|Red November | Published 15 April 2011|
“If you can keep your head when all about you
are losing theirs...”
But how do you keep your head when room eight is flooded, rooms two and six are on fire, and the oxygen pumps are about to blow?
Fantasy Flight Games is pleased to announce the upcoming release of the revised edition of Red November! Red November is a cooperative board game for 3-8 players (1-2 with optional rules) in which players control desperate sailors in a frantic race against the clock, attempting to survive by fixing disaster after disaster until they are rescued.
A Larger Board, Streamlined Rules, and More
The revised edition of Red November retains the best aspects of the original Red November, while introducing a larger game board, Item cards, and clarified rules.
The larger game board allows a greater number of players more room and accessibility. The previous Item tokens have been transformed into Item cards, providing an easier handling experience, and eliminating the necessity to check reference sheets during turns. The modified rules (pdf, 1.6MB) provide players with a streamlined guide to play, and are available for download on the support page.
The Constant Threat
Any of the ten numbered rooms on the Red November can be the current or future site of a fire, flood, or malfunctioning critical system. The gnomish sailors you control race to halt the most pressing potential calamity, leaving the remaining multitude of dangers for their next turn. Is luck on your side? Unfortunately, time never is. After every turn Events cards are drawn, correlating to the amount of time used during that turn, the more time spent the larger the amount of Event cards drawn, increasing the amount of pending threats.
It’s no surprise that sometimes terrified gnomes will need to drink grog to gain the courage to fight on. But to make sure these drunk sailors can still save the day they must perform sobriety tests during their turns. The more grog ingested, the more danger a gnome is in of passing out from drunkenness, missing out on the frantic fun, and risking death if he is trapped in a flooded room or a room on fire.
Your gnomes are hardy fighters despite their slim chances. Keep them fighting until the board’s time track counts down “Rescued!” and you stand a chance. To be rescued from the Red November, every gnome must reach the rescued space and have all pending events resolved. Drink up and brave on, just until help arrives.
Gather your friends for an exciting board game that combines the constant threat of death with sobriety tests! Learn more at our Red November website and escape the doomed submarine when Red November is released in the third quarter of 2011!
In Red November, 1-8 players cooperate to keep their gnomish submarine from sinking to the bottom of the sea. With every passing minute, something else goes horribly wrong for these gnomish submariners. Can you avoid the flooding, fires, nuclear meltdown and hungry kraken outside until help arrives?
No rule changes, just a bigger board, and they changed the item tokens to item cards.
Also, they streamlined the rulebook to make it more explicit and easier to understand.
Did they actually change any of the rules? If so, are they playable with the original edition of the game?
I'm glad to see this version come out, very nice!
One of the things I love on the original edition was the small size - you don´t need a huge bag to carry the game around, and that´s a huge plus to me. But truth is, it has its ups and downs. Board is pretty small, if there is a lot of players, and it always takes more time to put all these items into such a small box (well, not for me, I figured out ho to put them back nicely, but its tedious anyway :)) Even though I will stick to the previous edition, I have to say, the new one obviously brings many improvements.
A shame they didn't edit the rules or add some scenarios.
I really like the game - but once you know the dominant strategy the replay value vastly drops :(
Nice! Love this game but still havn't picked it up for some reason (now I know why :) ).
My kids and I love this game. We like the portable nature of the original version (camping, trips, etc.) but have always wanted a larger sized version for home. We will gladly have a copy of each in our library.
This is great! Now.. what am I supposed to do with the old one? Oh, and that remind me, should it join my copy of Curse of the Dark Pharaoh?
Awesome. I always thought this game deserved to be a bit bigger. A larger board and replacing tokens with cards should make this game much more playable. I'm excited to make the upgrade.
Could be a Christmas present to myself this year; course I'm still waiting for the Lord of the Rings LCG to show up under my tree that I pre-ordered last August in hopes it would be here before Dec. 25...
Like the larger board for this one, and replacing the tokens with cards. If that is a mounted board as I suspect then expect the box to be much bigger than the previous one.
Oh nice. A bigger board is great. I do like the more compact version just because it is compact and highly portable, but this is a good direction for this game.
I just hope this isnt one of FFG's full sized 12"x12" boxes. There is a distinct tendency to package games that do not need such a large box. I recall other boxes such as cave troll or scarab/minotaur lords were a good size yet not so overly bulky. Either way I guess it doesn't matter since the design looks finished.
Fingers crossed that it is the size of the boxes that you package your deluxe LCG expansions in.
Bigger board = very nice! Still, wish they had changed to name to Red Gnovember.
I'm pretty sure I will be upgrading my version to this one.