News for May 2011
The Mummy's Touch 11
Announcing The Adventurers: The Pyramid of Horus, a board game of peril and riches

Hidden for centuries below the shifting Egyptian sands, the Pyramid of Horus sat undisturbed, until a research expedition on the limestone plateau of Abu Rawash uncovered it. Filled with treasures as rich as the Nile delta it borders, the pyramid is a beacon, summoning a group of exceptional Adventurers eager to put their hands on the priceless archaeological relics contained within. But with a myriad of hazards lying in wait, once you enter the pyramid you might never come out.

Fantasy Flight Games is thrilled to announce the upcoming release of The Adventurers: The Pyramid of Horus, a standalone board game of danger and exploration! Play as one of eight different Adventurers on a mission to seize valuable antiquities from a pyramid. Search ancient chambers and corridors, avoid life-threatening obstacles, and make it out with the most valuable treasure to win.

Cursed companions

The great pharaoh Sanakht, who ruled in the third dynasty, dedicated his final resting place to Horus, the sky-god of the pharaohs. Unfortunately, as the hieroglyphic inscriptions indicate, Sanakht does not rest. Nor does his beloved wife, Initkaes, or his architect, Imhotep, who accompany him.

Wandering mummies are just one of your worries; in order to acquire the most valuable treasures you must pass through a nest of cobras, a scorpion-infested sand pit, and a pond that’s home to ravenous crocodiles.

Searching for ancient relics is always a double-edged sword; sticking your hands where they don’t belong can wound you and slow you down. Luckily, the pyramid also holds abandoned equipment that can heal or aid you. But be warned, nothing cures the mummy’s touch!

Adventurers may also use their special ability once during the game, which can either give them a unique advantage over the rest of the group or save them from impending harm. But when should you use your ability?

It would be wise not to linger within the pyramid, as one of its patron gods is angry at your intrusion. Stone Blocks fall during every turn, threatening to trap the unlucky or slow Adventurer for eternity.

As an experienced Adventurer, danger’s second nature to you, but are you willing to risk having this expedition be your last? Head over to The Adventurers: The Pyramid of Horus website for more information. Stay alert, previews are imminent in the coming weeks, and treasure awaits you in the third quarter of 2011!

The Adventurers: The Pyramid of Horus is a standalone board game of danger and exploration for 2-6 players. Descend into an ancient Egyptian pyramid to search for priceless treasure, avoid hidden threats, and escape alive before the pyramid crumbles down around you.

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Comments (11)

Stav
Published: 5/8/2011 1:52:30 PM
#11

It was and still is so nice the original.

Why not Horus be an expansion able to mix boards and characters components and advance rules adding the missing replay value.

This way  the Horus will have the luck of the chuc

grouik
Published: 5/8/2011 1:08:58 PM
#10

The game lasts from 30 to 45 minutes no more. :)

Red Die Guy
Published: 5/7/2011 8:17:36 PM
#9

"Stone Blocks fall during every turn, threatening to trap the unlucky or slow Adventurer for eternity."

 

So, it's entirely possible this game can end in "Rocks Fall, Everybody Dies"? :)

It certainly looks that way. Quite amusing if that occurs! Unless of course you'd been playing for several hours and were about to win. Although I doubt the game lasts long which is a bonus. Some of the FFG games we play can take so long to finish that it actually feels like journeying to Mount Doom. Ah, who am I kiddin? I love it!

So many games being released by FFG at the moment. Really rolling them out aren't they?

wildger
Published: 5/6/2011 5:12:39 PM
#8

An expansion to the original will be more charming than another stand alone game.

csadn
Published: 5/6/2011 4:56:10 PM
#7

"Stone Blocks fall during every turn, threatening to trap the unlucky or slow Adventurer for eternity."

So, it's entirely possible this game can end in "Rocks Fall, Everybody Dies"? :)

orewashinanai
Published: 5/6/2011 1:53:11 PM
#6

Does anyone know if there'll be painted minis for this game also?

Hellfury
Published: 5/6/2011 7:11:31 AM
#5

no the replacement is the stone blocks falling which can block your way out. the mummys slow you down which is very dangerous.

Ah. That makes sense. I was wondering what the blocks would do. I guessed that they were shifting stones moving to block paths or maybe even squish intrepid investigators between them, but falling from above makes far more physical sense.

Marximus
Published: 5/6/2011 6:14:11 AM
#4

My biggest issue with the original was its limited replay value.  I would have gladly bought an expansion but I'm not sure I want to buy another stand-alone.  Maybe if the two were compatible enough so that you could exchange elements from one to the other (like Wizards did with Ravenloft & Ashardalon), I'd consider it.

grouik
Published: 5/6/2011 2:50:28 AM
#3

I guess the mummy is the replacement effect for the boulder in this next installment of the Adventurers?

Hellfury,

no the replacement is the stone blocks falling which can block your way out. the mummys slow you down which is very dangerous.

Hellfury
Published: 5/5/2011 4:51:02 PM
#2

It looks to have the same character mechanic that the Temple of Chac has. (take one character and flip it over and slide your character down the card for encumberance/action points).

I guess the mummy is the replacement effect for the boulder in this next installment of the Adventurers?

All I know is that while I enjoy the Adventurers, I really hope it has a bit more replay value than the original. Good to hear this is finally being released.

gdotbat
Published: 5/5/2011 4:38:19 PM
#1

 WOW! I was hoping FFG would snag The Adventurers line!

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