|Arkham Horror | Published 20 May 2011|
“It was everywhere. It is here in this room right now. There will be a reckoning.”
-Tyne Glancy, Arkham inhabitant
Bizarre havoc and unthinkable horrors are second nature to the small Massachusetts town of Arkham, and its inhabitants are about to receive another dose of unhealthy terror. The upcoming Miskatonic Horror, an expansion for Arkham Horror that builds upon the materials found in other expansions, will put Arkham’s courageous investigators to the ultimate test.
Previously, we visited the coastal town of Kingsport and discovered new Visions of Hypnos, Blessings of Nodens, and Epic Battle cards awaiting investigators on its shores. Today, we take a look at the components included in Miskatonic Horror that pertain to The Lurker at the Threshold.
Prepare the way for the Ancient One
For those of you who aren’t familiar with The Lurker at the Threshold, it introduces players to a malevolent eldritch entity, who has appearing in Arkham to prepare the way for the Ancient One. The Lurker seeks to spread mayhem through tempting unwary souls with promises of power. While these dark pacts will inevitably lead to disaster it may be necessary for investigators, in their struggle, to strike an unholy bargain...
The Lurker at the Threshold features Relationship and Reckoning cards, two of several new components unique to this expansion. While Relationship cards (used in games of two or more players) bestow some type of advantage upon an investigator partnership, the Reckoning cards mark an investigator foolishly caught in a Dark Pact with the Lurker with a cruel or capricious fate.
You scratch my back...
Relationship cards represent the effect on two investigators resulting from their history together and their attitude toward each other.
Miskatonic Horror further expands the Relationship deck found in The Lurker at the Threshold with new cards that add variety to the Relationship deck and allow partnered investigators to attempt to use exhausted cards, reduce monster toughness, transfer negative effects, and more.
When players use “The Herald” variant in The Lurker at the Threshold, the Reckoning deck comes into play. An Investigator who has entered into a Dark Pact with the Lurker must draw and resolve Reckoning cards whenever a Gate opens, or if he makes a Dark Pact with the Lurker due to casting a spell, he must draw and resolve a Reckoning card after that action.
The Reckoning Cards added in the Miskatonic Horror expansion increases both the variety of the Reckoning deck and the severity of the chaotic affects on Investigators. Investigators will face further fights against monsters, the loss of their gate trophies, being devoured, or other horrific fates.
Join us next time as we dig deeper into the Miskatonic Horror expansion, and prepare for the Ancient One’s awakening when Miskatonic Horror is released later this quarter!
Arkham Horror is a board game of mystery and madness set in Arkham in the 1920's. 1-8 players cooperate to investigate the strange happenings about the town, and race to prevent ancient evil from surfacing.
Yeah, I'd like to see the revised rules for CotDP and have a street date too.
The Reckoning cards do look good and should help the Lurker gain some teeth. The Relationships are good, too, but I was hoping there might be some new types of Relationships, where it's partially good and bad (ya know, like a lot of real relationships). Here's an example. I suppose there might be something like that in there, but I doubt it, or they'd probably have featured that in the preview as something new.
@ Ricedwllt, well, two of them were ;'D the third's pretty toothless. I hope that a *lot* of the new reckoning cards are dangerous, because the Lurker's a bad joke as far as heralds are concerned.
Looks like the new reckonings are designed to move the Lurker to be more of a Herald and less of a Guardian. I like them!
I really, really can't wait for this... Well, okay, I can wait a bit. All my FFG games either just got expansions or are about to (next week), and I'm in the process of sleeving Arkham Horror to make it easier to mix and match things. But man, Knowing this and Curse of the Dark Pharoah are on the horizon? It's intense.
I also wonder what the manual will be like, and if it will be mostly FAQ or not.
But seriously. Can. Not. Wait.