|Rune Age | Published 09 May 2011||Rating||24 votes|
As the great races of Terrinoth greedily squabble and skirmish for control of the powerful dragon runes, a far more ancient and terrible power plots the destruction of their world. The end is nigh. Prophecies are coming to pass, and the signs of the end times have begun manifesting themselves. The armies of human, elf, undead, and Uthuk must set aside their petty differences and unite to stand against the calamities that are threatening all of Terrinoth.
The release of Rune Age, the versatile deck-building card game set in the fantasy realm of Terrinoth, grows ever nearer. So far, we’ve looked at the benefits of its scenario-based design and seen its fast-paced combat system. At the same time, we’ve seen the widely different play experiences offered by Rune Age’s first two scenarios, Resurgence of the Dragonlords and Runewars. Today, we’ll continue our tour of these flexible modes of play with a look at a fully cooperative (or even solo!) scenario: The Cataclysm.
As we’ve seen, Resurgence of the Dragonlords (the first scenario) offers a balance of direct player interaction and individual objectives. Runewars (the second scenario) ratchets up the hostility, pitting the great races directly against each other and making player elimination the means to victory. The Cataclysm, however, takes the opposite approach. Players must work together, since if any one player is eliminated, everyone loses!
A series of unfortunate events
An Objective card (like the one to the right) outlines the players’ victory condition for a given scenario. In The Cataclysm, players are tasked with the goal of surviving through the entire Event deck, but with the unforgiving circumstances that will be assaulting them each round, merely staying alive is a challenge. Event cards are drawn at the start of each round, and they often bring unwelcome changes to the game environment.
As you can see on the three Event cards below, red orbs indicate the “stage” in which an event might potentially transpire. The Cataclysm is a three-stage scenario, meaning that Event cards from all three stages are shuffled in three separate stacks, then those stacks are compiled to form an Event deck that will get progressively more brutal as the game progresses.
Invasion from the Abyss, for example, represents an enemy that places a new “timer” on the game. You or one of your allies had better muster the strength to assault this common foe, or you’ll never even make it into the climactic final rounds of play! Cards like Plague of Vermin force all players to make the difficult choice of either limiting their options (by sending cards from their hands back to the pile from which they were acquired) or taking damage. If you should make it to the third stage, you’ll even encounter Event cards designed to reverse your progress; Master of the Hunt is an enemy that adds Event cards back into the Event deck. But which of you will be strong enough to bring his reign of terror to an end?
Communication is Key
The team that faces The Cataclysm without a plan isn’t likely to succeed. In addition to the faction-specific cards available to each race, three neutral cards, available to anyone, are placed in the center of the table. But if each player pursues an individual strategy, acquiring cards based only on their benefit to his deck, then the team will surely fail. After all, there are a limited number of “Pillage” cards available. Should they be divided evenly? Or should they be added to a single player’s deck, putting that player in a support role for the rest of the team?
Want a bit of treachery in your cooperative efforts? At the start of the game, players can optionally agree to shuffle Brother Against Brother, an instant-effect Event card, into the third stage of the Event deck. This devious card presents each player with a choice in the late game: Are things going well for his uneasy alliance, or should he attempt to claim victory on his own? More importantly, what if he attacks an ally (revealing his traitorous intentions) but his siege is a failure?
Face Judgement Day alone
While a fully cooperative deck-building game presents obvious benefits, Rune Age can also be adapted for solo play. A lone player can choose his favorite faction, then face either The Cataclysm or the Resurgence of the Dragonlords (with just a few minor setup tweaks). This means that you can practice your strategies for your next game night, or save Terrinoth without having to gather your gaming group.
Keep checking back for more on Rune Age, and look for it on store shelves in the third quarter of 2011!
Rune Age is a deck-building game of adventure and conquest for 2-4 players. Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict.
awesome ! any FFG game with official solo rules is also a must buy for me too. this game is now at the top of my list.
Solo play makes this game a MUST for me! It could be a LONG wait but I bet it will be worth it!
Actually as far as I can tell from the previews all scenarios have 4 cards that are limited to a specific race and 3 cards that are common to all players. These 3 cards are set by the scenario itself, but can also be determined randomly as 'expert' mode. So for me it sounds kinda like Dominion with only 3 kingdom cards (the 4 player cards are more like the money cards in dominion as I see it).
kilrah, there is only 3 in this scenario, other scenarios have more. Each of the 4 is different and has different setup and available cards etc.
This game is looking better and better! This will definitely be hitting my lunch time gaming table. We play games like Dominion and Nightfall and this looks like another great addition!
I am still a bit worried about there only being 3 common cards. That seems a very low number as far as diversity goes.
If solo-play is possible, this starts to look like a must-buy. Very interested in the "minor setup tweaks" in order to play "Resurgence of the Dragonlords " solo!
I like this better with each preview. It looks like FFG waited until they had a really good idea before taking the deck building plunge.
At first I was like a crummy flipping card given game after Runewars? Like what the heck! However, I am slowly coming around. Its the Terrinoth loving helpless dog to he power of the Master (of the Hunt) in me I guess. Stupid Terrinoth vexxing my existence! I know I will be buying this game. And I will probably like it.
I continue to be underwhelmed with the previews for this. Recycled art, recycled story plots...
I want this game definitely....hope dont delay this game a lot
by the way...Blue orbs?? you mean the red ones??
[ADMIN: Yes, the orbs are in fact red. Thanks!]