|Rune Age | Published 01 March 2011|
The prophet leads you up the stairs, his old legs nearly giving out with each slow step. Despite your growing certainty that he would collapse, you both finally reach the top of the spiraling ascent. A great chamber opens up before you, as if the cavern walls themselves were carved into smooth stone by the titans of legend. “There it lies,” the prophet says, pointing a withered finger to the end of a long, infinitely high hall.
You briskly walk past him to an altar standing alone in the darkness. Atop it rests the stone you came for. “Use it wisely,” the prophet says from behind you. “Lead your people well. For the storm approaches...” You lift the rune into your hands and instantly feel its power: the power to lead vast armies and walk the road to legend. The prophet steps closer and whispers in your ear, “The age of runes has come.”
Fantasy Flight Games is excited to announce the upcoming release of Rune Age, a deck-building card game of power and conquest in the fantasy world of Terrinoth! Designed by Corey Konieczka, Rune Age is a dynamic scenario-driven game that puts 2-4 players in control of a faction setting out to complete objectives based on the game's scenarios. Raise your armies, take control of cities, and obliterate your foes in a realm gripped in conflict. How will you pave your path to victory?
How Will You Forge Your Realm?
Rune Age is a unique deck-building game in which players choose a scenario that establishes the game’s victory conditions. With four included scenarios, Rune Age gives you many different obstacles to face while also establishing the players' allegiances. Some scenarios pit the players against one another while another unites them against a common foe, creating a fully cooperative deck-building experience. These different scenarios challenge players to develop new tactics every time they play.
The four factions in Rune Age come from all corners of Terrinoth: the Daqan Lords, the Latari Elves, the Uthuk Y’llan, and the legions of Waiqar the Undying. All four of these factions have their own strengths and weakness, providing unique deck-building strategies no matter which you play.
Each player also has a Home Realm to protect, represented by the Home Realm card. For scenarios that involve player elimination, players can take out their opponents by laying siege to their Home Realm, attacking it with the Units in their deck. So building up your armies is essential if you want to stay in the game and bring the war to your opponent’s doorstep.
Rune Age thematically puts players in control of their faction, by giving players faction-specific Unit cards with which to build their decks. While the center of the table is populated with several central card types (as determined by the scenario) available to anyone, each faction comes with its own barracks of Unit cards which provide specific benefits to their faction. These faction-specific Unit cards, combined with the Gold cards, Neutral Unit cards, and Tactics cards from the central card pools, ensure that players will have a wealth of options when fortifying their Home Realms. Discovering how certain cards play off of others and developing new synergies with each game is just scratching the surface of what Rune Age has to offer.
For more information on Rune Age be sure to visit the description page.
Enter an age of conflict and expansion, where legends await to be forged. Enter the Rune Age, coming soon!
Rune Age is a deck-building game of adventure and conquest for 2-4 players. Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict.
I'll not buy it.
I've read this a couple of times but still don't understand the concept! What's the difference between this and other card games?
SOB SOB Sigh
Fantastic, always interested in a great deck building game with some new or added mechanics. Looking forward to it.
Looks interesting. But seriously where is Blood Bowl?
NO MORE CARD GAMES
It looks nice, the art look fine. Intriguing title, we will see how it will work when I will get a chance to play it. At this point it's interesting.
Nice. But I want to see / play Blood Bowl: Team Manager first.
It's the same designer, so it's also the same gameengine ?
Are Deckbuilding-Games so "hip" that they are publishing two of them or is Blood Bowl canceled ?
Okay, this is very very clever!
Quite apart from your ongoing strategies around the Terrinoth IP (which is just brilliant - a great property that you DON'T have to pay licensing for), the attributes of this deck building game are a very clever way to differentiate it from the many other competitors in that space.
Separating victory conditions from the card types available at each play keeps the playstyle fresh while allowing preset cards for each race. This cleverly lets you build a specific theme and mechanic for each race deck (just like Runewars), which means you get TWO things to think about when you sit down: how best to play your race and how best to achieve the victory condition.
This concept alone is a great improvement on the current offering of deck building games and beautifully FFG because I know you will go to town with the artwork and thematic content for each race.
I'm sold. Great pitch, great product concept. I don't even need to see the rules to know this is a guarenteed buy.
Love you work FFG.
I will definitely add this to the collection. You keep em coming and I'll keep buying!
Looks very interesting like all stuff from FFG, but i ask me why you anounce and anounce new stuff again and again and it seems that you you are not able to finish the old announcements. Blood Bowl Card Game for example. As a big fan of all your products i will have a look at this product for sure. i only think i will have the problem to earn all the money for it soon. ;-) :o)
This one has me interested.