love the changes introduced by these ones.

Kordovan
Published: 7/11/2011 4:49:26 PM
#7

 I can't feel much love for Lanni/Martell houses in these terms.

As soon as something's strong used by those 2 control factions it is errated, restricted, banned :(

Think a bit much before the release of the cards, they stay in the locker after changes. 

Stark house, for example, has many "broken" cards which make the cut in our local games, and are never discussed here. Like Minstrel's muse, frozen solid/moats, Cavalry flank, old nan and many others.

by trying to reduce control decks strengh, the game will lose a lot. (and god knows I like this game)

Winged_Human
Published: 7/11/2011 3:08:51 PM
#6

My only problem with the 1 month wait limit is had this been in play for Regionals this year QoD would have been excluded I believe.

SpiderMonkey
Published: 7/11/2011 2:00:18 PM
#5

I was actually shocked that Burning on the Sand wasn't restricted originally. I'm a little surprised now since Paper Shield is a good (and free) counter for it.

Twn2dn
Published: 7/11/2011 12:25:39 PM
#4

 Wow, pretty major changes. These make sense to me. I'm disappointed with the Tourney Rules (GenCon legality of chapter pack 4), but I guess it makes sense. Going forward, I agree it's nice to have a month to prepare for large tournaments. On the other hand, this year may end up feeling a lot like June...lots of Martell summer and Lanni kneel, and only a little bit of everything else. Maybe that was going to happen anyway, but I think maester versions of Targ and Martell would have been decent, had the 4th chapter pack been released. (Now variety is going to be minimal, I think.)

rings
Published: 7/11/2011 12:14:04 PM
#3

Some harsh stuff...but not totally surprising. Nor are any bad for the game.

 

Nerdcore
Published: 7/11/2011 11:36:22 AM
#2

^+1 to this. I believe that the changes make the game as a whole cooler. Now to go work on an Alliance deck since that got the coolest bit of Errata. 

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