|Call of Cthulhu LCG | Published 23 June 2011||Rating||20 votes|
She slowed to risk another glance over her shoulder. A knot of figures had accumulated outside the door. Then she heard a hound bay, and her blood ran cold. Dogs.
–Part six of The Rituals of the Order, by Jeff Tidball
That Which Consumes for Call of Cthulhu: The Card Game is now on sale at your local retailer and on our webstore! The sixth and final Chapter Pack of The Rituals of the Order cycle of expansions includes powerful cards for Yog-Sothoth, Cthulhu, and Miskatonic University, cards that develop and strengthen the Silver Twilight, as well as cards for the remaining factions.
An ambiguous future
That Which Consumes adds more uncertainty and chaos to Call of Cthulhu with a new Lunatic and new Artifacts. Test your existing strategies with cards such as The Mage Known as Magnus (That Which Consumes, F111), designed by 2009 and 2010 World Champion Top Capor, and Fist of Yog-Sothoth (That Which Consumes, F120). Fist of Yog-Sothoth, one of many powerful Event cards that dominate this Asylum Pack, allows a player to have a character of his choice gain multiple icons until the end of the phase. In addition, by overpaying for Fist of Yog-Sothoth, you can make its Action recurring for a maximum advantage during game play.
Prepare for the advancing lunacy when you visit your local retailer to pick up a copy of That Which Consumes today!
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
Bad cards are bad even if you can buy them back.