News for April 2011
Ascending into the Deep 14
A Call of Cthulhu weekly spotlight by guest writer Marius Hartland
Call of Cthulhu LCG | Published 15 April 2011

Y'ha-nthlei was not destroyed when the upper-earth men shot death into the sea. It was hurt, but not destroyed. The Deep Ones could never be destroyed, even though the palaeogean magic of the forgotten Old Ones might sometimes check them.
     - H.P. Lovecraft – The Shadow over Innsmouth

Agent,

I write this to once again emphasize why our work is so important. I regret the necessity of these cloak-and-dagger communications, but the general public must remain unaware, for their own protection.

Last night’s house fire near the university campus left very little to analyze. The inhabitant, a man in his early twenties who studied at Miskatonic University, was not there when the police arrived, and no remains were found.

What the police do not know is that the man had been in possession of a letter, as well as a strange statue with vaguely Mesopotamian and Aztec features. It is crafted out of an unknown, metallic green material, set with outlandish gems for eyes that seem to radiate malice with their purple-green glow. The letter offers a little insight into the statue’s origins. As to the cause of the fire, that’s another matter entirely:


Click the above image to read the letter from Dean Tomson (pdf, 264 KB)

Classified Information

The tragic fire near the university couldn’t be avoided. When we entered the house he was lying on the ground, gasping for air. His skin was stonelike, scaled like that of a fish, but cracked. A strange orange ichor was pouring from his wounds. We were too late to question him, and shooting him seemed the most merciful thing to do. The body will not –must not– be found. We have seen to it.

There were old tomes and scrolls everywhere. It would be disastrous to let those fall into the wrong hands, so we were forced to burn everything. We found a statue, made from the same unknown metallic green material as the others. It couldn’t be destroyed, so we’ve send it to the warehouse.

We also found the attached letter, which will be logged for evidence. Not that it tells us much – and it wouldn’t even make sense to those egg-heads at the University. The rest must be burned down. I don’t know who we can trust, even within the police force, so we must be careful.

Tragic as it may be, the monsters have to be stopped, even if it means that sometimes we have to become monsters ourselves.

Best regards,

Norman Blackwood, Jr.

•   •   •

Look for Aspirations of Ascension, the latest Asylum Pack for Call of Cthulhu: The Card Game, on store shelves next week!

Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.

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Comments (14)

Marius
Published: 4/20/2011 8:01:11 AM
#14

Right now it shuts down... 8 nerds? One of them is Itenerant Scholar, so it's fair for Cthulhu to disrupt a combo like that. If you go all-out rush and then get shut down by this, it's a calculated risk, really. And as people start avoiding 1-skill characters, in the metagame it'll phase out and make rush viable again. Such is the metagame. Evolve, or die!

Hellfury
Published: 4/20/2011 4:20:00 AM
#13

Some things need time and patience to see their true potential as an abusive card.

Still some others are quite apparent from the start.

To use an example you are likely familiar with since you mention Magic. Two words: Skull Clamp.

The abuse of this card was obvious from the beginning to any intermediate to advanced players of the game and only grew worse as the Mirrodin block progressed, introducing other synergistic sac mechanics to feed card advantage. It single handedly ruined the block and many cards were banned in that block for a period of time due to the designers overlooking its potential abuse. All of this was revealed on the day of prerelease. not months after the fact.

Things occasionally slip by. It happens to any game company. Even big boys like WotC slip up from time to time. James Hata even admitted such during the CoC seminar at Arkham Nights. It's just a simple fact of life as a Game designer one would wisely assume. So using examples of them accidentally creating the LCG system due to the overwhelming sales of the four CoC asylum packs during the CCG era as a point of reference of infallibility is ludicrous.

Be grateful? How about FFG be grateful to their consumers for continually patronizing their wares? Thats the way business works and if there is a perceived discrepancy, then that's the point of these discussion boards is so that FFG can collect data, even if that data may very well be flawed due to being only uninformed anecdote. FFG caters to the consumers needs, not the other way around.

Nobody is blowing anything out of proportion in this thread. Concerns about specific deck types (which are already not the best deck types to begin with, by a long margin) being hampered severely are voiced and nothing else.

Throwing your hands in the air and proclaiming that the game needs to be "saved" because of a single card is blowing things out or proportion. You seem to read too much into opinions you disagree with.

Sorry to hear that you quit Magic over people voicing their opinions. Just because you do not agree with them does not invalidate their input.

D. Lo.
Published: 4/19/2011 6:07:15 PM
#12

 This is why I stopped playing Magic... People complaining about cards being "too high powered."

There are plenty of ways to destroy a support card.  And, let's say that this card just so happens to be a "game changer."  Guess what, it'll wind up on the banned list.  FFG knows what they are doing; for crying out loud, we're talking about the company that created the trading card system that defies every trading card system before it.  No longer is the richest player the best player.  

Be grateful that FFG continues to produce such high quality products for such reasonable prices.  And, if worse comes to worse, blend your Miskatonic deck with a GOO faction and just utilize the card draw/investigation icon aspect of the faction.  If you're worried about your Agency deck being weakened, splash in some Cthulhu and just use the old blue faction for their support cards.  

All problems can be resolved with time and patience.  Do not blow something that isn't even a real problem yet out of proportion.

Tokhuah
Published: 4/16/2011 10:07:26 PM
#11

The art is great the card is great.  Really love this one on all levels!

AUCodeMonkey
Published: 4/16/2011 3:04:16 PM
#10

 I have to agree with Hellfury here. My cops and nerds deck is made nearly useless by turn 2 with that card. I'd be curious to see how many regional champs have this card...

Dam
Published: 4/16/2011 10:41:15 AM
#9

Mi-go hunter, of course Magahs got banned a couple of FAQ ago, so they weren't an issue to deal with anymore. While I don't do tournaments myself, I still adhere to the official legal/banned card lists for my casual play decks.

B_P
Published: 4/16/2011 9:09:51 AM
#8

characters of printed skill of 1 or 0:

hastur : 13 (one banned), Syndicate :10, Miskathonic : 9, Silver twilight : 7, Shub-niggurat : 7, Neutral : 6, Cthulhu : 5, yog-sottoth :4, Agency : 3

 

Often played in Belgium :

Hastur : 7 (one banned), Syndicate : 5, Shub : 4, Miska : 4, Agency: 3, Neutral : 3, yog : 2, Chtulhu : 1, St : 1

 

hastur will be the most weakend by the Y'ha-nthlei statue.Syndicate too. Others factions don't really care. 

Ahzrab
Published: 4/16/2011 4:52:30 AM
#7

"Cthulhu is usually a faction I'm itching to play but eventually dismiss because it's so vulnerable to early rushes."

I think it's the most powerful and versatile faction right now, because they have good low cost cards to deal practically with everything.

jhaelen
Published: 4/16/2011 3:15:43 AM
#6

Awesome spotlight article!

mi-go hunter wrote: "At least that deals with Magah birds..."

Yup! And that's probably (at least in part) the reason why it was originally designed!

I actually like it. Cthulhu is usually a faction I'm itching to play but eventually dismiss because it's so vulnerable to early rushes. The last cycle already helped them in that regard, apparently this one will provide further help.

mi-go hunter
Published: 4/15/2011 10:03:42 PM
#5

At least that deals with Magah birds...

Ahzrab
Published: 4/15/2011 5:28:32 PM
#4

Would be better as an event card.

Hellfury
Published: 4/15/2011 5:02:39 PM
#3

Sure... Lots of ways to get around any card. That is,  if they have any characters left to do a political demonstration....

My nerd decks don't usually tote a lot of high printed skill characters, so by the time I do draw one... Cthulhu will have won the game through poison.

Sorry, but I think this card looks pretty unfun. I don't say that lightly. Not many cards have made  me wholesale deny their need to exist. I question the need to design this card.

Slows the game down? Sure, & it invalidates an entire deck build in doing so. Nerds don't need any more help in sucking. They do that just fine all on their own. Collateral damage in the goal of slowing the game down I suppose.

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